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* Everything that uses maptext now uses the class that makes it actually readable * Update chatmessage.dm Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
851 lines
29 KiB
Plaintext
851 lines
29 KiB
Plaintext
#define EMP_RANDOMISE_TIME 300
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/datum/action/item_action/chameleon/drone/randomise
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name = "Randomise Headgear"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "random"
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/datum/action/item_action/chameleon/drone/randomise/Trigger()
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if(!IsAvailable())
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return
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// Damn our lack of abstract interfeces
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if (istype(target, /obj/item/clothing/head/chameleon/drone))
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var/obj/item/clothing/head/chameleon/drone/X = target
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X.chameleon_action.random_look(owner)
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if (istype(target, /obj/item/clothing/mask/chameleon/drone))
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var/obj/item/clothing/mask/chameleon/drone/Z = target
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Z.chameleon_action.random_look(owner)
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return 1
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/datum/action/item_action/chameleon/drone/togglehatmask
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name = "Toggle Headgear Mode"
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icon_icon = 'icons/mob/actions/actions_silicon.dmi'
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/datum/action/item_action/chameleon/drone/togglehatmask/New()
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..()
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if (istype(target, /obj/item/clothing/head/chameleon/drone))
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button_icon_state = "drone_camogear_helm"
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if (istype(target, /obj/item/clothing/mask/chameleon/drone))
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button_icon_state = "drone_camogear_mask"
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/datum/action/item_action/chameleon/drone/togglehatmask/Trigger()
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if(!IsAvailable())
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return
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// No point making the code more complicated if no non-drone
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// is ever going to use one of these
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var/mob/living/simple_animal/drone/D
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if(istype(owner, /mob/living/simple_animal/drone))
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D = owner
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else
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return
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// The drone unEquip() proc sets head to null after dropping
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// an item, so we need to keep a reference to our old headgear
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// to make sure it's deleted.
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var/obj/old_headgear = target
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var/obj/new_headgear
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if(istype(old_headgear, /obj/item/clothing/head/chameleon/drone))
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new_headgear = new /obj/item/clothing/mask/chameleon/drone()
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else if(istype(old_headgear, /obj/item/clothing/mask/chameleon/drone))
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new_headgear = new /obj/item/clothing/head/chameleon/drone()
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else
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to_chat(owner, "<span class='warning'>You shouldn't be able to toggle a camogear helmetmask if you're not wearing it.</span>")
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if(new_headgear)
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// Force drop the item in the headslot, even though
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// it's has TRAIT_NODROP
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D.dropItemToGround(target, TRUE)
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qdel(old_headgear)
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// where is `ITEM_SLOT_HEAD` defined? WHO KNOWS
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D.equip_to_slot(new_headgear, ITEM_SLOT_HEAD)
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return 1
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/datum/action/chameleon_outfit
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name = "Select Chameleon Outfit"
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button_icon_state = "chameleon_outfit"
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var/list/outfit_options //By default, this list is shared between all instances. It is not static because if it were, subtypes would not be able to have their own. If you ever want to edit it, copy it first.
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/datum/action/chameleon_outfit/New()
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..()
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initialize_outfits()
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/datum/action/chameleon_outfit/proc/initialize_outfits()
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var/static/list/standard_outfit_options
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if(!standard_outfit_options)
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standard_outfit_options = list()
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for(var/path in subtypesof(/datum/outfit/job))
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var/datum/outfit/O = path
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if(initial(O.can_be_admin_equipped))
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standard_outfit_options[initial(O.name)] = path
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sortTim(standard_outfit_options, /proc/cmp_text_asc)
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outfit_options = standard_outfit_options
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/datum/action/chameleon_outfit/Trigger()
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return select_outfit(owner)
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/datum/action/chameleon_outfit/proc/select_outfit(mob/user)
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if(!user || !IsAvailable())
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return FALSE
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var/selected = input("Select outfit to change into", "Chameleon Outfit") as null|anything in outfit_options
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if(!IsAvailable() || QDELETED(src) || QDELETED(user))
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return FALSE
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var/outfit_type = outfit_options[selected]
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if(!outfit_type)
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return FALSE
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var/datum/outfit/job/O = new outfit_type()
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var/list/outfit_types = O.get_chameleon_disguise_info()
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var/datum/job/job_datum = SSjob.GetJobType(O.jobtype)
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for(var/V in user.chameleon_item_actions)
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var/datum/action/item_action/chameleon/change/A = V
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var/done = FALSE
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for(var/T in outfit_types)
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for(var/name in A.chameleon_list)
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if(A.chameleon_list[name] == T)
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A.apply_job_data(job_datum)
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A.update_look(user, T)
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outfit_types -= T
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done = TRUE
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break
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if(done)
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break
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//hardsuit helmets/suit hoods
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if(O.toggle_helmet && (ispath(O.suit, /obj/item/clothing/suit/space/hardsuit) || ispath(O.suit, /obj/item/clothing/suit/hooded)) && ishuman(user))
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var/mob/living/carbon/human/H = user
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//make sure they are actually wearing the suit, not just holding it, and that they have a chameleon hat
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if(istype(H.wear_suit, /obj/item/clothing/suit/chameleon) && istype(H.head, /obj/item/clothing/head/chameleon))
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var/helmet_type
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if(ispath(O.suit, /obj/item/clothing/suit/space/hardsuit))
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var/obj/item/clothing/suit/space/hardsuit/hardsuit = O.suit
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helmet_type = initial(hardsuit.helmettype)
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else
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var/obj/item/clothing/suit/hooded/hooded = O.suit
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helmet_type = initial(hooded.hoodtype)
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if(helmet_type)
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var/obj/item/clothing/head/chameleon/hat = H.head
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hat.chameleon_action.update_look(user, helmet_type)
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qdel(O)
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return TRUE
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/datum/action/item_action/chameleon/change
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name = "Chameleon Change"
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var/list/chameleon_blacklist = list() //This is a typecache
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var/list/chameleon_list = list()
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var/chameleon_type = null
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var/chameleon_name = "Item"
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var/emp_timer
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/datum/action/item_action/chameleon/change/Grant(mob/M)
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if(M && (owner != M))
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if(!M.chameleon_item_actions)
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M.chameleon_item_actions = list(src)
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var/datum/action/chameleon_outfit/O = new /datum/action/chameleon_outfit()
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O.Grant(M)
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else
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M.chameleon_item_actions |= src
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..()
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/datum/action/item_action/chameleon/change/Remove(mob/M)
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if(M && (M == owner))
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LAZYREMOVE(M.chameleon_item_actions, src)
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if(!LAZYLEN(M.chameleon_item_actions))
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var/datum/action/chameleon_outfit/O = locate(/datum/action/chameleon_outfit) in M.actions
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qdel(O)
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..()
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/datum/action/item_action/chameleon/change/proc/initialize_disguises()
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if(button)
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button.name = "Change [chameleon_name] Appearance"
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chameleon_blacklist |= typecacheof(target.type)
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for(var/V in typesof(chameleon_type))
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if(ispath(V) && ispath(V, /obj/item))
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var/obj/item/I = V
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if(chameleon_blacklist[V] || (initial(I.item_flags) & ABSTRACT) || !initial(I.icon_state))
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continue
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var/chameleon_item_name = "[initial(I.name)] ([initial(I.icon_state)])"
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chameleon_list[chameleon_item_name] = I
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/datum/action/item_action/chameleon/change/proc/select_look(mob/user)
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var/obj/item/picked_item
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var/picked_name
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picked_name = input("Select [chameleon_name] to change into", "Chameleon [chameleon_name]", picked_name) as null|anything in sortList(chameleon_list, /proc/cmp_typepaths_asc)
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if(!picked_name)
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return
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picked_item = chameleon_list[picked_name]
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if(!picked_item)
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return
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update_look(user, picked_item)
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/datum/action/item_action/chameleon/change/proc/random_look(mob/user)
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var/picked_name = pick(chameleon_list)
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// If a user is provided, then this item is in use, and we
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// need to update our icons and stuff
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if(user)
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update_look(user, chameleon_list[picked_name])
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// Otherwise, it's likely a random initialisation, so we
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// don't have to worry
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else
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update_item(chameleon_list[picked_name])
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/datum/action/item_action/chameleon/change/proc/update_look(mob/user, obj/item/picked_item)
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if(isliving(user))
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var/mob/living/C = user
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if(C.stat != CONSCIOUS)
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return
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update_item(picked_item)
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var/obj/item/thing = target
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thing.update_slot_icon()
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UpdateButtonIcon()
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/datum/action/item_action/chameleon/change/proc/update_item(obj/item/picked_item)
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target.name = initial(picked_item.name)
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target.desc = initial(picked_item.desc)
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target.icon_state = initial(picked_item.icon_state)
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if(isitem(target))
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var/obj/item/clothing/I = target
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I.lefthand_file = initial(picked_item.lefthand_file)
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I.righthand_file = initial(picked_item.righthand_file)
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I.inhand_icon_state = initial(picked_item.inhand_icon_state)
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I.worn_icon = initial(picked_item.worn_icon)
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I.worn_icon_state = initial(picked_item.worn_icon_state)
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if(istype(I, /obj/item/clothing) && istype(initial(picked_item), /obj/item/clothing))
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var/obj/item/clothing/CL = I
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var/obj/item/clothing/PCL = picked_item
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CL.flags_cover = initial(PCL.flags_cover)
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target.icon = initial(picked_item.icon)
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/datum/action/item_action/chameleon/change/Trigger()
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if(!IsAvailable())
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return
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select_look(owner)
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return 1
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/datum/action/item_action/chameleon/change/proc/emp_randomise(amount = EMP_RANDOMISE_TIME)
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START_PROCESSING(SSprocessing, src)
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random_look(owner)
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var/new_value = world.time + amount
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if(new_value > emp_timer)
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emp_timer = new_value
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/datum/action/item_action/chameleon/change/process()
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if(world.time > emp_timer)
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STOP_PROCESSING(SSprocessing, src)
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return
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random_look(owner)
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/datum/action/item_action/chameleon/change/proc/apply_job_data(datum/job/job_datum)
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return
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/datum/action/item_action/chameleon/change/id/update_item(obj/item/picked_item)
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..()
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var/obj/item/card/id/syndicate/agent_card = target
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if(istype(agent_card))
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var/obj/item/card/id/copied_card = picked_item
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agent_card.uses_overlays = initial(copied_card.uses_overlays)
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agent_card.id_type_name = initial(copied_card.id_type_name)
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if(!agent_card.forged)
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agent_card.registered_name = initial(copied_card.registered_name)
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agent_card.assignment = initial(copied_card.assignment)
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agent_card.update_label()
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if(!agent_card.forged)
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agent_card.name = initial(copied_card.name) //e.g. captain's spare ID, not Captain's ID Card (Captain)
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/datum/action/item_action/chameleon/change/id/apply_job_data(datum/job/job_datum)
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..()
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var/obj/item/card/id/syndicate/agent_card = target
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if(istype(agent_card) && istype(job_datum))
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agent_card.forged = TRUE
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agent_card.assignment = job_datum.title
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/datum/action/item_action/chameleon/change/pda/update_item(obj/item/picked_item)
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..()
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var/obj/item/pda/agent_pda = target
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if(istype(agent_pda))
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agent_pda.update_label()
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agent_pda.update_icon()
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/datum/action/item_action/chameleon/change/pda/apply_job_data(datum/job/job_datum)
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..()
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var/obj/item/pda/agent_pda = target
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if(istype(agent_pda) && istype(job_datum))
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agent_pda.ownjob = job_datum.title
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/obj/item/clothing/under/chameleon
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//starts off as black
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name = "black jumpsuit"
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icon = 'icons/obj/clothing/under/color.dmi'
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icon_state = "black"
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inhand_icon_state = "bl_suit"
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worn_icon = 'icons/mob/clothing/under/color.dmi'
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desc = "It's a plain jumpsuit. It has a small dial on the wrist."
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sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
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random_sensor = FALSE
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resistance_flags = NONE
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can_adjust = FALSE
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armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/under/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/under
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chameleon_action.chameleon_name = "Jumpsuit"
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chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/under, /obj/item/clothing/under/color, /obj/item/clothing/under/rank, /obj/item/clothing/under/changeling), only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/clothing/under/chameleon/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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/obj/item/clothing/under/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/suit/chameleon
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name = "armor"
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desc = "A slim armored vest that protects against most types of damage."
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icon_state = "armor"
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inhand_icon_state = "armor"
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blood_overlay_type = "armor"
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resistance_flags = NONE
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armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/suit/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/suit
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chameleon_action.chameleon_name = "Suit"
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chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/suit/armor/abductor, /obj/item/clothing/suit/changeling), only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/clothing/suit/chameleon/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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/obj/item/clothing/suit/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/glasses/chameleon
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name = "Optical Meson Scanner"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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inhand_icon_state = "meson"
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resistance_flags = NONE
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armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/glasses/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/glasses
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chameleon_action.chameleon_name = "Glasses"
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chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/glasses/changeling, only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/clothing/glasses/chameleon/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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/obj/item/clothing/glasses/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/gloves/chameleon
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desc = "These gloves provide protection against electric shock."
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name = "insulated gloves"
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icon_state = "yellow"
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inhand_icon_state = "ygloves"
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resistance_flags = NONE
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armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/gloves/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/gloves
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chameleon_action.chameleon_name = "Gloves"
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chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/gloves, /obj/item/clothing/gloves/color, /obj/item/clothing/gloves/changeling), only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/gloves/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/gloves/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/head/chameleon
|
|
name = "grey cap"
|
|
desc = "It's a baseball hat in a tasteful grey colour."
|
|
icon_state = "greysoft"
|
|
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/head/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/head
|
|
chameleon_action.chameleon_name = "Hat"
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/head/changeling, only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/head/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/head/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/head/chameleon/drone
|
|
// The camohat, I mean, holographic hat projection, is part of the
|
|
// drone itself.
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
|
|
// which means it offers no protection, it's just air and light
|
|
|
|
/obj/item/clothing/head/chameleon/drone/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
|
chameleon_action.random_look()
|
|
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
|
|
togglehatmask_action.UpdateButtonIcon()
|
|
var/datum/action/item_action/chameleon/drone/randomise/randomise_action = new(src)
|
|
randomise_action.UpdateButtonIcon()
|
|
|
|
/obj/item/clothing/mask/chameleon
|
|
name = "gas mask"
|
|
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
|
|
icon_state = "gas_alt"
|
|
inhand_icon_state = "gas_alt"
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
|
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
|
gas_transfer_coefficient = 0.01
|
|
permeability_coefficient = 0.01
|
|
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
|
|
|
var/voice_change = 1 ///This determines if the voice changer is on or off.
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/mask/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/mask
|
|
chameleon_action.chameleon_name = "Mask"
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/mask/changeling, only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/mask/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/mask/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/mask/chameleon/attack_self(mob/user)
|
|
voice_change = !voice_change
|
|
to_chat(user, "<span class='notice'>The voice changer is now [voice_change ? "on" : "off"]!</span>")
|
|
|
|
|
|
/obj/item/clothing/mask/chameleon/drone
|
|
//Same as the drone chameleon hat, undroppable and no protection
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
|
|
// Can drones use the voice changer part? Let's not find out.
|
|
voice_change = 0
|
|
|
|
/obj/item/clothing/mask/chameleon/drone/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
|
chameleon_action.random_look()
|
|
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
|
|
togglehatmask_action.UpdateButtonIcon()
|
|
var/datum/action/item_action/chameleon/drone/randomise/randomise_action = new(src)
|
|
randomise_action.UpdateButtonIcon()
|
|
|
|
/obj/item/clothing/mask/chameleon/drone/attack_self(mob/user)
|
|
to_chat(user, "<span class='notice'>[src] does not have a voice changer.</span>")
|
|
|
|
/obj/item/clothing/shoes/chameleon
|
|
name = "black shoes"
|
|
icon_state = "black"
|
|
desc = "A pair of black shoes."
|
|
permeability_coefficient = 0.05
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/shoes/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/shoes
|
|
chameleon_action.chameleon_name = "Shoes"
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/shoes/changeling, only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/shoes/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/shoes/chameleon/noslip
|
|
name = "black shoes"
|
|
icon_state = "black"
|
|
desc = "A pair of black shoes."
|
|
clothing_flags = NOSLIP
|
|
can_be_bloody = FALSE
|
|
|
|
/obj/item/clothing/shoes/chameleon/noslip/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/storage/backpack/chameleon
|
|
name = "backpack"
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/storage/backpack/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/storage/backpack
|
|
chameleon_action.chameleon_name = "Backpack"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/storage/backpack/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/storage/backpack/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/storage/belt/chameleon
|
|
name = "toolbelt"
|
|
desc = "Holds tools."
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/storage/belt/chameleon/Initialize()
|
|
. = ..()
|
|
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/storage/belt
|
|
chameleon_action.chameleon_name = "Belt"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/storage/belt/chameleon/ComponentInitialize()
|
|
. = ..()
|
|
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
|
STR.silent = TRUE
|
|
|
|
/obj/item/storage/belt/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/storage/belt/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/radio/headset/chameleon
|
|
name = "radio headset"
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/radio/headset/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/radio/headset
|
|
chameleon_action.chameleon_name = "Headset"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/radio/headset/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/radio/headset/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/pda/chameleon
|
|
name = "PDA"
|
|
var/datum/action/item_action/chameleon/change/pda/chameleon_action
|
|
|
|
/obj/item/pda/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/pda
|
|
chameleon_action.chameleon_name = "PDA"
|
|
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/pda/heads, /obj/item/pda/ai, /obj/item/pda/ai/pai), only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/pda/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/pda/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/stamp/chameleon
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/stamp/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/stamp
|
|
chameleon_action.chameleon_name = "Stamp"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/stamp/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/neck/chameleon
|
|
name = "black tie"
|
|
desc = "A neosilk clip-on tie."
|
|
icon_state = "blacktie"
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
|
|
/obj/item/clothing/neck/chameleon
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/neck/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/neck
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/neck/cloak/skill_reward)
|
|
chameleon_action.chameleon_name = "Neck Accessory"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/neck/chameleon/Destroy()
|
|
qdel(chameleon_action)
|
|
return ..()
|
|
|
|
/obj/item/clothing/neck/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/neck/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip
|
|
/// Skillchip that this chameleon action is imitating.
|
|
var/obj/item/skillchip/skillchip_mimic
|
|
/// When we can next modify this skillchip
|
|
COOLDOWN_DECLARE(usable_cooldown)
|
|
var/cooldown = 5 MINUTES
|
|
var/is_active = TRUE
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/Destroy()
|
|
if(skillchip_mimic)
|
|
skillchip_mimic.on_removal(FALSE)
|
|
QDEL_NULL(skillchip_mimic)
|
|
return ..()
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/proc/set_active(active = TRUE)
|
|
is_active = active
|
|
UpdateButtonIcon()
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/Grant(mob/M)
|
|
. = ..()
|
|
|
|
if(!COOLDOWN_FINISHED(src, usable_cooldown))
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/Remove(mob/M)
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
|
|
return ..()
|
|
|
|
/// Completely override the functionality of the initialize_disguises() proc. No longer uses chameleon_blacklist and uses skillchip flags and vars instead.
|
|
/datum/action/item_action/chameleon/change/skillchip/initialize_disguises()
|
|
if(button)
|
|
button.name = "Change [chameleon_name] Function"
|
|
|
|
if(!ispath(chameleon_type, /obj/item/skillchip))
|
|
CRASH("Attempted to initialise [src] disguise list with incompatible item path [chameleon_type].")
|
|
|
|
var/obj/item/skillchip/target_chip = target
|
|
|
|
if(!istype(target_chip))
|
|
CRASH("Attempted to initialise [src] disguise list, but it is attached to incorrect item type [target_chip].")
|
|
|
|
for(var/chip_type in typesof(chameleon_type))
|
|
var/obj/item/skillchip/skillchip = chip_type
|
|
if((chip_type == initial(skillchip.abstract_parent_type)) \
|
|
|| (target_chip.slot_use < initial(skillchip.slot_use)) \
|
|
|| (initial(skillchip.skillchip_flags) & SKILLCHIP_CHAMELEON_INCOMPATIBLE) \
|
|
|| (initial(skillchip.item_flags) & ABSTRACT) \
|
|
|| !initial(skillchip.icon_state))
|
|
continue
|
|
var/chameleon_item_name = "[initial(skillchip.name)] ([initial(skillchip.icon_state)])"
|
|
chameleon_list[chameleon_item_name] = skillchip
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/update_item(obj/item/skillchip/picked_item)
|
|
if(istype(picked_item))
|
|
target.name = initial(picked_item.skill_name)
|
|
target.desc = initial(picked_item.skill_description)
|
|
target.icon_state = initial(picked_item.skill_icon)
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/update_look(mob/user, picked_item)
|
|
if(!COOLDOWN_FINISHED(src, usable_cooldown))
|
|
to_chat(user, "<span class='notice'>Chameleon skillchip is still recharging for another [COOLDOWN_TIMELEFT(src, usable_cooldown) * 0.1] seconds!</span>")
|
|
return ..()
|
|
|
|
var/obj/item/skillchip/new_chip = new picked_item(target, FALSE)
|
|
|
|
// Do a bit of a sanity check.
|
|
if(!istype(new_chip))
|
|
stack_trace("Chameleon skillchip [src] attempted to change into non-skillchip item [picked_item].")
|
|
QDEL_NULL(new_chip)
|
|
return ..()
|
|
|
|
// Remove the existing chip first, if it exists.
|
|
if(skillchip_mimic)
|
|
skillchip_mimic.on_removal(FALSE)
|
|
QDEL_NULL(skillchip_mimic)
|
|
|
|
// This chip should technically have 0 slot use before doing these checks. With skillchip_mimic removed, any checks
|
|
// will probably end up using the 2-slot chameleon chip that is holding new_chip.
|
|
new_chip.slot_use = 0
|
|
|
|
var/incompatibility_msg = new_chip.has_mob_incompatibility(user)
|
|
if(incompatibility_msg)
|
|
to_chat(user, "<span class='notice'>The chameleon skillchip fails to load the new skillchip's data. The following thought fills your mind: [incompatibility_msg]</span>")
|
|
QDEL_NULL(new_chip)
|
|
return ..()
|
|
|
|
var/mob/living/carbon/target_mob = user
|
|
|
|
// Should never happen. Our target isn't the right mob type.
|
|
if(!istype(target_mob))
|
|
stack_trace("Chameleon skillchip [src] attempted to mimic [new_chip], but target [target_mob] is not of the correct type.")
|
|
QDEL_NULL(new_chip)
|
|
return ..()
|
|
|
|
// Should doubly never happen, would imply the chameleon chip is in a qdel'd or null brain.
|
|
var/obj/item/organ/brain/brain = target_mob.getorganslot(ORGAN_SLOT_BRAIN)
|
|
if(QDELETED(brain))
|
|
stack_trace("Chameleon skillchip [src] attempted to mimic [new_chip], but it appears this chip is in non-existent brain: [brain]")
|
|
QDEL_NULL(new_chip)
|
|
return ..()
|
|
|
|
// Bypass the usual channels and directly call on_implant.
|
|
skillchip_mimic = new_chip
|
|
skillchip_mimic.on_implant(brain)
|
|
|
|
// Let's update the slot size we deleted earlier. We're going to make it match the parent chip, as it'll end up
|
|
// feeding calls through itself to this chip.
|
|
|
|
var/obj/item/skillchip/target_chip = target
|
|
|
|
if(!istype(target_chip))
|
|
CRASH("Attempted to initialise [src] disguise list, but it is attached to incorrect item type [target_chip].")
|
|
|
|
skillchip_mimic.slot_use = target_chip.slot_use
|
|
|
|
var/activate_msg = skillchip_mimic.try_activate_skillchip(FALSE, FALSE)
|
|
|
|
// Couldn't activate the chip for some reason.
|
|
// Can still be activated later on, or a new chip type selected. So let's not start processing or cooldowns.
|
|
if(activate_msg)
|
|
to_chat(user, "<span class='notice'>Your skillchip can't activate! Your mind fills with the following thought: [activate_msg]</span>")
|
|
return ..()
|
|
|
|
// All set, start processing and cooldowns and inform the user of the recharge time.
|
|
COOLDOWN_START(src, usable_cooldown, cooldown)
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
to_chat(user, "<span class='notice'>The chameleon skillchip is recharging. It will be unable to change for another [cooldown * 0.1] seconds.</span>")
|
|
|
|
return ..()
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/IsAvailable()
|
|
if(!is_active)
|
|
return FALSE
|
|
|
|
if(!COOLDOWN_FINISHED(src, usable_cooldown))
|
|
return FALSE
|
|
|
|
return ..()
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/process()
|
|
if(!owner)
|
|
button.maptext = ""
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
return
|
|
|
|
if(COOLDOWN_FINISHED(src, usable_cooldown))
|
|
button.maptext = ""
|
|
UpdateButtonIcon()
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
return
|
|
|
|
button.maptext = MAPTEXT("<b>[COOLDOWN_TIMELEFT(src, usable_cooldown) * 0.1]</b>")
|
|
|
|
/**
|
|
* Clears the currently mimic'd skillchip, if any exists.
|
|
*/
|
|
/datum/action/item_action/chameleon/change/skillchip/proc/clear_mimic_chip()
|
|
if(skillchip_mimic)
|
|
skillchip_mimic.on_removal(FALSE)
|
|
QDEL_NULL(skillchip_mimic)
|