Files
Bubberstation/code/modules/detectivework/detective_work.dm
MrMelbert 8da577f5f1 Traitor bugs transfer fibers + prints when planted in a room (#64079)
Planting a bug down in a room will transfer the fibers and prints from the held bug to the placed bug
Adds some warnings for newer players that they may be leaving fingerprints, and lets them know how to deal with it
Puts in a missing doc comment
Docced + better var names for old helpers
2022-01-17 23:35:13 +00:00

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//CONTAINS: Suit fibers and Detective's Scanning Computer
/atom/proc/return_fingerprints()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = D.fingerprints
/atom/proc/return_hiddenprints()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = D.hiddenprints
/atom/proc/return_blood_DNA()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = D.blood_DNA
/atom/proc/blood_DNA_length()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = length(D.blood_DNA)
/atom/proc/return_fibers()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = D.fibers
/atom/proc/add_fingerprint_list(list/fingerprints) //ASSOC LIST FINGERPRINT = FINGERPRINT
if(length(fingerprints))
. = AddComponent(/datum/component/forensics, fingerprints)
//Set ignoregloves to add prints irrespective of the mob having gloves on.
/atom/proc/add_fingerprint(mob/M, ignoregloves = FALSE)
if (QDELING(src))
return
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
. = D?.add_fingerprint(M, ignoregloves)
/atom/proc/add_fiber_list(list/fibertext) //ASSOC LIST FIBERTEXT = FIBERTEXT
if(length(fibertext))
. = AddComponent(/datum/component/forensics, null, null, null, fibertext)
/atom/proc/add_fibers(mob/living/carbon/human/M)
var/old = 0
if(M.gloves && istype(M.gloves, /obj/item/clothing))
var/obj/item/clothing/gloves/G = M.gloves
old = length(G.return_blood_DNA())
if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
if(add_blood_DNA(G.return_blood_DNA()) && length(G.return_blood_DNA()) > old) //only reduces the bloodiness of our gloves if the item wasn't already bloody
G.transfer_blood--
else if(M.blood_in_hands > 1)
old = length(M.return_blood_DNA())
if(add_blood_DNA(M.return_blood_DNA()) && length(M.return_blood_DNA()) > old)
M.blood_in_hands--
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
. = D.add_fibers(M)
/atom/proc/add_hiddenprint_list(list/hiddenprints) //NOTE: THIS IS FOR ADMINISTRATION FINGERPRINTS, YOU MUST CUSTOM SET THIS TO INCLUDE CKEY/REAL NAMES! CHECK FORENSICS.DM
if(length(hiddenprints))
. = AddComponent(/datum/component/forensics, null, hiddenprints)
/atom/proc/add_hiddenprint(mob/M)
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
. = D.add_hiddenprint(M)
/atom/proc/add_blood_DNA(list/dna) //ASSOC LIST DNA = BLOODTYPE
return FALSE
/obj/add_blood_DNA(list/dna)
. = ..()
if(length(dna))
. = AddComponent(/datum/component/forensics, null, null, dna)
/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
. = ..()
transfer_blood = rand(2, 4)
/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
if(!B)
B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
if(!QDELETED(B))
B.add_blood_DNA(blood_dna) //give blood info to the blood decal.
return TRUE //we bloodied the floor
/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
if(wear_suit)
wear_suit.add_blood_DNA(blood_dna)
update_inv_wear_suit()
else if(w_uniform)
w_uniform.add_blood_DNA(blood_dna)
update_inv_w_uniform()
if(gloves)
var/obj/item/clothing/gloves/G = gloves
G.add_blood_DNA(blood_dna)
else if(length(blood_dna))
AddComponent(/datum/component/forensics, null, null, blood_dna)
blood_in_hands = rand(2, 4)
update_inv_gloves() //handles bloody hands overlays and updating
return TRUE
/*
* Transfer all the fingerprints and hidden prints from [src] to [transfer_to].
*/
/atom/proc/transfer_fingerprints_to(atom/transfer_to)
transfer_to.add_fingerprint_list(return_fingerprints())
transfer_to.add_hiddenprint_list(return_hiddenprints())
transfer_to.fingerprintslast = fingerprintslast
/*
* Transfer all the fibers from [src] to [transfer_to].
*/
/atom/proc/transfer_fibers_to(atom/transfer_to)
transfer_to.add_fiber_list(return_fibers())