Files
Bubberstation/code/modules/bitrunning/server/util.dm
T
Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

196 lines
5.7 KiB
Plaintext

#define MAX_DISTANCE 4 // How far crates can spawn from the server
/// Resets the cooldown state and updates icons
/obj/machinery/quantum_server/proc/cool_off()
is_ready = TRUE
update_appearance()
aas_config_announce(/datum/aas_config_entry/bitrunning_QS_ready_announcement, list(), src, list(RADIO_CHANNEL_SUPPLY))
/// If there are hosted minds, attempts to get a list of their current virtual bodies w/ vitals
/obj/machinery/quantum_server/proc/get_avatar_data()
var/list/hosted_avatars = list()
for(var/datum/weakref/avatar_ref in avatar_connection_refs)
var/datum/component/avatar_connection/connection = avatar_ref.resolve()
if(isnull(connection))
avatar_connection_refs.Remove(connection)
continue
var/mob/living/creature = connection.parent
var/mob/living/pilot = connection.old_body_ref?.resolve()
hosted_avatars += list(list(
"health" = creature.health,
"name" = creature.name,
"pilot" = pilot,
"brute" = creature.get_brute_loss(),
"burn" = creature.get_fire_loss(),
"tox" = creature.get_tox_loss(),
"oxy" = creature.get_oxy_loss(),
))
return hosted_avatars
/// I grab the atom here so I can signal it / manipulate spawners etc
/obj/machinery/quantum_server/proc/get_avatar_destination() as /atom
// Branch A: Custom spawns
if(length(generated_domain.custom_spawns))
var/atom/valid_spawner
while(isnull(valid_spawner))
var/atom/chosen = pick(generated_domain.custom_spawns)
if(QDELETED(chosen))
generated_domain.custom_spawns -= chosen
continue
valid_spawner = chosen
break
return valid_spawner
// Branch B: Hololadders
if(!length(exit_turfs))
return
if(retries_spent >= length(exit_turfs))
return
var/turf/exit_tile
for(var/turf/dest_turf in exit_turfs)
if(!locate(/obj/structure/hololadder) in dest_turf)
exit_tile = dest_turf
break
if(isnull(exit_tile))
return
var/obj/structure/hololadder/wayout = new(exit_tile, src)
if(isnull(wayout))
return
retries_spent += 1
return wayout
/// Locates any turfs with forges on them, returns a random one
/obj/machinery/quantum_server/proc/get_random_nearby_forge()
var/list/nearby_forges = list()
for(var/obj/machinery/byteforge/forge in oview(MAX_DISTANCE, src))
nearby_forges += forge
return pick(nearby_forges)
/// Gets a random available domain given the current points.
/obj/machinery/quantum_server/proc/get_random_domain_id()
if(points < 1)
return
var/list/random_domains = list()
for(var/datum/lazy_template/virtual_domain/available as anything in subtypesof(/datum/lazy_template/virtual_domain))
var/init_cost = initial(available.cost)
if(!(initial(available.domain_flags) & DOMAIN_TEST_ONLY) && \
init_cost <= points && \
init_cost > BITRUNNER_COST_NONE && \
init_cost < BITRUNNER_COST_EXTREME \
)
random_domains.Add(available)
shuffle_inplace(random_domains)
var/datum/lazy_template/virtual_domain/selected = pick(random_domains)
domain_randomized = TRUE
return initial(selected.key)
/// Removes all blacklisted items from a mob and returns them to base state
/obj/machinery/quantum_server/proc/reset_equipment(mob/living/carbon/human/person)
for(var/obj/item in person.get_equipped_items(INCLUDE_POCKETS | INCLUDE_ACCESSORIES))
qdel(item)
var/datum/antagonist/bitrunning_glitch/antag_datum = locate() in person.mind?.antag_datums
if(isnull(antag_datum?.preview_outfit))
return
person.equipOutfit(antag_datum.preview_outfit)
antag_datum.fix_agent_id()
/// Severs any connected users
/obj/machinery/quantum_server/proc/sever_connections()
if(isnull(generated_domain) || !length(avatar_connection_refs))
return
SEND_SIGNAL(src, COMSIG_BITRUNNER_QSRV_SEVER)
/// Do some magic teleport sparks
/obj/machinery/quantum_server/proc/spark_at_location(obj/cache)
playsound(cache, 'sound/effects/magic/blink.ogg', 50, vary = TRUE)
var/datum/effect_system/spark_spread/quantum/sparks = new()
sparks.set_up(5, location = get_turf(cache))
sparks.start()
/// Starts building a new avatar for the player.
/// Called by netpods when they don't have a current avatar.
/// This is a procedural proc which links several others together.
/obj/machinery/quantum_server/proc/start_new_connection(mob/living/carbon/human/neo, datum/outfit/netsuit) as /mob/living/carbon/human
var/atom/entry_atom = get_avatar_destination()
if(isnull(entry_atom))
return
var/mob/living/carbon/new_avatar = generate_avatar(get_turf(entry_atom), netsuit)
stock_gear(new_avatar, neo, generated_domain)
// Cleanup for domains with one time use custom spawns
if(!length(generated_domain.custom_spawns))
return new_avatar
// If we're spawning from some other fuckery, no need for this
if(istype(entry_atom, /obj/effect/mob_spawn/ghost_role/human/virtual_domain))
var/obj/effect/mob_spawn/ghost_role/human/virtual_domain/spawner = entry_atom
spawner.artificial_spawn(new_avatar)
if(!generated_domain.keep_custom_spawns)
generated_domain.custom_spawns -= entry_atom
qdel(entry_atom)
return new_avatar
/// Toggles broadcast on and off
/obj/machinery/quantum_server/proc/toggle_broadcast()
if(!COOLDOWN_FINISHED(src, broadcast_toggle_cd))
return FALSE
broadcasting = !broadcasting
if(generated_domain)
// The cooldown only really matter is we're flipping TVs
COOLDOWN_START(src, broadcast_toggle_cd, 5 SECONDS)
// And we only flip TVs when there's a domain, because otherwise there's no cams to watch
set_network_broadcast_status(BITRUNNER_CAMERA_NET, broadcasting)
return TRUE
/// Returns a turf if it's not dense, else will find a neighbor.
/obj/machinery/quantum_server/proc/validate_turf(turf/chosen_turf)
if(!chosen_turf.is_blocked_turf())
return chosen_turf
for(var/turf/tile in get_adjacent_open_turfs(chosen_turf))
if(!tile.is_blocked_turf())
return chosen_turf
#undef MAX_DISTANCE