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Implements the Modernizing radiation design document ( https://hackmd.io/@tgstation/rJNIyeBHt ) and replaces the current radiation sources with the new system, as well as replacing/removing a bunch of old consumers of radiation that either had no reason to exist, or could be replaced by something else. Diverges from the doc in that items radiation don't go up like explained. I was going to, but items get irradiated so easily that it just feels pretty lame. Items still get irradiated, but it's mostly just so that radiation sources look cooler (wow, lots of stuff around going green), and for things like the geiger counter. Instead of the complicated radiation_wave system, radiation now just checks everything between the radiation source and the potential target, losing power along the way based on the radiation insulation of whats in between. If this reaches too low a point (specified by radiation_pulse consumers), then the radiation will not pass. Otherwise, will roll a chance to irradiate. Uranium structures allow a delay before irradiating, so stay away!
152 lines
5.0 KiB
Plaintext
152 lines
5.0 KiB
Plaintext
/* Kitchen tools
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* Contains:
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* Fork
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* Kitchen knives
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* Rolling Pins
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* Plastic Utensils
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*/
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#define PLASTIC_BREAK_PROBABILITY 25
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/obj/item/kitchen
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icon = 'icons/obj/kitchen.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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/obj/item/kitchen/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_APC_SHOCKING, INNATE_TRAIT)
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/obj/item/kitchen/fork
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name = "fork"
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desc = "Pointy."
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icon_state = "fork"
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force = 4
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron=80)
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flags_1 = CONDUCT_1
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attack_verb_continuous = list("attacks", "stabs", "pokes")
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attack_verb_simple = list("attack", "stab", "poke")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 30)
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sharpness = SHARP_POINTY
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var/datum/reagent/forkload //used to eat omelette
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custom_price = PAYCHECK_PRISONER
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/obj/item/kitchen/fork/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/eyestab)
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/obj/item/kitchen/fork/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] stabs \the [src] into [user.p_their()] chest! It looks like [user.p_theyre()] trying to take a bite out of [user.p_them()]self!"))
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playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
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return BRUTELOSS
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/obj/item/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(!istype(M))
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return ..()
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if(forkload)
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if(M == user)
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M.visible_message(span_notice("[user] eats a delicious forkful of omelette!"))
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M.reagents.add_reagent(forkload.type, 1)
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else
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M.visible_message(span_notice("[user] feeds [M] a delicious forkful of omelette!"))
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M.reagents.add_reagent(forkload.type, 1)
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icon_state = "fork"
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forkload = null
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else
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return ..()
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/obj/item/kitchen/fork/plastic
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name = "plastic fork"
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desc = "Really takes you back to highschool lunch."
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icon_state = "plastic_fork"
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force = 0
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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custom_materials = list(/datum/material/plastic=80)
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custom_price = PAYCHECK_PRISONER * 2
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/obj/item/kitchen/fork/plastic/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/easily_fragmented, PLASTIC_BREAK_PROBABILITY)
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/obj/item/knife/kitchen
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name = "kitchen knife"
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desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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/obj/item/knife/plastic
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name = "plastic knife"
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icon_state = "plastic_knife"
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inhand_icon_state = "knife"
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desc = "A very safe, barely sharp knife made of plastic. Good for cutting food and not much else."
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force = 0
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_range = 5
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custom_materials = list(/datum/material/plastic = 100)
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attack_verb_continuous = list("prods", "whiffs", "scratches", "pokes")
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attack_verb_simple = list("prod", "whiff", "scratch", "poke")
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sharpness = SHARP_EDGED
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custom_price = PAYCHECK_PRISONER * 2
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/obj/item/knife/plastic/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/easily_fragmented, PLASTIC_BREAK_PROBABILITY)
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/obj/item/kitchen/rollingpin
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name = "rolling pin"
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desc = "Used to knock out the Bartender."
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icon_state = "rolling_pin"
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worn_icon_state = "rolling_pin"
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force = 8
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throwforce = 5
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
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custom_price = PAYCHECK_EASY * 1.5
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tool_behaviour = TOOL_ROLLINGPIN
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/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/* Trays moved to /obj/item/storage/bag */
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/obj/item/kitchen/spoon
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name = "spoon"
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desc = "Just be careful your food doesn't melt the spoon first."
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icon_state = "spoon"
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w_class = WEIGHT_CLASS_TINY
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flags_1 = CONDUCT_1
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force = 2
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throw_speed = 3
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throw_range = 5
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attack_verb_simple = list("whack", "spoon", "tap")
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attack_verb_continuous = list("whacks", "spoons", "taps")
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 30)
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custom_materials = list(/datum/material/iron=120)
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custom_price = PAYCHECK_PRISONER * 5
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tool_behaviour = TOOL_MINING
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toolspeed = 25 // Literally 25 times worse than the base pickaxe
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/obj/item/kitchen/spoon/plastic
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name = "plastic spoon"
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icon_state = "plastic_spoon"
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force = 0
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custom_materials = list(/datum/material/plastic=120)
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custom_price = PAYCHECK_PRISONER * 2
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toolspeed = 75 // The plastic spoon takes 5 minutes to dig through a single mineral turf... It's one, continuous, breakable, do_after...
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/obj/item/kitchen/spoon/plastic/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/easily_fragmented, PLASTIC_BREAK_PROBABILITY)
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#undef PLASTIC_BREAK_PROBABILITY
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