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About The Pull Request Continuation of #64375, extracting tool behavior from attackby() and moving it into discrete _act procs. This is about as many files as I had in the last version, as I still want this to be reviewable. As before, I've tested everything in game and it works as it previously did. Why It's Good For The Game The more code moved out of attackby, the more modular things become. Changelog cl refactor: Moves more tool behavior out of attackby(). /cl
288 lines
8.8 KiB
Plaintext
288 lines
8.8 KiB
Plaintext
/obj/structure/reflector
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name = "reflector base"
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icon = 'icons/obj/structures.dmi'
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icon_state = "reflector_map"
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desc = "A base for reflector assemblies."
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anchored = FALSE
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density = FALSE
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var/deflector_icon_state
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var/image/deflector_overlay
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var/finished = FALSE
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var/admin = FALSE //Can't be rotated or deconstructed
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var/can_rotate = TRUE
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var/framebuildstacktype = /obj/item/stack/sheet/iron
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var/framebuildstackamount = 5
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var/buildstacktype = /obj/item/stack/sheet/iron
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var/buildstackamount = 0
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var/list/allowed_projectile_typecache = list(/obj/projectile/beam)
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var/rotation_angle = -1
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/obj/structure/reflector/Initialize(mapload)
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. = ..()
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icon_state = "reflector_base"
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allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
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if(deflector_icon_state)
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deflector_overlay = image(icon, deflector_icon_state)
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add_overlay(deflector_overlay)
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if(rotation_angle == -1)
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set_angle(dir2angle(dir))
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else
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set_angle(rotation_angle)
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if(admin)
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can_rotate = FALSE
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AddComponent(/datum/component/usb_port, list(
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/obj/item/circuit_component/reflector,
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))
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/obj/structure/reflector/examine(mob/user)
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. = ..()
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if(finished)
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. += "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"]."
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if(!admin)
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if(can_rotate)
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. += span_notice("Alt-click to adjust its direction.")
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else
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. += span_notice("Use screwdriver to unlock the rotation.")
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/obj/structure/reflector/proc/set_angle(new_angle)
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if(can_rotate)
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rotation_angle = new_angle
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if(deflector_overlay)
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cut_overlay(deflector_overlay)
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deflector_overlay.transform = turn(matrix(), new_angle)
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add_overlay(deflector_overlay)
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/obj/structure/reflector/setDir(new_dir)
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return ..(NORTH)
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/obj/structure/reflector/bullet_act(obj/projectile/P)
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var/pdir = P.dir
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var/pangle = P.Angle
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var/ploc = get_turf(P)
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if(!finished || !allowed_projectile_typecache[P.type] || !(P.dir in GLOB.cardinals))
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return ..()
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if(auto_reflect(P, pdir, ploc, pangle) != BULLET_ACT_FORCE_PIERCE)
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return ..()
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return BULLET_ACT_FORCE_PIERCE
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/obj/structure/reflector/proc/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
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P.ignore_source_check = TRUE
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P.range = P.decayedRange
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P.decayedRange = max(P.decayedRange--, 0)
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return BULLET_ACT_FORCE_PIERCE
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/obj/structure/reflector/tool_act(mob/living/user, obj/item/tool, tool_type, is_right_clicking)
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if(admin)
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return FALSE
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return ..()
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/obj/structure/reflector/screwdriver_act(mob/living/user, obj/item/tool)
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can_rotate = !can_rotate
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to_chat(user, span_notice("You [can_rotate ? "unlock" : "lock"] [src]'s rotation."))
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tool.play_tool_sound(src)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/structure/reflector/wrench_act(mob/living/user, obj/item/tool)
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if(anchored)
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to_chat(user, span_warning("Unweld [src] from the floor first!"))
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return TOOL_ACT_TOOLTYPE_SUCCESS
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user.visible_message(span_notice("[user] starts to dismantle [src]."), span_notice("You start to dismantle [src]..."))
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if(!tool.use_tool(src, user, 8 SECONDS, volume=50))
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return
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to_chat(user, span_notice("You dismantle [src]."))
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new framebuildstacktype(drop_location(), framebuildstackamount)
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if(buildstackamount)
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new buildstacktype(drop_location(), buildstackamount)
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qdel(src)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/structure/reflector/welder_act(mob/living/user, obj/item/tool)
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if(!tool.tool_start_check(user, amount=0))
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return
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if(atom_integrity < max_integrity)
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user.visible_message(span_notice("[user] starts to repair [src]."),
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span_notice("You begin repairing [src]..."),
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span_hear("You hear welding."))
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if(tool.use_tool(src, user, 4 SECONDS, volume=40))
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atom_integrity = max_integrity
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user.visible_message(span_notice("[user] repairs [src]."), \
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span_notice("You finish repairing [src]."))
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else if(!anchored)
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user.visible_message(span_notice("[user] starts to weld [src] to the floor."),
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span_notice("You start to weld [src] to the floor..."),
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span_hear("You hear welding."))
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if (tool.use_tool(src, user, 2 SECONDS, volume=50))
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set_anchored(TRUE)
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to_chat(user, span_notice("You weld [src] to the floor."))
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else
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user.visible_message(span_notice("[user] starts to cut [src] free from the floor."),
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span_notice("You start to cut [src] free from the floor..."),
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span_hear("You hear welding."))
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if (tool.use_tool(src, user, 2 SECONDS, volume=50))
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set_anchored(FALSE)
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to_chat(user, span_notice("You cut [src] free from the floor."))
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
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if(admin)
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return
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//Finishing the frame
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else if(istype(W, /obj/item/stack/sheet))
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if(finished)
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return
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var/obj/item/stack/sheet/S = W
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if(istype(S, /obj/item/stack/sheet/glass))
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if(S.use(5))
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new /obj/structure/reflector/single(drop_location())
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qdel(src)
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else
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to_chat(user, span_warning("You need five sheets of glass to create a reflector!"))
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return
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if(istype(S, /obj/item/stack/sheet/rglass))
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if(S.use(10))
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new /obj/structure/reflector/double(drop_location())
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qdel(src)
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else
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to_chat(user, span_warning("You need ten sheets of reinforced glass to create a double reflector!"))
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return
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if(istype(S, /obj/item/stack/sheet/mineral/diamond))
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if(S.use(1))
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new /obj/structure/reflector/box(drop_location())
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qdel(src)
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else
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return ..()
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/obj/structure/reflector/proc/rotate(mob/user)
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if (!can_rotate || admin)
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to_chat(user, span_warning("The rotation is locked!"))
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return FALSE
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var/new_angle = tgui_input_number(user, "New angle for primary reflection face", "Reflector Angle", rotation_angle, 360)
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if(isnull(new_angle) || QDELETED(user) || QDELETED(src) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return FALSE
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set_angle(SIMPLIFY_DEGREES(new_angle))
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return TRUE
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/obj/structure/reflector/AltClick(mob/user)
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if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
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return
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else if(finished)
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rotate(user)
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//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
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//SINGLE
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/obj/structure/reflector/single
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name = "reflector"
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deflector_icon_state = "reflector"
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desc = "An angled mirror for reflecting laser beams."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/sheet/glass
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buildstackamount = 5
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/obj/structure/reflector/single/anchored
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anchored = TRUE
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/obj/structure/reflector/single/mapping
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admin = TRUE
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anchored = TRUE
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/obj/structure/reflector/single/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
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var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
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if(abs(incidence) > 90 && abs(incidence) < 270)
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return FALSE
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var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
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P.set_angle_centered(new_angle)
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return ..()
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//DOUBLE
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/obj/structure/reflector/double
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name = "double sided reflector"
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deflector_icon_state = "reflector_double"
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desc = "A double sided angled mirror for reflecting laser beams."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/sheet/rglass
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buildstackamount = 10
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/obj/structure/reflector/double/anchored
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anchored = TRUE
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/obj/structure/reflector/double/mapping
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admin = TRUE
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anchored = TRUE
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/obj/structure/reflector/double/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
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var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
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var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
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P.set_angle_centered(new_angle)
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return ..()
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//BOX
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/obj/structure/reflector/box
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name = "reflector box"
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deflector_icon_state = "reflector_box"
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desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/sheet/mineral/diamond
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buildstackamount = 1
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/obj/structure/reflector/box/anchored
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anchored = TRUE
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/obj/structure/reflector/box/mapping
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admin = TRUE
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anchored = TRUE
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/obj/structure/reflector/box/auto_reflect(obj/projectile/P)
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P.set_angle_centered(rotation_angle)
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return ..()
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/obj/structure/reflector/ex_act()
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if(admin)
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return FALSE
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return ..()
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/obj/structure/reflector/singularity_act()
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if(admin)
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return
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else
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return ..()
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// USB
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/obj/item/circuit_component/reflector
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display_name = "Reflector"
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desc = "Allows you to adjust the angle of a reflector."
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circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL
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///angle the reflector will be set to at trigger unless locked
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var/datum/port/input/angle
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var/obj/structure/reflector/attached_reflector
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/obj/item/circuit_component/reflector/populate_ports()
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angle = add_input_port("Angle", PORT_TYPE_NUMBER)
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/obj/item/circuit_component/reflector/register_usb_parent(atom/movable/parent)
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. = ..()
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if(istype(parent, /obj/structure/reflector))
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attached_reflector = parent
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/obj/item/circuit_component/reflector/unregister_usb_parent(atom/movable/parent)
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attached_reflector = null
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return ..()
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/obj/item/circuit_component/reflector/input_received(datum/port/input/port)
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attached_reflector?.set_angle(angle.value)
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