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Bubberstation/code/game/objects/structures/kitchen_spike.dm
John Willard deee7dc5bd improves meatspike code, makes it use default buckle (#65041)
* improves meatspike code, makes it use default buckle

* small edit to make checks run again

trying to see if somehow this is my fault?? i doubt it.

* lets simpleanimals get buckled again
2022-03-20 12:00:19 -07:00

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#define MEATSPIKE_IRONROD_REQUIREMENT 4
/obj/structure/kitchenspike_frame
name = "meatspike frame"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spikeframe"
desc = "The frame of a meat spike."
density = TRUE
anchored = FALSE
max_integrity = 200
/obj/structure/kitchenspike_frame/welder_act(mob/living/user, obj/item/tool)
if(!tool.tool_start_check(user, amount = 0))
return FALSE
to_chat(user, span_notice("You begin cutting \the [src] apart..."))
if(!tool.use_tool(src, user, 5 SECONDS, volume = 50))
return TRUE
visible_message(span_notice("[user] slices apart \the [src]."),
span_notice("You cut \the [src] apart with \the [tool]."),
span_hear("You hear welding."))
new /obj/item/stack/sheet/iron(loc, MEATSPIKE_IRONROD_REQUIREMENT)
qdel(src)
return TRUE
/obj/structure/kitchenspike_frame/wrench_act(mob/living/user, obj/item/tool)
default_unfasten_wrench(user, tool)
return TRUE
/obj/structure/kitchenspike_frame/attackby(obj/item/attacking_item, mob/user, params)
add_fingerprint(user)
if(!istype(attacking_item, /obj/item/stack/rods))
return ..()
var/obj/item/stack/rods/used_rods = attacking_item
if(used_rods.get_amount() >= MEATSPIKE_IRONROD_REQUIREMENT)
used_rods.use(MEATSPIKE_IRONROD_REQUIREMENT)
to_chat(user, span_notice("You add spikes to the frame."))
var/obj/structure/new_meatspike = new /obj/structure/kitchenspike(loc)
transfer_fingerprints_to(new_meatspike)
qdel(src)
/obj/structure/kitchenspike
name = "meat spike"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals."
density = TRUE
anchored = TRUE
buckle_lying = FALSE
can_buckle = TRUE
max_integrity = 250
/obj/structure/kitchenspike/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/tool)
if(has_buckled_mobs())
to_chat(user, span_warning("You can't do that while something's on the spike!"))
return TRUE
if(tool.use_tool(src, user, 2 SECONDS, volume = 100))
to_chat(user, span_notice("You pry the spikes out of the frame."))
deconstruct(TRUE)
return TRUE
return FALSE
/obj/structure/kitchenspike/user_buckle_mob(mob/living/target, mob/user, check_loc = TRUE)
if(!iscarbon(target) && !isanimal_or_basicmob(target))
return
if(!do_mob(user, target, 10 SECONDS))
return
return ..()
/obj/structure/kitchenspike/post_buckle_mob(mob/living/target)
playsound(src.loc, 'sound/effects/splat.ogg', 25, TRUE)
target.emote("scream")
target.add_splatter_floor()
target.adjustBruteLoss(30)
target.setDir(2)
var/matrix/m180 = matrix(target.transform)
m180.Turn(180)
animate(target, transform = m180, time = 3)
target.pixel_y = target.base_pixel_y + PIXEL_Y_OFFSET_LYING
/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
if(buckled_mob != user)
buckled_mob.visible_message(span_notice("[user] tries to pull [buckled_mob] free of [src]!"),\
span_notice("[user] is trying to pull you off [src], opening up fresh wounds!"),\
span_hear("You hear a squishy wet noise."))
if(!do_after(user, 30 SECONDS, target = src))
if(buckled_mob?.buckled)
buckled_mob.visible_message(span_notice("[user] fails to free [buckled_mob]!"),\
span_notice("[user] fails to pull you off of [src]."))
return
else
buckled_mob.visible_message(span_warning("[buckled_mob] struggles to break free from [src]!"),\
span_notice("You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)"),\
span_hear("You hear a wet squishing noise.."))
buckled_mob.adjustBruteLoss(30)
if(!do_after(buckled_mob, 2 MINUTES, target = src))
if(buckled_mob?.buckled)
to_chat(buckled_mob, span_warning("You fail to free yourself!"))
return
return ..()
/obj/structure/kitchenspike/post_unbuckle_mob(mob/living/buckled_mob)
buckled_mob.adjustBruteLoss(30)
INVOKE_ASYNC(buckled_mob, /mob/proc/emote, "scream")
buckled_mob.AdjustParalyzed(20)
var/matrix/m180 = matrix(buckled_mob.transform)
m180.Turn(180)
animate(buckled_mob, transform = m180, time = 3)
buckled_mob.pixel_y = buckled_mob.base_pixel_y + PIXEL_Y_OFFSET_LYING
/obj/structure/kitchenspike/deconstruct(disassembled = TRUE)
if(disassembled)
var/obj/structure/meatspike_frame = new /obj/structure/kitchenspike_frame(src.loc)
transfer_fingerprints_to(meatspike_frame)
else
new /obj/item/stack/sheet/iron(src.loc, 4)
new /obj/item/stack/rods(loc, MEATSPIKE_IRONROD_REQUIREMENT)
qdel(src)
#undef MEATSPIKE_IRONROD_REQUIREMENT