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About The Pull Request Moves NOFLASH from species traits to inherent traits and renames it TRAIT_NOFLASH Also moves the trait check to living level instead of carbon but that shouldn't cause any real issues it just expands the possible range of usefulness of this trait. Why It's Good For The Game From what I gathered, species_traits should be used for stuff that gets handled internally while inherent_traits is for used for stuff outside of the species datum. This expands the possibilities in which this trait can be used and also kinda makes more sense if you ask me. Changelog backend boys.