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Bubberstation/code/modules/bitrunning/spawners.dm
T
MrMelbert 5765f259ef Fixes human skeleton pirates, Refactors ghost spawns (#94138)
## About The Pull Request

`create_from_ghost` can be called from stuff like... dynamic executing a
ruleset, so putting a sleep/user input within it causes problems

So I refactored ghost spawns a fair bit, creating a clear delineation
between where you can and can't put user input

## Changelog

🆑 Melbert
fix: Pirates will no longer randomly spawn as human
fix: Servant Golems have numbered names again
refactor: Refactored ghost spawns (like spider eggs or pirate spawners),
report any oddities
/🆑
2025-11-25 19:52:19 -07:00

106 lines
4.7 KiB
Plaintext

/obj/effect/mob_spawn/ghost_role/human/virtual_domain
outfit = /datum/outfit/virtual_pirate
prompt_name = "a virtual domain debug entity"
flavour_text = "You probably shouldn't be seeing this, contact a coder!"
you_are_text = "You are NOT supposed to be here. How did you let this happen?"
important_text = "Bitrunning is a crime, and your primary threat."
temp_body = TRUE
///Does this bit-entity get an antag datum with the goal of hunting bitrunners? TRUE by default
var/antag = TRUE
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/special(mob/living/spawned_mob, mob/mob_possessor, apply_prefs)
var/datum/mind/ghost_mind = mob_possessor.mind
if(ghost_mind) // Preserves any previous bodies before making the switch
spawned_mob.AddComponent(/datum/component/temporary_body, ghost_mind, ghost_mind.current, TRUE)
..()
if(antag)
spawned_mob.mind.add_antag_datum(/datum/antagonist/domain_ghost_actor)
spawned_mob.mind.set_assigned_role(SSjob.get_job_type(/datum/job/bitrunning_glitch))
/// Simulates a ghost role spawn without calling special(), ie a bitrunner spawn instead of a ghost.
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/proc/artificial_spawn(mob/living/runner)
SEND_SIGNAL(src, COMSIG_BITRUNNER_SPAWNED, runner)
//Beach Bums (Friendly)
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach
prompt_name = "a virtual beach bum"
name = "virtual beach bum sleeper"
you_are_text = "You're, like, totally a virtual simulation of a dudebro, bruh."
flavour_text = "Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot e-chicks, y'knaw?"
important_text = "You have no qualms with Bitrunning: in fact, you aren't even aware you're in a simulation."
outfit = /datum/outfit/beachbum
spawner_job_path = /datum/job/beach_bum
antag = FALSE
allow_custom_character = GHOSTROLE_TAKE_PREFS_APPEARANCE
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach/lifeguard
name = "virtual lifeguard sleeper"
you_are_text = "You are a spunky virtual lifeguard!"
flavour_text = "It's up to you to make sure nobody lags or gets eaten by malware and stuff."
outfit = /datum/outfit/beachbum/lifeguard
allow_custom_character = NONE
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach/lifeguard/special(mob/living/carbon/human/lifeguard, mob/mob_possessor, apply_prefs)
. = ..()
lifeguard.gender = FEMALE
lifeguard.update_body()
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach/bartender
name = "virtual bartender sleeper"
you_are_text = "You are a virtual beach bartender!"
flavour_text = "Your job is to keep the virtually rendered drinks coming, and help the dudebros engage drunkness simulations."
outfit = /datum/outfit/spacebartender
allow_custom_character = ALL
//Skeleton Pirates
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate
name = "Virtual Pirate Remains"
desc = "Some inanimate bones. They feel like they could spring to life at any moment!"
density = FALSE
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
prompt_name = "a virtual skeleton pirate"
you_are_text = "You are a virtual pirate. Yarrr!"
flavour_text = " There's a LANDLUBBER after yer booty. Stop them!"
/datum/outfit/virtual_pirate
name = "Virtual Pirate"
id = /obj/item/card/id/advanced
id_trim = /datum/id_trim/pirate
uniform = /obj/item/clothing/under/costume/pirate
suit = /obj/item/clothing/suit/costume/pirate/armored
glasses = /obj/item/clothing/glasses/eyepatch
head = /obj/item/clothing/head/costume/pirate/bandana/armored
shoes = /obj/item/clothing/shoes/pirate/armored
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate/special(mob/living/spawned_mob, mob/mob_possessor, apply_prefs)
. = ..()
spawned_mob.fully_replace_character_name(spawned_mob.real_name, "[pick(strings(PIRATE_NAMES_FILE, "generic_beginnings"))][pick(strings(PIRATE_NAMES_FILE, "generic_endings"))]")
//Syndicate
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/syndie
name = "Virtual Syndicate Sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
prompt_name = "a virtual syndicate operative"
you_are_text = "You are a virtual syndicate operative."
flavour_text = "Alarms blare! We are being boarded!"
outfit = /datum/outfit/virtual_syndicate
spawner_job_path = /datum/job/space_syndicate
/datum/outfit/virtual_syndicate
name = "Virtual Syndie"
id = /obj/item/card/id/advanced/chameleon
id_trim = /datum/id_trim/chameleon/operative
uniform = /obj/item/clothing/under/syndicate
back = /obj/item/storage/backpack
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
shoes = /obj/item/clothing/shoes/combat
implants = list(/obj/item/implant/weapons_auth)
/datum/outfit/virtual_syndicate/post_equip(mob/living/carbon/human/user, visuals_only)
user.faction |= ROLE_SYNDICATE