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## About The Pull Request Somehow Ethereals revives were changed back to TG's version. This fixes it back to bubbers version which gives them magical traumas instead of absolute traumas. Thus this is a bugfix, restoring how it originally was for bubber. ## Why It's Good For The Game Getting a trauma that cannot be removed via any method is exceptionally annoying, and often just leads to the player immediately cryoing. Ethereals cannot control whether they revive via their passive. It is not something they can refuse without just flat out going DNR. A magical trauma is very difficult to remove, but not impossible, thus it is balanced. ## Proof Of Testing ## Changelog 🆑 fix: ethereal revives gives magical trauma instead of permanent /🆑 --------- Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com> Co-authored-by: Shadow-Quill <44811257+Shadow-Quill@users.noreply.github.com>