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Bubberstation/code/controllers/subsystem/security_level.dm
SkyratBot a00cad0164 [MIRROR] Clean up subsystem Initialize(), require an explicit result returned, give a formal way to fail (for SSlua) [MDB IGNORE] (#16248)
* Clean up subsystem Initialize(), require an explicit result returned, give a formal way to fail (for SSlua)

* [PR for MIRROR PR] Changes for 16248 (#16277)

* Merge skyrat changes, update SR SS's, and remove lobby_eye

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/autotransfer/code/autotransfer.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* restore lobby_cam for now

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-09-24 17:32:40 -04:00

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SUBSYSTEM_DEF(security_level)
name = "Security Level"
can_fire = FALSE // We will control when we fire in this subsystem
init_order = INIT_ORDER_SECURITY_LEVEL
/// Currently set security level
var/datum/security_level/current_security_level
/// A list of initialised security level datums.
var/list/available_levels = list()
/datum/controller/subsystem/security_level/Initialize()
for(var/iterating_security_level_type in subtypesof(/datum/security_level))
var/datum/security_level/new_security_level = new iterating_security_level_type
available_levels[new_security_level.name] = new_security_level
current_security_level = available_levels[number_level_to_text(SEC_LEVEL_GREEN)]
return SS_INIT_SUCCESS
/datum/controller/subsystem/security_level/fire(resumed)
if(!current_security_level.looping_sound) // No sound? No play.
can_fire = FALSE
return
sound_to_playing_players(current_security_level.looping_sound)
/**
* Sets a new security level as our current level
*
* This is how everything should change the security level.
*
* Arguments:
* * new_level - The new security level that will become our current level
*/
/datum/controller/subsystem/security_level/proc/set_level(new_level)
new_level = istext(new_level) ? new_level : number_level_to_text(new_level)
if(new_level == current_security_level.name) // If we are already at the desired level, do nothing
return
var/datum/security_level/selected_level = available_levels[new_level]
if(!selected_level)
CRASH("set_level was called with an invalid security level([new_level])")
announce_security_level(selected_level) // We want to announce BEFORE updating to the new level
var/old_shuttle_call_time_mod = current_security_level.shuttle_call_time_mod // Need this before we set the new one
SSsecurity_level.current_security_level = selected_level
if(selected_level.looping_sound)
wait = selected_level.looping_sound_interval
can_fire = TRUE
else
can_fire = FALSE
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL) // By god this is absolutely shit
old_shuttle_call_time_mod = 1 / old_shuttle_call_time_mod
SSshuttle.emergency.modTimer(old_shuttle_call_time_mod)
SSshuttle.emergency.modTimer(selected_level.shuttle_call_time_mod)
SEND_SIGNAL(src, COMSIG_SECURITY_LEVEL_CHANGED, selected_level.number_level)
SSnightshift.check_nightshift()
SSblackbox.record_feedback("tally", "security_level_changes", 1, selected_level.name)
/**
* Handles announcements of the newly set security level
*
* Arguments:
* * selected_level - The new security level that has been set
*/
/datum/controller/subsystem/security_level/proc/announce_security_level(datum/security_level/selected_level)
if(selected_level.number_level > current_security_level.number_level) // We are elevating to this level.
minor_announce(selected_level.elevating_to_announcemnt, "Attention! Security level elevated to [selected_level.name]:", sound_override = selected_level.sound)
else // Going down
minor_announce(selected_level.lowering_to_announcement, "Attention! Security level lowered to [selected_level.name]:", sound_override = selected_level.sound)
/**
* Returns the current security level as a number
*/
/datum/controller/subsystem/security_level/proc/get_current_level_as_number()
return ((!initialized || !current_security_level) ? SEC_LEVEL_GREEN : current_security_level.number_level) //Send the default security level in case the subsystem hasn't finished initializing yet
/**
* Returns the current security level as text
*/
/datum/controller/subsystem/security_level/proc/get_current_level_as_text()
return ((!initialized || !current_security_level) ? "green" : current_security_level.name)
/**
* Converts a text security level to a number
*
* Arguments:
* * level - The text security level to convert
*/
/datum/controller/subsystem/security_level/proc/text_level_to_number(text_level)
var/datum/security_level/selected_level = available_levels[text_level]
return selected_level?.number_level
/**
* Converts a number security level to a text
*
* Arguments:
* * level - The number security level to convert
*/
/datum/controller/subsystem/security_level/proc/number_level_to_text(number_level)
for(var/iterating_level_text in available_levels)
var/datum/security_level/iterating_security_level = available_levels[iterating_level_text]
if(iterating_security_level.number_level == number_level)
return iterating_security_level.name