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Bubberstation/code/modules/unit_tests/modsuit.dm
2021-12-24 12:00:24 -08:00

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/// Checks all pre-equipped MODsuit paths to see if they have something set wrong.
/datum/unit_test/modsuit_checks
/datum/unit_test/modsuit_checks/Run()
var/list/paths = typesof(/obj/item/mod/control/pre_equipped)
for(var/modpath in paths)
var/obj/item/mod/control/mod = new modpath()
TEST_ASSERT(mod.theme, "[modpath] spawned without a theme.")
TEST_ASSERT(mod.helmet, "[modpath] spawned without a helmet.")
TEST_ASSERT(mod.chestplate, "[modpath] spawned without a chestplate.")
TEST_ASSERT(mod.gauntlets, "[modpath] spawned without gauntlets.")
TEST_ASSERT(mod.boots, "[modpath] spawned without boots.")
var/list/modules = list()
var/complexity_max = mod.complexity_max
var/complexity = 0
for(var/obj/item/mod/module/module as anything in mod.initial_modules)
module = new module()
complexity += module.complexity
TEST_ASSERT(complexity <= complexity_max, "[modpath] starting modules reach above max complexity.")
TEST_ASSERT(!is_type_in_list(module, mod.theme.module_blacklist), "[modpath] starting modules are in [mod.theme.type] blacklist.")
for(var/obj/item/mod/module/module_to_check as anything in modules)
TEST_ASSERT(!is_type_in_list(module, module_to_check.incompatible_modules), "[modpath] initial module [module.type] is incompatible with initial module [module_to_check.type]")
TEST_ASSERT(!is_type_in_list(module_to_check, module.incompatible_modules), "[modpath] initial module [module.type] is incompatible with initial module [module_to_check.type]")
modules += module