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Bubberstation/code/datums/elements/cursed.dm
John Willard 96a3d410a2 Traits given by Elements now have element trait as their source. (#62134)
Hopefully the code is more organized and consistent this way.
2021-10-28 18:39:21 -03:00

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/**
* # cursed element!
*
*Attaching this element to something will make it float, and get a special ai controller!
*/
/datum/element/cursed
element_flags = ELEMENT_DETACH
/datum/element/cursed/Attach(datum/target, slot)
. = ..()
if(!isitem(target))
return COMPONENT_INCOMPATIBLE
var/obj/item/master = target
var/datum/ai_controller/ai = new /datum/ai_controller/cursed(master)
ai.blackboard[BB_TARGET_SLOT] = slot
master.ai_controller = ai
master.AddElement(/datum/element/movetype_handler)
ADD_TRAIT(master, TRAIT_MOVE_FLYING, ELEMENT_TRAIT(type))
/datum/element/cursed/Detach(datum/source)
. = ..()
var/obj/item/master = source
QDEL_NULL(master.ai_controller)
REMOVE_TRAIT(master, TRAIT_MOVE_FLYING, ELEMENT_TRAIT(type))
master.RemoveElement(/datum/element/movetype_handler)