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Bubberstation/code/game/objects/structures/reflector.dm
Luc afc1e44ee2 Tool act superpack 2 (#64428)
About The Pull Request

Continuation of #64375, extracting tool behavior from attackby() and moving it into discrete _act procs. This is about as many files as I had in the last version, as I still want this to be reviewable.

As before, I've tested everything in game and it works as it previously did.
Why It's Good For The Game

The more code moved out of attackby, the more modular things become.
Changelog

cl
refactor: Moves more tool behavior out of attackby().
/cl
2022-03-08 11:43:22 +13:00

288 lines
8.8 KiB
Plaintext

/obj/structure/reflector
name = "reflector base"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector_map"
desc = "A base for reflector assemblies."
anchored = FALSE
density = FALSE
var/deflector_icon_state
var/image/deflector_overlay
var/finished = FALSE
var/admin = FALSE //Can't be rotated or deconstructed
var/can_rotate = TRUE
var/framebuildstacktype = /obj/item/stack/sheet/iron
var/framebuildstackamount = 5
var/buildstacktype = /obj/item/stack/sheet/iron
var/buildstackamount = 0
var/list/allowed_projectile_typecache = list(/obj/projectile/beam)
var/rotation_angle = -1
/obj/structure/reflector/Initialize(mapload)
. = ..()
icon_state = "reflector_base"
allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
if(deflector_icon_state)
deflector_overlay = image(icon, deflector_icon_state)
add_overlay(deflector_overlay)
if(rotation_angle == -1)
set_angle(dir2angle(dir))
else
set_angle(rotation_angle)
if(admin)
can_rotate = FALSE
AddComponent(/datum/component/usb_port, list(
/obj/item/circuit_component/reflector,
))
/obj/structure/reflector/examine(mob/user)
. = ..()
if(finished)
. += "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"]."
if(!admin)
if(can_rotate)
. += span_notice("Alt-click to adjust its direction.")
else
. += span_notice("Use screwdriver to unlock the rotation.")
/obj/structure/reflector/proc/set_angle(new_angle)
if(can_rotate)
rotation_angle = new_angle
if(deflector_overlay)
cut_overlay(deflector_overlay)
deflector_overlay.transform = turn(matrix(), new_angle)
add_overlay(deflector_overlay)
/obj/structure/reflector/setDir(new_dir)
return ..(NORTH)
/obj/structure/reflector/bullet_act(obj/projectile/P)
var/pdir = P.dir
var/pangle = P.Angle
var/ploc = get_turf(P)
if(!finished || !allowed_projectile_typecache[P.type] || !(P.dir in GLOB.cardinals))
return ..()
if(auto_reflect(P, pdir, ploc, pangle) != BULLET_ACT_FORCE_PIERCE)
return ..()
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/proc/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
P.ignore_source_check = TRUE
P.range = P.decayedRange
P.decayedRange = max(P.decayedRange--, 0)
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/tool_act(mob/living/user, obj/item/tool, tool_type, is_right_clicking)
if(admin)
return FALSE
return ..()
/obj/structure/reflector/screwdriver_act(mob/living/user, obj/item/tool)
can_rotate = !can_rotate
to_chat(user, span_notice("You [can_rotate ? "unlock" : "lock"] [src]'s rotation."))
tool.play_tool_sound(src)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/structure/reflector/wrench_act(mob/living/user, obj/item/tool)
if(anchored)
to_chat(user, span_warning("Unweld [src] from the floor first!"))
return TOOL_ACT_TOOLTYPE_SUCCESS
user.visible_message(span_notice("[user] starts to dismantle [src]."), span_notice("You start to dismantle [src]..."))
if(!tool.use_tool(src, user, 8 SECONDS, volume=50))
return
to_chat(user, span_notice("You dismantle [src]."))
new framebuildstacktype(drop_location(), framebuildstackamount)
if(buildstackamount)
new buildstacktype(drop_location(), buildstackamount)
qdel(src)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/structure/reflector/welder_act(mob/living/user, obj/item/tool)
if(!tool.tool_start_check(user, amount=0))
return
if(atom_integrity < max_integrity)
user.visible_message(span_notice("[user] starts to repair [src]."),
span_notice("You begin repairing [src]..."),
span_hear("You hear welding."))
if(tool.use_tool(src, user, 4 SECONDS, volume=40))
atom_integrity = max_integrity
user.visible_message(span_notice("[user] repairs [src]."), \
span_notice("You finish repairing [src]."))
else if(!anchored)
user.visible_message(span_notice("[user] starts to weld [src] to the floor."),
span_notice("You start to weld [src] to the floor..."),
span_hear("You hear welding."))
if (tool.use_tool(src, user, 2 SECONDS, volume=50))
set_anchored(TRUE)
to_chat(user, span_notice("You weld [src] to the floor."))
else
user.visible_message(span_notice("[user] starts to cut [src] free from the floor."),
span_notice("You start to cut [src] free from the floor..."),
span_hear("You hear welding."))
if (tool.use_tool(src, user, 2 SECONDS, volume=50))
set_anchored(FALSE)
to_chat(user, span_notice("You cut [src] free from the floor."))
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
if(admin)
return
//Finishing the frame
else if(istype(W, /obj/item/stack/sheet))
if(finished)
return
var/obj/item/stack/sheet/S = W
if(istype(S, /obj/item/stack/sheet/glass))
if(S.use(5))
new /obj/structure/reflector/single(drop_location())
qdel(src)
else
to_chat(user, span_warning("You need five sheets of glass to create a reflector!"))
return
if(istype(S, /obj/item/stack/sheet/rglass))
if(S.use(10))
new /obj/structure/reflector/double(drop_location())
qdel(src)
else
to_chat(user, span_warning("You need ten sheets of reinforced glass to create a double reflector!"))
return
if(istype(S, /obj/item/stack/sheet/mineral/diamond))
if(S.use(1))
new /obj/structure/reflector/box(drop_location())
qdel(src)
else
return ..()
/obj/structure/reflector/proc/rotate(mob/user)
if (!can_rotate || admin)
to_chat(user, span_warning("The rotation is locked!"))
return FALSE
var/new_angle = tgui_input_number(user, "New angle for primary reflection face", "Reflector Angle", rotation_angle, 360)
if(isnull(new_angle) || QDELETED(user) || QDELETED(src) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return FALSE
set_angle(SIMPLIFY_DEGREES(new_angle))
return TRUE
/obj/structure/reflector/AltClick(mob/user)
if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
return
else if(finished)
rotate(user)
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
//SINGLE
/obj/structure/reflector/single
name = "reflector"
deflector_icon_state = "reflector"
desc = "An angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/glass
buildstackamount = 5
/obj/structure/reflector/single/anchored
anchored = TRUE
/obj/structure/reflector/single/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/single/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
if(abs(incidence) > 90 && abs(incidence) < 270)
return FALSE
var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
P.set_angle_centered(new_angle)
return ..()
//DOUBLE
/obj/structure/reflector/double
name = "double sided reflector"
deflector_icon_state = "reflector_double"
desc = "A double sided angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/rglass
buildstackamount = 10
/obj/structure/reflector/double/anchored
anchored = TRUE
/obj/structure/reflector/double/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/double/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
P.set_angle_centered(new_angle)
return ..()
//BOX
/obj/structure/reflector/box
name = "reflector box"
deflector_icon_state = "reflector_box"
desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/mineral/diamond
buildstackamount = 1
/obj/structure/reflector/box/anchored
anchored = TRUE
/obj/structure/reflector/box/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/box/auto_reflect(obj/projectile/P)
P.set_angle_centered(rotation_angle)
return ..()
/obj/structure/reflector/ex_act()
if(admin)
return FALSE
return ..()
/obj/structure/reflector/singularity_act()
if(admin)
return
else
return ..()
// USB
/obj/item/circuit_component/reflector
display_name = "Reflector"
desc = "Allows you to adjust the angle of a reflector."
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL
///angle the reflector will be set to at trigger unless locked
var/datum/port/input/angle
var/obj/structure/reflector/attached_reflector
/obj/item/circuit_component/reflector/populate_ports()
angle = add_input_port("Angle", PORT_TYPE_NUMBER)
/obj/item/circuit_component/reflector/register_usb_parent(atom/movable/parent)
. = ..()
if(istype(parent, /obj/structure/reflector))
attached_reflector = parent
/obj/item/circuit_component/reflector/unregister_usb_parent(atom/movable/parent)
attached_reflector = null
return ..()
/obj/item/circuit_component/reflector/input_received(datum/port/input/port)
attached_reflector?.set_angle(angle.value)