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9e6cd7fba59483c96fe92a2b61e85cf3dfd1f9bc
Bubberstation/code/modules/projectiles/projectile
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Ergovisavi 9e6cd7fba5 Merge branch 'master' of https://github.com/tgstation/-tg-station into Miningmobs
Some more AI behavior var tweaks
2014-01-21 22:59:46 -08:00
..
animate.dm
- Added plastic explosive wire(s). It has a single wire which when cut/pulsed will cause it to explode. Yeah you can attach a signaler to it.
2013-02-13 12:45:57 +00:00
beams.dm
Scattershot ho!
2013-12-30 20:43:10 -08:00
bullets.dm
Merge pull request #2391 from ManeaterMildred/MechUpdate
2014-01-17 10:02:39 -08:00
change.dm
feature: renames the monkeyizing var to "notransform" since that's how it was being used in the code, as a flag to tell code to ignore transformation (initially because they were already turning into a monkey).
2013-12-19 11:50:33 -05:00
energy.dm
Changed neurotoxin from a child of energy to a child of bullet
2014-01-10 12:16:00 -08:00
magic.dm
Jenkins you're a loose cannon, but you're a damn good cop.
2014-01-13 20:02:54 -05:00
special.dm
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
2014-01-20 17:36:06 -08:00
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