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## About The Pull Request Reused the old pre-rework heretic robe and blade assets as a new set of chaplain gear and null rod option. Replaced the last few existing uses of the now spriteless generic robe: - Deathmatch, changed heretic warrior to use blade robes - Deathmatch, changed ripper to use the new chaplain armour - Tribal mothman legion corpse, changed to use new chaplain armour - Heretic preview and hallucination, changed to use rust robes - Heretic virtual domain, changed to use rust robes <img width="127" height="131" alt="image" src="https://github.com/user-attachments/assets/690e848e-5191-44d4-bd58-5e338fa2aa4e" /> ## Why It's Good For The Game Chaplains are the playground of old magic content assets, where they find a second life as cosplay outfits. Chaplains can already cosplay cultists, it's only fair that they can pretend to be a heretic as well. ## Changelog 🆑 add: Added a new set of chaplain armour based on the generic heretic robes unavailable since the path rework. /🆑
This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.
You can create one by simply using the test_screenshot proc.
This example test screenshots a red image and keeps it.
/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic
/datum/unit_test/screenshot_basic/Run()
var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
red.Blend(COLOR_RED, ICON_OVERLAY)
test_screenshot("red", red)
Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.