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Bubberstation/code/game/objects/items/storage/boxes/_boxes.dm
T
Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00

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/// The common cardboard box.
/obj/item/storage/box
name = "box"
desc = "It's just an ordinary box."
icon = 'icons/obj/storage/box.dmi'
icon_state = "box"
inhand_icon_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
resistance_flags = FLAMMABLE
drop_sound = 'sound/items/handling/cardboard_box/cardboardbox_drop.ogg'
pickup_sound = 'sound/items/handling/cardboard_box/cardboardbox_pickup.ogg'
storage_type = /datum/storage/box
/// What material do we get when we fold this box?
var/foldable_result = /obj/item/stack/sheet/cardboard
/// What drawing will we get on the face of the box?
var/illustration = "writing"
/obj/item/storage/box/Initialize(mapload)
. = ..()
if(foldable_result == /obj/item/stack/sheet/cardboard)
set_custom_materials(list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT))
update_appearance()
/obj/item/storage/box/suicide_act(mob/living/carbon/user)
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
if(myhead)
user.visible_message(span_suicide("[user] puts [user.p_their()] head into \the [src] and begins closing it! It looks like [user.p_theyre()] trying to commit suicide!"))
myhead.dismember()
myhead.forceMove(src) //force your enemies to kill themselves with your head collection box!
playsound(user, "desecration-01.ogg", 50, TRUE, -1)
return BRUTELOSS
user.visible_message(span_suicide("[user] is beating [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/storage/box/update_overlays()
. = ..()
if(illustration)
. += illustration
/obj/item/storage/box/attack_self(mob/user)
..()
if(!foldable_result || (flags_1 & HOLOGRAM_1))
return
if(contents.len)
balloon_alert(user, "items inside!")
return
if(!ispath(foldable_result))
return
var/obj/item/result = new foldable_result(user.drop_location())
balloon_alert(user, "folded")
qdel(src)
user.put_in_hands(result)