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## About The Pull Request So something i missed from when i played Goonstation a long while ago was my blind characters, i tried recreating them in TGCode but found that the blind quirk here is far more harsh to play visually. So i got some help from Melbert and got a plan goin and here's the results.  Players can see colors! But muted, this change is strictly for visual enjoyment as the constant monochrome is just - i cant really describe how much i hate seeing it for more than 15 minutes. Secondly the flicker is gone from the quirk but remains for all the temporary blindness, this is 100% Melberts code as they're a helluva lot smarter than I am and I just nod and smile before pasting it. This did entail creating a new fulscreen in the dmi, but i just copy/pasted the existing one and took out the animated frames and named it as 'static' so it wouldnt interfere with anything else using it. ## Why It's Good For The Game Playing a blind character is great, however it causes some serious eyestrain after prolonged playstyle ## Changelog 🆑 MrMelbert, Zergspower qol: The world is now heavily desaturated while blind, rather than pure monochrome, to give players some visual stimulus qol: When blind, the brief flicker of the entire screen now only appears for mobs temporarily blinded - ie, mobs blinded from quirk / trauma / genetic mutation no longer experience it /🆑