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## About The Pull Request Strong-Arm implants utilize a five second cooldown between activation (this is per implant, not for both). As a result, the implant does a larger chunk of damage in one blow. It does not do stamina damage anymore. If you strike a mob with either the MOB_BEAST or MOB_SPECIAL biotypes, you inflict additional damage (40 extra). You can fit both a toolset implant and a muscle implant into the same arm. ## Why It's Good For The Game Strong-arms were really weird implants in that they were not locked behind any research progression, but instead could be purchased from cargo. However, they were still not exactly amazing to have, so they only really get purchased by bored medical doctors, since the implant was a medical departmental order option (for some reason). I tried giving them a little extra oomph a while ago, but I never felt like they were in a particularly good space even after that update. Borrowing some ideas from an older PR, I've introduced a cooldown to allow for them to work alongside other unarmed features, but still not allow them to stack with other effects. It makes them exceptionally good as opening attacks, but not to the point of being intrusive. They were also a method of infinite stamina damage, so that has been resolved as well. The mob bonus damage makes them a little fun option for miners, really, that's why I added it. I thought it would be a cute feature, and maybe incentivize a few to get augmented. I don't think they will, since augments aren't super useful for miners, but still. The pairing with toolsets is because they're not quite as useful generally as the toolsets, and since they are a weaker arm implant in the progression, I don't feel it is too extreme to have both, because overall most people will gravitate towards toolsets if they had to choose. ## Changelog 🆑 balance: Strong-arm implants go on cooldown when activated, but deal more overall lethal damage on a single blow. balance: The strong-arm implant does additional damage to fauna and some other dangerous mobs. qol: You can pair toolset arm implants with the strong-arm implants. /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com>