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Bubberstation/code/modules/mapping/mapping_helpers.dm
Emmett Gaines 9e34b3d6a1 Supports named arguments in AddComponent and AddElement (#49098)
AddComponent/AddElement now support named arguments. This requires passing around an argument list instead of using actual proc args which a bit gross but we can blame byond for forcing this.

InheritComponent uses mirrored init arguments instead of an argument list which means no more accessing it via index to get to the same arguments as in init.

As a small bonus I restructured dcs defines to be a bit more manageable. Mainly just splits them into separate files and gives them their own folder.
2020-02-17 17:57:52 +13:00

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//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
layer = POINT_LAYER
/obj/effect/baseturf_helper/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
var/list/baseturf_cache = thing.baseturfs
if(length(baseturf_cache))
for(var/i in baseturf_cache)
if(baseturf_to_replace[i])
baseturf_cache -= i
if(!baseturf_cache.len)
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/floor/plating/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/floor/plating/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/floor/plating/beach/water
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface
/obj/effect/mapping_helpers
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/late = FALSE
/obj/effect/mapping_helpers/Initialize()
..()
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
//airlock helpers
/obj/effect/mapping_helpers/airlock
layer = DOOR_HELPER_LAYER
/obj/effect/mapping_helpers/airlock/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
else
payload(airlock)
/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
return
/obj/effect/mapping_helpers/airlock/cyclelink_helper
name = "airlock cyclelink helper"
icon_state = "airlock_cyclelink_helper"
/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
if(airlock.cyclelinkeddir)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
else
airlock.cyclelinkeddir = dir
/obj/effect/mapping_helpers/airlock/locked
name = "airlock lock helper"
icon_state = "airlock_locked_helper"
/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
if(airlock.locked)
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
else
airlock.locked = TRUE
/obj/effect/mapping_helpers/airlock/unres
name = "airlock unresctricted side helper"
icon_state = "airlock_unres_helper"
/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
airlock.unres_sides ^= dir
/obj/effect/mapping_helpers/airlock/abandoned
name = "airlock abandoned helper"
icon_state = "airlock_abandoned"
/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
if(airlock.abandoned)
log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
else
airlock.abandoned = TRUE
//needs to do its thing before spawn_rivers() is called
INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
/obj/effect/mapping_helpers/no_lava
icon_state = "no_lava"
/obj/effect/mapping_helpers/no_lava/Initialize()
. = ..()
var/turf/T = get_turf(src)
T.flags_1 |= NO_LAVA_GEN_1
//This helper applies components to things on the map directly.
/obj/effect/mapping_helpers/component_injector
name = "Component Injector"
late = TRUE
var/target_type
var/target_name
var/component_type
//Late init so everything is likely ready and loaded (no warranty)
/obj/effect/mapping_helpers/component_injector/LateInitialize()
if(!ispath(component_type,/datum/component))
CRASH("Wrong component type in [type] - [component_type] is not a component")
var/turf/T = get_turf(src)
for(var/atom/A in T.GetAllContents())
if(A == src)
continue
if(target_name && A.name != target_name)
continue
if(target_type && !istype(A,target_type))
continue
var/cargs = build_args()
A._AddComponent(cargs)
qdel(src)
return
/obj/effect/mapping_helpers/component_injector/proc/build_args()
return list(component_type)
/obj/effect/mapping_helpers/component_injector/infective
name = "Infective Injector"
icon_state = "component_infective"
component_type = /datum/component/infective
var/disease_type
/obj/effect/mapping_helpers/component_injector/infective/build_args()
if(!ispath(disease_type,/datum/disease))
CRASH("Wrong disease type passed in.")
var/datum/disease/D = new disease_type()
return list(component_type,D)
/obj/effect/mapping_helpers/dead_body_placer
name = "Dead Body placer"
late = TRUE
icon_state = "deadbodyplacer"
var/bodycount = 2 //number of bodies to spawn
/obj/effect/mapping_helpers/dead_body_placer/LateInitialize()
var/area/a = get_area(src)
var/list/trays = list()
for (var/i in a.contents)
if (istype(i, /obj/structure/bodycontainer/morgue))
trays += i
if(!trays.len)
log_mapping("[src] at [x],[y] could not find any morgues.")
return
for (var/i = 1 to bodycount)
var/obj/structure/bodycontainer/morgue/j = pick(trays)
var/mob/living/carbon/human/h = new /mob/living/carbon/human(j, 1)
h.death()
for (var/part in h.internal_organs) //randomly remove organs from each body, set those we keep to be in stasis
if (prob(40))
qdel(part)
else
var/obj/item/organ/O = part
O.organ_flags |= ORGAN_FROZEN
j.update_icon()
qdel(src)
//On Ian's birthday, the hop's office is decorated.
/obj/effect/mapping_helpers/ianbirthday
name = "Ian's Bday Helper"
late = TRUE
icon_state = "iansbdayhelper"
var/balloon_clusters = 2
/obj/effect/mapping_helpers/ianbirthday/LateInitialize()
if(locate(/datum/holiday/ianbirthday) in SSevents.holidays)
birthday()
qdel(src)
/obj/effect/mapping_helpers/ianbirthday/proc/birthday()
var/area/a = get_area(src)
var/list/table = list()//should only be one aka the front desk, but just in case...
var/list/openturfs = list()
//confetti and a corgi balloon! (and some list stuff for more decorations)
for(var/thing in a.contents)
if(istype(thing, /obj/structure/table/reinforced))
table += thing
if(isopenturf(thing))
new /obj/effect/decal/cleanable/confetti(thing)
if(locate(/obj/structure/bed/dogbed/ian) in thing)
new /obj/item/toy/balloon/corgi(thing)
else
openturfs += thing
//cake + knife to cut it!
var/turf/food_turf = get_turf(pick(table))
new /obj/item/kitchen/knife(food_turf)
var/obj/item/reagent_containers/food/snacks/store/cake/birthday/iancake = new(food_turf)
iancake.desc = "Happy birthday, Ian!"
//some balloons! this picks an open turf and pops a few balloons in and around that turf, yay.
for(var/i in 1 to balloon_clusters)
var/turf/clusterspot = pick_n_take(openturfs)
new /obj/item/toy/balloon(clusterspot)
var/balloons_left_to_give = 3 //the amount of balloons around the cluster
var/list/dirs_to_balloon = GLOB.cardinals.Copy()
while(balloons_left_to_give > 0)
balloons_left_to_give--
var/chosen_dir = pick_n_take(dirs_to_balloon)
var/turf/balloonstep = get_step(clusterspot, chosen_dir)
var/placed = FALSE
if(isopenturf(balloonstep))
var/obj/item/toy/balloon/B = new(balloonstep)//this clumps the cluster together
placed = TRUE
if(chosen_dir == NORTH)
B.pixel_y -= 10
if(chosen_dir == SOUTH)
B.pixel_y += 10
if(chosen_dir == EAST)
B.pixel_x -= 10
if(chosen_dir == WEST)
B.pixel_x += 10
if(!placed)
new /obj/item/toy/balloon(clusterspot)
//remind me to add wall decor!
/obj/effect/mapping_helpers/ianbirthday/admin//so admins may birthday any room
name = "generic birthday setup"
icon_state = "bdayhelper"
/obj/effect/mapping_helpers/ianbirthday/admin/LateInitialize()
birthday()
qdel(src)
//Ian, like most dogs, loves a good new years eve party.
/obj/effect/mapping_helpers/iannewyear
name = "Ian's New Years Helper"
late = TRUE
icon_state = "iansnewyrshelper"
/obj/effect/mapping_helpers/iannewyear/LateInitialize()
if(SSevents.holidays && SSevents.holidays[NEW_YEAR])
fireworks()
qdel(src)
/obj/effect/mapping_helpers/iannewyear/proc/fireworks()
var/area/a = get_area(src)
var/list/table = list()//should only be one aka the front desk, but just in case...
var/list/openturfs = list()
for(var/thing in a.contents)
if(istype(thing, /obj/structure/table/reinforced))
table += thing
else if(isopenturf(thing))
if(locate(/obj/structure/bed/dogbed/ian) in thing)
new /obj/item/clothing/head/festive(thing)
var/obj/item/reagent_containers/food/drinks/bottle/champagne/iandrink = new(thing)
iandrink.name = "dog champagne"
iandrink.pixel_y += 8
iandrink.pixel_x += 8
else
openturfs += thing
var/turf/fireworks_turf = get_turf(pick(table))
var/obj/item/storage/box/matches/matchbox = new(fireworks_turf)
matchbox.pixel_y += 8
matchbox.pixel_x -= 3
new /obj/item/storage/box/fireworks/dangerous(fireworks_turf) //dangerous version for extra holiday memes.
//lets mappers place notes on airlocks with custom info or a pre-made note from a path
/obj/effect/mapping_helpers/airlock_note_placer
name = "Airlock Note Placer"
late = TRUE
icon_state = "airlocknoteplacer"
var/note_info //for writing out custom notes without creating an extra paper subtype
var/note_name //custom note name
var/note_path //if you already have something wrote up in a paper subtype, put the path here
/obj/effect/mapping_helpers/airlock_note_placer/LateInitialize()
var/turf/turf = get_turf(src)
if(note_path && !istype(note_path, /obj/item/paper)) //don't put non-paper in the paper slot thank you
log_mapping("[src] at [x],[y] had an improper note_path path, could not place paper note.")
qdel(src)
if(locate(/obj/machinery/door/airlock) in turf)
var/obj/machinery/door/airlock/found_airlock = locate(/obj/machinery/door/airlock) in turf
if(note_path)
found_airlock.note = note_path
found_airlock.update_icon()
qdel(src)
if(note_info)
var/obj/item/paper/paper = new /obj/item/paper(src)
if(note_name)
paper.name = note_name
paper.info = "[note_info]"
found_airlock.note = paper
paper.forceMove(found_airlock)
found_airlock.update_icon()
qdel(src)
log_mapping("[src] at [x],[y] had no note_path or note_info, cannot place paper note.")
qdel(src)
log_mapping("[src] at [x],[y] could not find an airlock on current turf, cannot place paper note.")
qdel(src)