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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
130 lines
4.6 KiB
Plaintext
130 lines
4.6 KiB
Plaintext
/// Component which handles Field of View masking for clients. FoV attributes are at /mob/living
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/datum/component/fov_handler
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/// Currently applied x size of the fov masks
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var/current_fov_x = BASE_FOV_MASK_X_DIMENSION
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/// Currently applied y size of the fov masks
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var/current_fov_y = BASE_FOV_MASK_Y_DIMENSION
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/// Whether we are applying the masks now
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var/applied_mask = FALSE
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/// The angle of the mask we are applying
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var/fov_angle = FOV_180_DEGREES
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/// The blocker mask applied to a client's screen
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var/atom/movable/screen/fov_blocker/blocker_mask
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/datum/component/fov_handler/Initialize(fov_type = FOV_180_DEGREES)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/living/mob_parent = parent
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var/client/parent_client = mob_parent.client
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if(!parent_client) //Love client volatility!!
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qdel(src) //no QDEL hint for components, and we dont want this to print a warning regarding bad component application
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return
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ADD_TRAIT(mob_parent, TRAIT_FOV_APPLIED, REF(src))
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blocker_mask = new
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set_fov_angle(fov_type)
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on_dir_change(mob_parent, mob_parent.dir, mob_parent.dir)
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update_fov_size()
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update_mask()
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/datum/component/fov_handler/Destroy()
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var/mob/living/mob_parent = parent
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REMOVE_TRAIT(mob_parent, TRAIT_FOV_APPLIED, REF(src))
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if(applied_mask)
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remove_mask()
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if(blocker_mask) // In a case of early deletion due to volatile client
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QDEL_NULL(blocker_mask)
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return ..()
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/datum/component/fov_handler/proc/set_fov_angle(new_angle)
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fov_angle = new_angle
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blocker_mask.icon_state = "[fov_angle]"
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/// Updates the size of the FOV masks by comparing them to client view size.
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/datum/component/fov_handler/proc/update_fov_size()
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SIGNAL_HANDLER
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var/mob/parent_mob = parent
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var/client/parent_client = parent_mob.client
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if(!parent_client) //Love client volatility!!
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return
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var/list/view_size = getviewsize(parent_client.view)
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if(view_size[1] == current_fov_x && view_size[2] == current_fov_y)
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return
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current_fov_x = BASE_FOV_MASK_X_DIMENSION
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current_fov_y = BASE_FOV_MASK_Y_DIMENSION
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var/matrix/new_matrix = new
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var/x_shift = view_size[1] - current_fov_x
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var/y_shift = view_size[2] - current_fov_y
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var/x_scale = view_size[1] / current_fov_x
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var/y_scale = view_size[2] / current_fov_y
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current_fov_x = view_size[1]
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current_fov_y = view_size[2]
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blocker_mask.transform = new_matrix.Scale(x_scale, y_scale)
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blocker_mask.transform = new_matrix.Translate(x_shift * 16, y_shift * 16)
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/// Updates the mask application to client by checking `stat` and `eye`
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/datum/component/fov_handler/proc/update_mask()
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SIGNAL_HANDLER
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var/mob/parent_mob = parent
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var/client/parent_client = parent_mob.client
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if(!parent_client) //Love client volatility!!
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return
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var/user_living = parent_mob != DEAD
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var/atom/top_most_atom = get_atom_on_turf(parent_mob)
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var/user_extends_eye = parent_client.eye != top_most_atom
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var/should_apply_mask = user_living && !user_extends_eye
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if(should_apply_mask == applied_mask)
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return
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if(should_apply_mask)
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add_mask()
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else
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remove_mask()
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/datum/component/fov_handler/proc/remove_mask()
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var/mob/parent_mob = parent
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var/client/parent_client = parent_mob.client
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// Prevents stupid ass hard deletes
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parent_mob.hud_used.always_visible_inventory -= blocker_mask
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if(!parent_client) //Love client volatility!!
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return
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applied_mask = FALSE
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parent_client.screen -= blocker_mask
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/datum/component/fov_handler/proc/add_mask()
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var/mob/parent_mob = parent
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var/client/parent_client = parent_mob.client
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if(!parent_client) //Love client volatility!!
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return
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applied_mask = TRUE
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parent_client.screen += blocker_mask
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parent_mob.hud_used.always_visible_inventory += blocker_mask
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/// When a direction of the user changes, so do the masks
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/datum/component/fov_handler/proc/on_dir_change(mob/source, old_dir, new_dir)
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SIGNAL_HANDLER
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blocker_mask.dir = new_dir
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/// When a mob logs out, delete the component
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/datum/component/fov_handler/proc/mob_logout(mob/source)
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SIGNAL_HANDLER
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qdel(src)
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/datum/component/fov_handler/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_dir_change))
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RegisterSignal(parent, COMSIG_LIVING_DEATH, PROC_REF(update_mask))
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RegisterSignal(parent, COMSIG_LIVING_REVIVE, PROC_REF(update_mask))
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RegisterSignal(parent, COMSIG_MOB_CLIENT_CHANGE_VIEW, PROC_REF(update_fov_size))
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RegisterSignal(parent, COMSIG_MOB_RESET_PERSPECTIVE, PROC_REF(update_mask))
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RegisterSignal(parent, COMSIG_MOB_LOGOUT, PROC_REF(mob_logout))
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/datum/component/fov_handler/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, list(COMSIG_MOB_RESET_PERSPECTIVE, COMSIG_ATOM_DIR_CHANGE, COMSIG_LIVING_DEATH, COMSIG_LIVING_REVIVE, COMSIG_MOB_LOGOUT))
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UnregisterSignal(parent, COMSIG_LIVING_COMBAT_MODE_TOGGLE) //SKYRAT EDIT ADDITION
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