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Adds a /datum/autowiki template which can be derived in order to create wiki pages and queue file uploads. This is then kickstarted by the new tgs target autowiki (using the AUTOWIKI define) in order to upload these pages.
The pages generated are, in a best case scenario, raw data. This means that wiki editors can decide what the actual theme is without ever having to touch the repository. In the future, MSO will hopefully sandbox the wiki and install Scribunto to let us separate data and style even more.
These will, when done, upload to templates, such as Template:Autowiki/VendingMachines. The actual pages (in this case "Vending Machines") will include this, and thus can write down their own prose and whatnot without ever having to touch repo.
This will also be run on a daily GitHub action, with some secrets setup to link to the account. Currently this is on a bot password (my forum account will not be leaked in the event of a collapse), but at some point I would like to create a dedicated bot account.
This PR adds a Techweb and Vending Machine autowiki. You can look at the Vending Machines one here and the Techweb one here.
I have absolutely no idea what to label this PR (other than note the unit tests I've added). Feel free to add whatever gives GBP 😉
86 lines
3.7 KiB
Plaintext
86 lines
3.7 KiB
Plaintext
PROCESSING_SUBSYSTEM_DEF(station)
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name = "Station"
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init_order = INIT_ORDER_STATION
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flags = SS_BACKGROUND
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runlevels = RUNLEVEL_GAME
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wait = 5 SECONDS
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///A list of currently active station traits
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var/list/station_traits = list()
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///Assoc list of trait type || assoc list of traits with weighted value. Used for picking traits from a specific category.
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var/list/selectable_traits_by_types = list(STATION_TRAIT_POSITIVE = list(), STATION_TRAIT_NEUTRAL = list(), STATION_TRAIT_NEGATIVE = list())
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///Currently active announcer. Starts as a type but gets initialized after traits are selected
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var/datum/centcom_announcer/announcer = /datum/centcom_announcer/default
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/datum/controller/subsystem/processing/station/Initialize(timeofday)
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//If doing unit tests we don't do none of that trait shit ya know?
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// Autowiki also wants consistent outputs, for example making sure the vending machine page always reports the normal products
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#if !defined(UNIT_TESTS) && !defined(AUTOWIKI)
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SetupTraits()
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#endif
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announcer = new announcer() //Initialize the station's announcer datum
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return ..()
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///Rolls for the amount of traits and adds them to the traits list
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/datum/controller/subsystem/processing/station/proc/SetupTraits()
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if (fexists(FUTURE_STATION_TRAITS_FILE))
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var/forced_traits_contents = file2text(FUTURE_STATION_TRAITS_FILE)
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fdel(FUTURE_STATION_TRAITS_FILE)
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var/list/forced_traits_text_paths = json_decode(forced_traits_contents)
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forced_traits_text_paths = SANITIZE_LIST(forced_traits_text_paths)
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for (var/trait_text_path in forced_traits_text_paths)
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var/station_trait_path = text2path(trait_text_path)
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if (!ispath(station_trait_path, /datum/station_trait) || station_trait_path == /datum/station_trait)
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var/message = "Invalid station trait path [station_trait_path] was requested in the future station traits!"
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log_game(message)
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message_admins(message)
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continue
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setup_trait(station_trait_path)
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return
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for(var/i in subtypesof(/datum/station_trait))
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var/datum/station_trait/trait_typepath = i
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// If forced, (probably debugging), just set it up now, keep it out of the pool.
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if(initial(trait_typepath.force))
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setup_trait(trait_typepath)
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continue
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if(initial(trait_typepath.trait_flags) & STATION_TRAIT_ABSTRACT)
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continue //Dont add abstract ones to it
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selectable_traits_by_types[initial(trait_typepath.trait_type)][trait_typepath] = initial(trait_typepath.weight)
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var/positive_trait_count = pick(20;0, 5;1, 1;2)
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var/neutral_trait_count = pick(10;0, 10;1, 3;2)
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var/negative_trait_count = pick(20;0, 5;1, 1;2)
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pick_traits(STATION_TRAIT_POSITIVE, positive_trait_count)
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pick_traits(STATION_TRAIT_NEUTRAL, neutral_trait_count)
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pick_traits(STATION_TRAIT_NEGATIVE, negative_trait_count)
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///Picks traits of a specific category (e.g. bad or good) and a specified amount, then initializes them and adds them to the list of traits.
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/datum/controller/subsystem/processing/station/proc/pick_traits(trait_sign, amount)
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if(!amount)
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return
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for(var/iterator in 1 to amount)
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var/datum/station_trait/trait_type = pick_weight(selectable_traits_by_types[trait_sign]) //Rolls from the table for the specific trait type
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setup_trait(trait_type)
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///Creates a given trait of a specific type, while also removing any blacklisted ones from the future pool.
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/datum/controller/subsystem/processing/station/proc/setup_trait(datum/station_trait/trait_type)
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var/datum/station_trait/trait_instance = new trait_type()
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station_traits += trait_instance
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log_game("Station Trait: [trait_instance.name] chosen for this round.")
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if(!trait_instance.blacklist)
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return
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for(var/i in trait_instance.blacklist)
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var/datum/station_trait/trait_to_remove = i
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selectable_traits_by_types[initial(trait_to_remove.trait_type)] -= trait_to_remove
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