Files
Bubberstation/code/datums/components
MrMelbert c423d938d3 Wardens can alt-click-reskin their gloves to match their formal attire (#94382)
## About The Pull Request

Adds an alt-click skin to the Kaza Ruk gloves which match their formal
attire

<img width="113" height="231" alt="image"
src="https://github.com/user-attachments/assets/5f64d09e-a294-423e-b723-bb094ad49fef"
/>

No new sprites, all it does is apply a color matrix

## Why It's Good For The Game

The only thing that keeps me from taking the formal attire for a spin is
that the gloves don't match.
This is already theoretically possibly by just getting a spray can, but
I figured it could just be an alt-click thing. Seems appropriate.

## Changelog

🆑 Melbert
add: Wardens can alt-click-reskin their Kaza Ruk gloves to match their
formal attire
/🆑
2025-12-09 13:51:07 -07:00
..
2025-12-03 13:42:16 -07:00
2025-10-02 18:15:25 +02:00
2025-09-07 09:24:34 +02:00
2025-09-07 09:24:34 +02:00
2025-10-07 20:28:59 +02:00
2025-07-11 07:21:02 +00:00
2025-10-07 20:28:59 +02:00
2025-10-02 18:17:38 +00:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm