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https://github.com/Bubberstation/Bubberstation.git
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About The Pull Request
Converts more inputs to TGUI. Possibly all user-facing input lists in the game.
Did any surrounding text/number inputs as well
Added null choice support so users can press cancel.
Added some misc TGUI input fixes
Fixed custom vendors while I was there
I refactored a lot of code while just poking around.
Primarily, usage of .len in files where I was already working on lists.
Some code was just awful - look at guardian.dm and its non use of early returns
If there are any disputes, I can revert it just fine, those changes are not integral to the PR.
Why It's Good For The Game
Fixes #63629
Fixes #63307
Fixes custom vendors /again/
Text input is more performant.
Part of a long series of TGUI conversion to make the game more visually appealing
Changelog
cl
refactor: The majority of user facing input lists have been converted to TGUI.
refactor: Tgui text inputs now scale with entered input.
fix: Many inputs now properly accept cancelling out of the menu.
fix: Fixes an edge case where users could not press enter on number inputs.
fix: Custom vendor bluescreen.
fix: You can now press ENTER on text inputs without an entry to cancel.
/cl
67 lines
1.9 KiB
Plaintext
67 lines
1.9 KiB
Plaintext
/obj/docking_port/mobile/assault_pod
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name = "assault pod"
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id = "steel_rain"
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dwidth = 3
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width = 7
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height = 7
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/obj/docking_port/mobile/assault_pod/request(obj/docking_port/stationary/S)
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if(!(z in SSmapping.levels_by_trait(ZTRAIT_STATION))) //No launching pods that have already launched
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return ..()
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/obj/docking_port/mobile/assault_pod/initiate_docking(obj/docking_port/stationary/S1)
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. = ..()
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if(!istype(S1, /obj/docking_port/stationary/transit))
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playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,TRUE)
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/obj/item/assault_pod
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name = "Assault Pod Targeting Device"
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-red"
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inhand_icon_state = "radio"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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desc = "Used to select a landing zone for assault pods."
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var/shuttle_id = "steel_rain"
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var/dwidth = 3
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var/dheight = 0
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var/width = 7
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var/height = 7
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var/lz_dir = 1
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/obj/item/assault_pod/attack_self(mob/living/user)
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var/target_area = tgui_input_list(user, "Area to land", "Landing Zone", GLOB.teleportlocs)
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if(isnull(target_area))
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return
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if(isnull(GLOB.teleportlocs[target_area]))
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return
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var/area/picked_area = GLOB.teleportlocs[target_area]
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if(!src || QDELETED(src))
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return
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var/list/turfs = get_area_turfs(picked_area)
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if (!length(turfs))
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return
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var/turf/T = pick(turfs)
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var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
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landing_zone.id = "assault_pod([REF(src)])"
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landing_zone.port_destinations = "assault_pod([REF(src)])"
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landing_zone.name = "Landing Zone"
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landing_zone.dwidth = dwidth
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landing_zone.dheight = dheight
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landing_zone.width = width
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landing_zone.height = height
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landing_zone.setDir(lz_dir)
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for(var/obj/machinery/computer/shuttle/S in GLOB.machines)
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if(S.shuttleId == shuttle_id)
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S.possible_destinations = "[landing_zone.id]"
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to_chat(user, span_notice("Landing zone set."))
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qdel(src)
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