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## About The Pull Request So this nice way of explicitly override an emote type exists, but for some reason it is not properly used and mostly nonfunctional. Custom emotes, a perfect use case for these, was just... mutating the singleton and then resetting it back, instead of actually making use of args. Sinful. Just sinful. <details><summary> It does work, note the type override from the prompt making its way where needed. </summary> <img width="209" height="206" alt="dreamseeker_DRS9nFqoQP" src="https://github.com/user-attachments/assets/35cbac9b-600f-4060-938e-519e110f330d" /> <img width="308" height="493" alt="Code_ZQfaj3GGSu" src="https://github.com/user-attachments/assets/6847e070-d11f-4a32-90fa-edbb5e869e13" /> </details> ## Why It's Good For The Game Fixes a likely oversight/coding skill issue. Improves code modularity. ## Changelog Nothing anyone would notice, if this is working correctly.