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Robotic voiceboxes allow you to speak EAL, and you can understand it as normal for knowing a language when said voicebox is installed. If the Star-Wars and 40k guys can learn to intelligibly interpret robot whirring, I'm sure we can too.
49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
#define NO_STUTTER 1
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#define TONGUELESS_SPEECH 2
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#define LANGUAGE_HIDE_ICON_IF_UNDERSTOOD 4
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#define LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD 8
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// LANGUAGE SOURCE DEFINES
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/// For use in full removal only.
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#define LANGUAGE_ALL "all"
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// Generic language sources.
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/// Language is linked to the movable directly.
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#define LANGUAGE_ATOM "atom"
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/// Language is linked to the mob's mind.
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/// If a mind transfer happens, language follows.
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#define LANGUAGE_MIND "mind"
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/// Language is linked to the mob's species.
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/// If a species change happens, language goes away.
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/// If applied to a non-human (no species) atom, this is effectively the same as [LANGUAGE_ATOM].
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#define LANGUAGE_SPECIES "species"
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// More specific language sources.
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// Only ever goes away when dismissed directly.
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#define LANGUAGE_ABSORB "absorb"
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#define LANGUAGE_APHASIA "aphasia"
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#define LANGUAGE_BOUNTYHUNTER "bountyhunter"
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#define LANGUAGE_CULTIST "cultist"
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#define LANGUAGE_CURATOR "curator"
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#define LANGUAGE_GLAND "gland"
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#define LANGUAGE_HAT "hat"
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#define LANGUAGE_QUIRK "quirk"
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#define LANGUAGE_DRINK "drink"
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#define LANGUAGE_MALF "malf"
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#define LANGUAGE_PIRATE "pirate"
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#define LANGUAGE_MASTER "master"
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#define LANGUAGE_PAI "pai"
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#define LANGUAGE_SOFTWARE "software"
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#define LANGUAGE_STONER "stoner"
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#define LANGUAGE_VOICECHANGE "voicechange"
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#define LANGUAGE_RADIOKEY "radiokey"
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#define LANGUAGE_BABEL "babel"
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#define LANGUAGE_EMP "emp"
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#define LANGUAGE_TONGUE "tongue"
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// Language flags. Used in granting and removing languages.
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/// This language can be spoken.
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#define SPOKEN_LANGUAGE (1<<0)
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/// This language can be understood.
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#define UNDERSTOOD_LANGUAGE (1<<1)
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