## About The Pull Request
Adds an alt-click skin to the Kaza Ruk gloves which match their formal
attire
<img width="113" height="231" alt="image"
src="https://github.com/user-attachments/assets/5f64d09e-a294-423e-b723-bb094ad49fef"
/>
No new sprites, all it does is apply a color matrix
## Why It's Good For The Game
The only thing that keeps me from taking the formal attire for a spin is
that the gloves don't match.
This is already theoretically possibly by just getting a spray can, but
I figured it could just be an alt-click thing. Seems appropriate.
## Changelog
🆑 Melbert
add: Wardens can alt-click-reskin their Kaza Ruk gloves to match their
formal attire
/🆑
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.