Files
Bubberstation/code/datums/elements/tenacious.dm
John Willard 96a3d410a2 Traits given by Elements now have element trait as their source. (#62134)
Hopefully the code is more organized and consistent this way.
2021-10-28 18:39:21 -03:00

34 lines
1.2 KiB
Plaintext

/**
* tenacious element; which makes the parent move faster while crawling
*
* Used by sparring sect!
*/
/datum/element/tenacious
element_flags = ELEMENT_DETACH
/datum/element/tenacious/Attach(datum/target)
. = ..()
if(!ishuman(target))
return COMPONENT_INCOMPATIBLE
var/mob/living/carbon/human/valid_target = target
on_stat_change(valid_target, new_stat = valid_target.stat) //immediately try adding movement bonus if they're in soft crit
RegisterSignal(target, COMSIG_MOB_STATCHANGE, .proc/on_stat_change)
ADD_TRAIT(target, TRAIT_TENACIOUS, ELEMENT_TRAIT(type))
/datum/element/tenacious/Detach(datum/target)
UnregisterSignal(target, COMSIG_MOB_STATCHANGE)
REMOVE_TRAIT(target, TRAIT_TENACIOUS, ELEMENT_TRAIT(type))
return ..()
///signal called by the stat of the target changing
/datum/element/tenacious/proc/on_stat_change(mob/living/carbon/human/target, new_stat)
SIGNAL_HANDLER
if(new_stat == SOFT_CRIT)
target.balloon_alert(target, "your tenacity kicks in")
target.add_movespeed_modifier(/datum/movespeed_modifier/tenacious)
else
target.balloon_alert(target, "your tenacity wears off")
target.remove_movespeed_modifier(/datum/movespeed_modifier/tenacious)