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## About The Pull Request 1. Ammo will no longer show as a loot option until a weapon that uses said ammo has been claimed. Some ammo, particularly shotgun ammo has unique status bypassing this, since you could reasonably acquire a shotgun from the armory, a bartender, or cargo. There is also a 10% chance that some ammo will show up anyways, to keep people on their toes. 2. If you claim another weapon of an already claimed ammo type, the ammo in the pool will be refreshed, meaning obtainable once again. 3. Unclaimed items have a 40% chance of being re-added to the loot pool. This is on top of the 80% chance for an item to not be removed from the pool when selecting loot. 4. When hard bounties empty out their loot pool, they will instead draw from the medium loot pool. Likewise medium bounties will draw from the easy pool when they run out. 5. Modified the antag info panel text slightly. 6. Made more appropriate use of `SStraitor.uplink_items`, and checks for abstract items more thoroughly. 7. Some weapons no longer come in gun cases for Spies ## Why It's Good For The Game 1. Initially the thought was Spies would just have dud bounties on occasion. They could take the time to lie low or work on their plans rather than prowl for loot. Alternatively, an aggressive spy would go after them *just in case* they got the correct gun, or a passive spy would go after them for the ability to later bribe someone carrying the correct gun. However, in practice it seems people largely just don't like having dud bounties, as it hurts the pacing. Someone who is on a roll doesn't want to sit there and do nothing. Ghommie tried to implement this earlier but I disagreed with the implementation, so here we are. 2. It would be pretty unappealing to go after a gun after realizing all the gun's ammo has been looted already. 3. I noticed in testing pools would drain themselves pretty fast. This serves as a bit of a stop-gap, and prevents items that rolled on particularly difficult targets from being lost forever. Now you can roll the dice and hope that it shows up again. 4. Might as well reward people with non-junk items if they manage to drain a tier's loot pool, especially since the top tier pool is pretty small. 5. People were oft confused about the wording of the text, thinking they'd get banned. 6. No reason to use the indexed list. 7. Having a gun case thrust into your hands is not very inconspicuous ## Changelog 🆑 Melbert balance: Ammo will no longer show up in the Spy loot pool until a weapon that uses said ammo has been claimed. Some ammo for weapons easily obtainable on station (shotgun shot) are not limited by this restriction. Also, there's a rare chance ammo will show up anyways just to keep people on their toes. balance: Claiming a weapon will refresh ammo in the loot pool that has already been claimed or cycled out. balance: Bounty rewards that no Spy claimed have a chance to re-enter the loot pool after a bounty refresh, rather than being lost for the remainder of the round. balance: When higher tier Spy bounties empty their loot pools, they will attempt to draw from lower tier pools before defaulting to telecrystals. balance: Spies no longer are rewarded with gun cases for bounties; rather just the gun itself spellcheck: Modified the Spy antag info text /🆑