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* Ventcrawling improvements, performance and visual (#66709) * Initial pipecrawl work Ok so pipecrawl images were updating EVERY TIME YOU MOVED This was not good mojo What I've done here is twofold First, I ensured pipecrawl updates only when the net changes. This breaks the current implementation, but I intend on fixing that Second, I moved our method of getting pipes to the spatial grid This isn't that great at the moment, but I intend on adding support for tracking entered/exited cells, which should make this much better * Much faster pipecrawling processing, niceties Adds a concept called a cell tracker datum. It manages a list of cells a passed in bound is "inside", and when queried will return a list of new cells, and old cells. Because we only really care about maintaining an absolute window of "CELLS WE ARE IN" and less about always removing cells we're not in, we can manage a second window to prevent moving up and down on a cell line causing a ton of updates. Uses this concept to optimize pipecrawling significantly, from 3ms per call before to roughly 0.03ms per call. Also moves pipecrawl images to their own plane, so they don't overlap ui elements * Pipecrawling effects niceties, direction help You can now move in more then one direction when pipecrawling This works as expected, if you hold up and left, move up for a while, and come to a fork, you'll go left Added some effects to pipecrawling. It'll darken the lighting plane slightly, so you get a nice effect instead of just fullbright. Also added a color matrix and drop shadow to the pipe images, this way they stand out a bit more. You now glide between pipe moves, rather then moving instantly. This doesn't effect your actual move rate, but it no longer feels jittery with say, 60fps * Bounds * Fixes runtimes, cache something somethign sonic speed * Reworks how being interested in the spatial grid is tracked Rather then checking multiple variables on the atom to consider, we instead check for the existence of a string key. This key is used by a list on the spatial grid subsystem to retrive a cached list of all of the atoms "types" Doing this requires doing a bit of extra work in important_recursive_contents code, but it allows us to separate being a part of the spatial grid from using important recursive contents, which is very nice. As a consequence, I've had to unroll some lazylist macros in important recursive contents logic. It's not ""that"" bad but it's not great either. Oh and this adds a slight cost to enter/exit cell, but it's minimal. Basically, rather then checking for different features of a grid member, we just iterate the list their string key points to. Very handy So there's an added cost of a list copy and all, but we save the headache of more types technically increasing the cost of addition/removal. I also made adding/removing from the grid into one "pulbic" proc rather then two different ones for each operation, because it was starting to get silly * waaa waa it doesn't compile * chord -> coord * Ensures important_recursive_contents is actually emptied on removal * Removes soul * Kyler's review Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com> * Kyler's review 2 Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com> * Kyler's review 3 Moves some procs around, improves some documentation, catches a few small issues Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com> * Ventcrawling improvements, performance and visual Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
814 lines
27 KiB
Plaintext
814 lines
27 KiB
Plaintext
/*
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* Holds procs to help with list operations
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* Contains groups:
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* Misc
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* Sorting
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*/
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/*
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* Misc
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*/
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///Initialize the lazylist
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#define LAZYINITLIST(L) if (!L) { L = list(); }
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///If the provided list is empty, set it to null
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#define UNSETEMPTY(L) if (L && !length(L)) L = null
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///If the provided key -> list is empty, remove it from the list
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#define ASSOC_UNSETEMPTY(L, K) if (!length(L[K])) L -= K;
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///Like LAZYCOPY - copies an input list if the list has entries, If it doesn't the assigned list is nulled
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#define LAZYLISTDUPLICATE(L) (L ? L.Copy() : null )
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///Remove an item from the list, set the list to null if empty
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#define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } }
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///Add an item to the list, if the list is null it will initialize it
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#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
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///Add an item to the list if not already present, if the list is null it will initialize it
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#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
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///Returns the key of the submitted item in the list
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#define LAZYFIND(L, V) (L ? L.Find(V) : 0)
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///returns L[I] if L exists and I is a valid index of L, runtimes if L is not a list
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#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null)
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///Sets the item K to the value V, if the list is null it will initialize it
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#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
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///Sets the length of a lazylist
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#define LAZYSETLEN(L, V) if (!L) { L = list(); } L.len = V;
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///Returns the lenght of the list
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#define LAZYLEN(L) length(L)
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///Sets a list to null
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#define LAZYNULL(L) L = null
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///Adds to the item K the value V, if the list is null it will initialize it
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#define LAZYADDASSOC(L, K, V) if(!L) { L = list(); } L[K] += V;
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///This is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)
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#define LAZYADDASSOCLIST(L, K, V) if(!L) { L = list(); } L[K] += list(V);
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///Removes the value V from the item K, if the item K is empty will remove it from the list, if the list is empty will set the list to null
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#define LAZYREMOVEASSOC(L, K, V) if(L) { if(L[K]) { L[K] -= V; if(!length(L[K])) L -= K; } if(!length(L)) L = null; }
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///Accesses an associative list, returns null if nothing is found
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#define LAZYACCESSASSOC(L, I, K) L ? L[I] ? L[I][K] ? L[I][K] : null : null : null
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///Qdel every item in the list before setting the list to null
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#define QDEL_LAZYLIST(L) for(var/I in L) qdel(I); L = null;
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//These methods don't null the list
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///Use LAZYLISTDUPLICATE instead if you want it to null with no entries
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#define LAZYCOPY(L) (L ? L.Copy() : list() )
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/// Consider LAZYNULL instead
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#define LAZYCLEARLIST(L) if(L) L.Cut()
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///Returns the list if it's actually a valid list, otherwise will initialize it
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#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
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#define reverseList(L) reverse_range(L.Copy())
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/// Performs an insertion on the given lazy list with the given key and value. If the value already exists, a new one will not be made.
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#define LAZYORASSOCLIST(lazy_list, key, value) \
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LAZYINITLIST(lazy_list); \
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LAZYINITLIST(lazy_list[key]); \
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lazy_list[key] |= value;
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/// Passed into BINARY_INSERT to compare keys
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#define COMPARE_KEY __BIN_LIST[__BIN_MID]
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/// Passed into BINARY_INSERT to compare values
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#define COMPARE_VALUE __BIN_LIST[__BIN_LIST[__BIN_MID]]
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/****
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* Binary search sorted insert
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* INPUT: Object to be inserted
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* LIST: List to insert object into
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* TYPECONT: The typepath of the contents of the list
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* COMPARE: The object to compare against, usualy the same as INPUT
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* COMPARISON: The variable on the objects to compare
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* COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.
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*/
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#define BINARY_INSERT(INPUT, LIST, TYPECONT, COMPARE, COMPARISON, COMPTYPE) \
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do {\
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var/list/__BIN_LIST = LIST;\
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var/__BIN_CTTL = length(__BIN_LIST);\
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if(!__BIN_CTTL) {\
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__BIN_LIST += INPUT;\
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} else {\
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var/__BIN_LEFT = 1;\
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var/__BIN_RIGHT = __BIN_CTTL;\
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var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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var ##TYPECONT/__BIN_ITEM;\
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while(__BIN_LEFT < __BIN_RIGHT) {\
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__BIN_ITEM = COMPTYPE;\
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if(__BIN_ITEM.##COMPARISON <= COMPARE.##COMPARISON) {\
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__BIN_LEFT = __BIN_MID + 1;\
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} else {\
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__BIN_RIGHT = __BIN_MID;\
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};\
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__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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};\
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__BIN_ITEM = COMPTYPE;\
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__BIN_MID = __BIN_ITEM.##COMPARISON > COMPARE.##COMPARISON ? __BIN_MID : __BIN_MID + 1;\
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__BIN_LIST.Insert(__BIN_MID, INPUT);\
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};\
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} while(FALSE)
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/**
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* Custom binary search sorted insert utilising comparison procs instead of vars.
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* INPUT: Object to be inserted
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* LIST: List to insert object into
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* TYPECONT: The typepath of the contents of the list
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* COMPARE: The object to compare against, usualy the same as INPUT
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* COMPARISON: The plaintext name of a proc on INPUT that takes a single argument to accept a single element from LIST and returns a positive, negative or zero number to perform a comparison.
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* COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.
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*/
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#define BINARY_INSERT_PROC_COMPARE(INPUT, LIST, TYPECONT, COMPARE, COMPARISON, COMPTYPE) \
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do {\
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var/list/__BIN_LIST = LIST;\
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var/__BIN_CTTL = length(__BIN_LIST);\
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if(!__BIN_CTTL) {\
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__BIN_LIST += INPUT;\
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} else {\
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var/__BIN_LEFT = 1;\
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var/__BIN_RIGHT = __BIN_CTTL;\
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var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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var ##TYPECONT/__BIN_ITEM;\
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while(__BIN_LEFT < __BIN_RIGHT) {\
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__BIN_ITEM = COMPTYPE;\
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if(__BIN_ITEM.##COMPARISON(COMPARE) <= 0) {\
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__BIN_LEFT = __BIN_MID + 1;\
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} else {\
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__BIN_RIGHT = __BIN_MID;\
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};\
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__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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};\
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__BIN_ITEM = COMPTYPE;\
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__BIN_MID = __BIN_ITEM.##COMPARISON(COMPARE) > 0 ? __BIN_MID : __BIN_MID + 1;\
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__BIN_LIST.Insert(__BIN_MID, INPUT);\
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};\
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} while(FALSE)
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#define SORT_FIRST_INDEX(list) (list[1])
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#define SORT_COMPARE_DIRECTLY(thing) (thing)
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#define SORT_VAR_NO_TYPE(varname) var/varname
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/****
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* Even more custom binary search sorted insert, using defines instead of vars
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* INPUT: Item to be inserted
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* LIST: List to insert INPUT into
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* TYPECONT: A define setting the var to the typepath of the contents of the list
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* COMPARE: The item to compare against, usualy the same as INPUT
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* COMPARISON: A define that takes an item to compare as input, and returns their comparable value
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* COMPTYPE: How should the list be compared? Either COMPARE_KEY or COMPARE_VALUE.
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*/
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#define BINARY_INSERT_DEFINE(INPUT, LIST, TYPECONT, COMPARE, COMPARISON, COMPTYPE) \
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do {\
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var/list/__BIN_LIST = LIST;\
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var/__BIN_CTTL = length(__BIN_LIST);\
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if(!__BIN_CTTL) {\
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__BIN_LIST += INPUT;\
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} else {\
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var/__BIN_LEFT = 1;\
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var/__BIN_RIGHT = __BIN_CTTL;\
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var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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##TYPECONT(__BIN_ITEM);\
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while(__BIN_LEFT < __BIN_RIGHT) {\
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__BIN_ITEM = COMPTYPE;\
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if(##COMPARISON(__BIN_ITEM) <= ##COMPARISON(COMPARE)) {\
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__BIN_LEFT = __BIN_MID + 1;\
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} else {\
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__BIN_RIGHT = __BIN_MID;\
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};\
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__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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};\
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__BIN_ITEM = COMPTYPE;\
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__BIN_MID = ##COMPARISON(__BIN_ITEM) > ##COMPARISON(COMPARE) ? __BIN_MID : __BIN_MID + 1;\
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__BIN_LIST.Insert(__BIN_MID, INPUT);\
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};\
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} while(FALSE)
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///Returns a list in plain english as a string
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/proc/english_list(list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
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var/total = length(input)
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switch(total)
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if (0)
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return "[nothing_text]"
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if (1)
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return "[input[1]]"
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if (2)
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return "[input[1]][and_text][input[2]]"
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else
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var/output = ""
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var/index = 1
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while (index < total)
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if (index == total - 1)
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comma_text = final_comma_text
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output += "[input[index]][comma_text]"
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index++
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return "[output][and_text][input[index]]"
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/**
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* Checks for specific types in a list.
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*
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* If using zebra mode the list should be an assoc list with truthy/falsey values.
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* The check short circuits so earlier entries in the input list will take priority.
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* Ergo, subtypes should come before parent types.
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* Notice that this is the opposite priority of [/proc/typecacheof].
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*
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* Arguments:
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* - [type_to_check][/datum]: An instance to check.
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* - [list_to_check][/list]: A list of typepaths to check the type_to_check against.
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* - zebra: Whether to use the value of the mathing type in the list instead of just returning true when a match is found.
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*/
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/proc/is_type_in_list(datum/type_to_check, list/list_to_check, zebra = FALSE)
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if(!LAZYLEN(list_to_check) || !type_to_check)
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return FALSE
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for(var/type in list_to_check)
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if(istype(type_to_check, type))
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return !zebra || list_to_check[type] // Subtypes must come first in zebra lists.
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return FALSE
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/**
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* Checks for specific paths in a list.
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*
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* If using zebra mode the list should be an assoc list with truthy/falsey values.
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* The check short circuits so earlier entries in the input list will take priority.
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* Ergo, subpaths should come before parent paths.
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* Notice that this is the opposite priority of [/proc/typecacheof].
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*
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* Arguments:
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* - path_to_check: A typepath to check.
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* - [list_to_check][/list]: A list of typepaths to check the path_to_check against.
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* - zebra: Whether to use the value of the mathing path in the list instead of just returning true when a match is found.
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*/
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/proc/is_path_in_list(path_to_check, list/list_to_check, zebra = FALSE)
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if(!LAZYLEN(list_to_check) || !path_to_check)
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return FALSE
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for(var/path in list_to_check)
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if(ispath(path_to_check, path))
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return !zebra || list_to_check[path]
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return FALSE
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///Checks for specific types in specifically structured (Assoc "type" = TRUE|FALSE) lists ('typecaches')
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#define is_type_in_typecache(A, L) (A && length(L) && L[(ispath(A) ? A : A:type)])
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///returns a new list with only atoms that are in the typecache list
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/proc/typecache_filter_list(list/atoms, list/typecache)
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RETURN_TYPE(/list)
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. = list()
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for(var/atom/atom_checked as anything in atoms)
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if (typecache[atom_checked.type])
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. += atom_checked
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///return a new list with atoms that are not in the typecache list
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/proc/typecache_filter_list_reverse(list/atoms, list/typecache)
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RETURN_TYPE(/list)
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. = list()
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for(var/atom/atom_checked as anything in atoms)
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if(!typecache[atom_checked.type])
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. += atom_checked
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///similar to typecache_filter_list and typecache_filter_list_reverse but it supports an inclusion list and and exclusion list
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/proc/typecache_filter_multi_list_exclusion(list/atoms, list/typecache_include, list/typecache_exclude)
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. = list()
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for(var/atom/atom_checked as anything in atoms)
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if(typecache_include[atom_checked.type] && !typecache_exclude[atom_checked.type])
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. += atom_checked
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/**
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* Like typesof() or subtypesof(), but returns a typecache instead of a list.
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*
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* Arguments:
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* - path: A typepath or list of typepaths.
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* - only_root_path: Whether the typecache should be specifically of the passed types.
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* - ignore_root_path: Whether to ignore the root path when caching subtypes.
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*/
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/proc/typecacheof(path, only_root_path = FALSE, ignore_root_path = FALSE)
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if(isnull(path))
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return
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if(ispath(path))
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. = list()
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if(only_root_path)
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.[path] = TRUE
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return
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for(var/subtype in (ignore_root_path ? subtypesof(path) : typesof(path)))
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.[subtype] = TRUE
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return
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if(!islist(path))
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CRASH("Tried to create a typecache of [path] which is neither a typepath nor a list.")
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. = list()
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var/list/pathlist = path
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if(only_root_path)
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for(var/current_path in pathlist)
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.[current_path] = TRUE
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else if(ignore_root_path)
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for(var/current_path in pathlist)
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for(var/subtype in subtypesof(current_path))
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.[subtype] = TRUE
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else
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for(var/current_path in pathlist)
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for(var/subpath in typesof(current_path))
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.[subpath] = TRUE
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/**
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* Like typesof() or subtypesof(), but returns a typecache instead of a list.
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* This time it also uses the associated values given by the input list for the values of the subtypes.
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*
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* Latter values from the input list override earlier values.
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* Thus subtypes should come _after_ parent types in the input list.
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* Notice that this is the opposite priority of [/proc/is_type_in_list] and [/proc/is_path_in_list].
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*
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* Arguments:
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* - path: A typepath or list of typepaths with associated values.
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* - single_value: The assoc value used if only a single path is passed as the first variable.
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* - only_root_path: Whether the typecache should be specifically of the passed types.
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* - ignore_root_path: Whether to ignore the root path when caching subtypes.
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* - clear_nulls: Whether to remove keys with null assoc values from the typecache after generating it.
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*/
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/proc/zebra_typecacheof(path, single_value = TRUE, only_root_path = FALSE, ignore_root_path = FALSE, clear_nulls = FALSE)
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if(isnull(path))
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return
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if(ispath(path))
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if (isnull(single_value))
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return
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. = list()
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if(only_root_path)
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.[path] = single_value
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return
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for(var/subtype in (ignore_root_path ? subtypesof(path) : typesof(path)))
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.[subtype] = single_value
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return
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if(!islist(path))
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CRASH("Tried to create a typecache of [path] which is neither a typepath nor a list.")
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. = list()
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var/list/pathlist = path
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if(only_root_path)
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for(var/current_path in pathlist)
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.[current_path] = pathlist[current_path]
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else if(ignore_root_path)
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for(var/current_path in pathlist)
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for(var/subtype in subtypesof(current_path))
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.[subtype] = pathlist[current_path]
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else
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for(var/current_path in pathlist)
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for(var/subpath in typesof(current_path))
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.[subpath] = pathlist[current_path]
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if(!clear_nulls)
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return
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for(var/cached_path in .)
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if (isnull(.[cached_path]))
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. -= cached_path
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/**
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* Removes any null entries from the list
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* Returns TRUE if the list had nulls, FALSE otherwise
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**/
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/proc/list_clear_nulls(list/list_to_clear)
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var/start_len = list_to_clear.len
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var/list/new_list = new(start_len)
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list_to_clear -= new_list
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return list_to_clear.len < start_len
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/*
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* Returns list containing all the entries from first list that are not present in second.
|
|
* If skiprep = 1, repeated elements are treated as one.
|
|
* If either of arguments is not a list, returns null
|
|
*/
|
|
/proc/difflist(list/first, list/second, skiprep=0)
|
|
if(!islist(first) || !islist(second))
|
|
return
|
|
var/list/result = new
|
|
if(skiprep)
|
|
for(var/e in first)
|
|
if(!(e in result) && !(e in second))
|
|
result += e
|
|
else
|
|
result = first - second
|
|
return result
|
|
|
|
/*
|
|
* Returns list containing entries that are in either list but not both.
|
|
* If skipref = 1, repeated elements are treated as one.
|
|
* If either of arguments is not a list, returns null
|
|
*/
|
|
/proc/unique_merge_list(list/first, list/second, skiprep=0)
|
|
if(!islist(first) || !islist(second))
|
|
return
|
|
var/list/result = new
|
|
if(skiprep)
|
|
result = difflist(first, second, skiprep)+difflist(second, first, skiprep)
|
|
else
|
|
result = first ^ second
|
|
return result
|
|
|
|
/**
|
|
* Picks a random element from a list based on a weighting system.
|
|
* For example, given the following list:
|
|
* A = 6, B = 3, C = 1, D = 0
|
|
* A would have a 60% chance of being picked,
|
|
* B would have a 30% chance of being picked,
|
|
* C would have a 10% chance of being picked,
|
|
* and D would have a 0% chance of being picked.
|
|
* You should only pass integers in.
|
|
*/
|
|
/proc/pick_weight(list/list_to_pick)
|
|
var/total = 0
|
|
var/item
|
|
for(item in list_to_pick)
|
|
if(!list_to_pick[item])
|
|
list_to_pick[item] = 0
|
|
total += list_to_pick[item]
|
|
|
|
total = rand(0, total)
|
|
for(item in list_to_pick)
|
|
total -= list_to_pick[item]
|
|
if(total <= 0 && list_to_pick[item])
|
|
return item
|
|
|
|
return null
|
|
|
|
/// Pick a random element from the list and remove it from the list.
|
|
/proc/pick_n_take(list/list_to_pick)
|
|
RETURN_TYPE(list_to_pick[_].type)
|
|
if(list_to_pick.len)
|
|
var/picked = rand(1,list_to_pick.len)
|
|
. = list_to_pick[picked]
|
|
list_to_pick.Cut(picked,picked+1) //Cut is far more efficient that Remove()
|
|
|
|
///Returns the top(last) element from the list and removes it from the list (typical stack function)
|
|
/proc/pop(list/L)
|
|
if(L.len)
|
|
. = L[L.len]
|
|
L.len--
|
|
|
|
/// Returns the top (last) element from the list, does not remove it from the list. Stack functionality.
|
|
/proc/peek(list/target_list)
|
|
var/list_length = length(target_list)
|
|
if(list_length != 0)
|
|
return target_list[list_length]
|
|
|
|
/proc/popleft(list/L)
|
|
if(L.len)
|
|
. = L[1]
|
|
L.Cut(1,2)
|
|
|
|
/proc/sorted_insert(list/L, thing, comparator)
|
|
var/pos = L.len
|
|
while(pos > 0 && call(comparator)(thing, L[pos]) > 0)
|
|
pos--
|
|
L.Insert(pos+1, thing)
|
|
|
|
/// Returns the next item in a list
|
|
/proc/next_list_item(item, list/inserted_list)
|
|
var/i
|
|
i = inserted_list.Find(item)
|
|
if(i == inserted_list.len)
|
|
i = 1
|
|
else
|
|
i++
|
|
return inserted_list[i]
|
|
|
|
/// Returns the previous item in a list
|
|
/proc/previous_list_item(item, list/inserted_list)
|
|
var/i
|
|
i = inserted_list.Find(item)
|
|
if(i == 1)
|
|
i = inserted_list.len
|
|
else
|
|
i--
|
|
return inserted_list[i]
|
|
|
|
///Randomize: Return the list in a random order
|
|
/proc/shuffle(list/inserted_list)
|
|
if(!inserted_list)
|
|
return
|
|
inserted_list = inserted_list.Copy()
|
|
|
|
for(var/i in 1 to inserted_list.len - 1)
|
|
inserted_list.Swap(i, rand(i, inserted_list.len))
|
|
|
|
return inserted_list
|
|
|
|
///same as shuffle, but returns nothing and acts on list in place
|
|
/proc/shuffle_inplace(list/inserted_list)
|
|
if(!inserted_list)
|
|
return
|
|
|
|
for(var/i in 1 to inserted_list.len - 1)
|
|
inserted_list.Swap(i, rand(i, inserted_list.len))
|
|
|
|
///Return a list with no duplicate entries
|
|
/proc/unique_list(list/inserted_list)
|
|
. = list()
|
|
for(var/i in inserted_list)
|
|
. |= i
|
|
|
|
///same as unique_list, but returns nothing and acts on list in place (also handles associated values properly)
|
|
/proc/unique_list_in_place(list/inserted_list)
|
|
var/temp = inserted_list.Copy()
|
|
inserted_list.len = 0
|
|
for(var/key in temp)
|
|
if (isnum(key))
|
|
inserted_list |= key
|
|
else
|
|
inserted_list[key] = temp[key]
|
|
|
|
///for sorting clients or mobs by ckey
|
|
/proc/sort_key(list/ckey_list, order=1)
|
|
return sortTim(ckey_list, order >= 0 ? /proc/cmp_ckey_asc : /proc/cmp_ckey_dsc)
|
|
|
|
///Specifically for record datums in a list.
|
|
/proc/sort_record(list/record_list, field = "name", order = 1)
|
|
GLOB.cmp_field = field
|
|
return sortTim(record_list, order >= 0 ? /proc/cmp_records_asc : /proc/cmp_records_dsc)
|
|
|
|
///sort any value in a list
|
|
/proc/sort_list(list/list_to_sort, cmp=/proc/cmp_text_asc)
|
|
return sortTim(list_to_sort.Copy(), cmp)
|
|
|
|
///uses sort_list() but uses the var's name specifically. This should probably be using mergeAtom() instead
|
|
/proc/sort_names(list/list_to_sort, order=1)
|
|
return sortTim(list_to_sort.Copy(), order >= 0 ? /proc/cmp_name_asc : /proc/cmp_name_dsc)
|
|
|
|
///Converts a bitfield to a list of numbers (or words if a wordlist is provided)
|
|
/proc/bitfield_to_list(bitfield = 0, list/wordlist)
|
|
var/list/return_list = list()
|
|
if(islist(wordlist))
|
|
var/max = min(wordlist.len, 24)
|
|
var/bit = 1
|
|
for(var/i in 1 to max)
|
|
if(bitfield & bit)
|
|
return_list += wordlist[i]
|
|
bit = bit << 1
|
|
else
|
|
for(var/bit_number = 0 to 23)
|
|
var/bit = 1 << bit_number
|
|
if(bitfield & bit)
|
|
return_list += bit
|
|
|
|
return return_list
|
|
|
|
/// Returns the key based on the index
|
|
#define KEYBYINDEX(L, index) (((index <= length(L)) && (index > 0)) ? L[index] : null)
|
|
|
|
///return the amount of items of the same type inside a list
|
|
/proc/count_by_type(list/inserted_list, type)
|
|
var/i = 0
|
|
for(var/item_type in inserted_list)
|
|
if(istype(item_type, type))
|
|
i++
|
|
return i
|
|
|
|
/// Returns datum/data/record
|
|
/proc/find_record(field, value, list/inserted_list)
|
|
for(var/datum/data/record/record_to_check in inserted_list)
|
|
if(record_to_check.fields[field] == value)
|
|
return record_to_check
|
|
return null
|
|
|
|
|
|
/**
|
|
* Move a single element from position from_index within a list, to position to_index
|
|
* All elements in the range [1,to_index) before the move will be before the pivot afterwards
|
|
* All elements in the range [to_index, L.len+1) before the move will be after the pivot afterwards
|
|
* In other words, it's as if the range [from_index,to_index) have been rotated using a <<< operation common to other languages.
|
|
* from_index and to_index must be in the range [1,L.len+1]
|
|
* This will preserve associations ~Carnie
|
|
**/
|
|
/proc/move_element(list/inserted_list, from_index, to_index)
|
|
if(from_index == to_index || from_index + 1 == to_index) //no need to move
|
|
return
|
|
if(from_index > to_index)
|
|
++from_index //since a null will be inserted before from_index, the index needs to be nudged right by one
|
|
|
|
inserted_list.Insert(to_index, null)
|
|
inserted_list.Swap(from_index, to_index)
|
|
inserted_list.Cut(from_index, from_index + 1)
|
|
|
|
|
|
/**
|
|
* Move elements [from_index,from_index+len) to [to_index-len, to_index)
|
|
* Same as moveElement but for ranges of elements
|
|
* This will preserve associations ~Carnie
|
|
**/
|
|
/proc/move_range(list/inserted_list, from_index, to_index, len = 1)
|
|
var/distance = abs(to_index - from_index)
|
|
if(len >= distance) //there are more elements to be moved than the distance to be moved. Therefore the same result can be achieved (with fewer operations) by moving elements between where we are and where we are going. The result being, our range we are moving is shifted left or right by dist elements
|
|
if(from_index <= to_index)
|
|
return //no need to move
|
|
from_index += len //we want to shift left instead of right
|
|
|
|
for(var/i in 1 to distance)
|
|
inserted_list.Insert(from_index, null)
|
|
inserted_list.Swap(from_index, to_index)
|
|
inserted_list.Cut(to_index, to_index + 1)
|
|
else
|
|
if(from_index > to_index)
|
|
from_index += len
|
|
|
|
for(var/i in 1 to len)
|
|
inserted_list.Insert(to_index, null)
|
|
inserted_list.Swap(from_index, to_index)
|
|
inserted_list.Cut(from_index, from_index + 1)
|
|
|
|
///Move elements from [from_index, from_index+len) to [to_index, to_index+len)
|
|
///Move any elements being overwritten by the move to the now-empty elements, preserving order
|
|
///Note: if the two ranges overlap, only the destination order will be preserved fully, since some elements will be within both ranges ~Carnie
|
|
/proc/swap_range(list/inserted_list, from_index, to_index, len=1)
|
|
var/distance = abs(to_index - from_index)
|
|
if(len > distance) //there is an overlap, therefore swapping each element will require more swaps than inserting new elements
|
|
if(from_index < to_index)
|
|
to_index += len
|
|
else
|
|
from_index += len
|
|
|
|
for(var/i in 1 to distance)
|
|
inserted_list.Insert(from_index, null)
|
|
inserted_list.Swap(from_index, to_index)
|
|
inserted_list.Cut(to_index, to_index + 1)
|
|
else
|
|
if(to_index > from_index)
|
|
var/a = to_index
|
|
to_index = from_index
|
|
from_index = a
|
|
|
|
for(var/i in 1 to len)
|
|
inserted_list.Swap(from_index++, to_index++)
|
|
|
|
///replaces reverseList ~Carnie
|
|
/proc/reverse_range(list/inserted_list, start = 1, end = 0)
|
|
if(inserted_list.len)
|
|
start = start % inserted_list.len
|
|
end = end % (inserted_list.len + 1)
|
|
if(start <= 0)
|
|
start += inserted_list.len
|
|
if(end <= 0)
|
|
end += inserted_list.len + 1
|
|
|
|
--end
|
|
while(start < end)
|
|
inserted_list.Swap(start++, end--)
|
|
|
|
return inserted_list
|
|
|
|
|
|
///return first thing in L which has var/varname == value
|
|
///this is typecaste as list/L, but you could actually feed it an atom instead.
|
|
///completely safe to use
|
|
/proc/get_element_by_var(list/inserted_list, varname, value)
|
|
varname = "[varname]"
|
|
for(var/datum/checked_datum in inserted_list)
|
|
if(!checked_datum.vars.Find(varname))
|
|
continue
|
|
if(checked_datum.vars[varname] == value)
|
|
return checked_datum
|
|
|
|
///remove all nulls from a list
|
|
/proc/remove_nulls_from_list(list/inserted_list)
|
|
while(inserted_list.Remove(null))
|
|
continue
|
|
return inserted_list
|
|
|
|
///Copies a list, and all lists inside it recusively
|
|
///Does not copy any other reference type
|
|
/proc/deep_copy_list(list/inserted_list)
|
|
if(!islist(inserted_list))
|
|
return inserted_list
|
|
. = inserted_list.Copy()
|
|
for(var/i in 1 to inserted_list.len)
|
|
var/key = .[i]
|
|
if(isnum(key))
|
|
// numbers cannot ever be associative keys
|
|
continue
|
|
var/value = .[key]
|
|
if(islist(value))
|
|
value = deep_copy_list(value)
|
|
.[key] = value
|
|
if(islist(key))
|
|
key = deep_copy_list(key)
|
|
.[i] = key
|
|
.[key] = value
|
|
|
|
///takes an input_key, as text, and the list of keys already used, outputting a replacement key in the format of "[input_key] ([number_of_duplicates])" if it finds a duplicate
|
|
///use this for lists of things that might have the same name, like mobs or objects, that you plan on giving to a player as input
|
|
/proc/avoid_assoc_duplicate_keys(input_key, list/used_key_list)
|
|
if(!input_key || !istype(used_key_list))
|
|
return
|
|
if(used_key_list[input_key])
|
|
used_key_list[input_key]++
|
|
input_key = "[input_key] ([used_key_list[input_key]])"
|
|
else
|
|
used_key_list[input_key] = 1
|
|
return input_key
|
|
|
|
///Flattens a keyed list into a list of it's contents
|
|
/proc/flatten_list(list/key_list)
|
|
if(!islist(key_list))
|
|
return null
|
|
. = list()
|
|
for(var/key in key_list)
|
|
. |= key_list[key]
|
|
|
|
///Make a normal list an associative one
|
|
/proc/make_associative(list/flat_list)
|
|
. = list()
|
|
for(var/thing in flat_list)
|
|
.[thing] = TRUE
|
|
|
|
///Picks from the list, with some safeties, and returns the "default" arg if it fails
|
|
#define DEFAULTPICK(L, default) ((islist(L) && length(L)) ? pick(L) : default)
|
|
|
|
/* Definining a counter as a series of key -> numeric value entries
|
|
|
|
* All these procs modify in place.
|
|
*/
|
|
|
|
/proc/counterlist_scale(list/L, scalar)
|
|
var/list/out = list()
|
|
for(var/key in L)
|
|
out[key] = L[key] * scalar
|
|
. = out
|
|
|
|
/proc/counterlist_sum(list/L)
|
|
. = 0
|
|
for(var/key in L)
|
|
. += L[key]
|
|
|
|
/proc/counterlist_normalise(list/L)
|
|
var/avg = counterlist_sum(L)
|
|
if(avg != 0)
|
|
. = counterlist_scale(L, 1 / avg)
|
|
else
|
|
. = L
|
|
|
|
/proc/counterlist_combine(list/L1, list/L2)
|
|
for(var/key in L2)
|
|
var/other_value = L2[key]
|
|
if(key in L1)
|
|
L1[key] += other_value
|
|
else
|
|
L1[key] = other_value
|
|
|
|
/// Turns an associative list into a flat list of keys
|
|
/proc/assoc_to_keys(list/input)
|
|
var/list/keys = list()
|
|
for(var/key in input)
|
|
keys += key
|
|
return keys
|
|
|
|
///compare two lists, returns TRUE if they are the same
|
|
/proc/compare_list(list/l,list/d)
|
|
if(!islist(l) || !islist(d))
|
|
return FALSE
|
|
|
|
if(l.len != d.len)
|
|
return FALSE
|
|
|
|
for(var/i in 1 to l.len)
|
|
if(l[i] != d[i])
|
|
return FALSE
|
|
|
|
return TRUE
|
|
|
|
#define LAZY_LISTS_OR(left_list, right_list)\
|
|
( length(left_list)\
|
|
? length(right_list)\
|
|
? (left_list | right_list)\
|
|
: left_list.Copy()\
|
|
: length(right_list)\
|
|
? right_list.Copy()\
|
|
: null\
|
|
)
|
|
|
|
///Returns a list with items filtered from a list that can call callback
|
|
/proc/special_list_filter(list/list_to_filter, datum/callback/condition)
|
|
if(!islist(list_to_filter) || !length(list_to_filter) || !istype(condition))
|
|
return list()
|
|
. = list()
|
|
for(var/i in list_to_filter)
|
|
if(condition.Invoke(i))
|
|
. |= i
|
|
|
|
///Returns a list with all weakrefs resolved
|
|
/proc/recursive_list_resolve(list/list_to_resolve)
|
|
. = list()
|
|
for(var/element in list_to_resolve)
|
|
if(istext(element))
|
|
. += element
|
|
var/possible_assoc_value = list_to_resolve[element]
|
|
if(possible_assoc_value)
|
|
.[element] = recursive_list_resolve_element(possible_assoc_value)
|
|
else
|
|
. += list(recursive_list_resolve_element(element))
|
|
|
|
///Helper for /proc/recursive_list_resolve
|
|
/proc/recursive_list_resolve_element(element)
|
|
if(islist(element))
|
|
var/list/inner_list = element
|
|
return recursive_list_resolve(inner_list)
|
|
else if(isweakref(element))
|
|
var/datum/weakref/ref = element
|
|
return ref.resolve()
|
|
else
|
|
return element
|