Files
Bubberstation/code/game/objects/structures/divine.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

53 lines
1.7 KiB
Plaintext

/obj/structure/sacrificealtar
name = "sacrificial altar"
desc = "An altar designed to perform blood sacrifice for a deity. Alt-click it to sacrifice a buckled creature."
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = "sacrificealtar"
anchored = TRUE
density = FALSE
can_buckle = 1
/obj/structure/sacrificealtar/AltClick(mob/living/user)
..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
if(!has_buckled_mobs())
return
var/mob/living/L = locate() in buckled_mobs
if(!L)
return
to_chat(user, span_notice("Invoking the sacred ritual, you sacrifice [L]."))
L.gib()
message_admins("[ADMIN_LOOKUPFLW(user)] has sacrificed [key_name_admin(L)] on the sacrificial altar at [AREACOORD(src)].")
/obj/structure/healingfountain
name = "healing fountain"
desc = "A fountain containing the waters of life."
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = "fountain"
anchored = TRUE
density = TRUE
var/time_between_uses = 1800
var/last_process = 0
/obj/structure/healingfountain/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(.)
return
if(last_process + time_between_uses > world.time)
to_chat(user, span_notice("The fountain appears to be empty."))
return
last_process = world.time
to_chat(user, span_notice("The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards."))
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
update_appearance()
addtimer(CALLBACK(src, /atom/.proc/update_appearance), time_between_uses)
/obj/structure/healingfountain/update_icon_state()
if(last_process + time_between_uses > world.time)
icon_state = "fountain"
else
icon_state = "fountain-red"
return ..()