mirror of
https://github.com/Bubberstation/Bubberstation.git
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8c534a521e
## About The Pull Request I'm making the ordeal of finding a maint disk (or buying blackmarket bootleg disk) with a theme in it a slightly more rewarding experience, while sticking to the concept that it's something you've to find, unlike default PDA themes. This PR also proves to be an opportunity to put the progress tab that I coded a year ago for the 'Fishdex' to good use. TODO: ~~Refactor preferences to allow specific choices to be shown/hidden depending on whether the player meets a defined criteria, otherwise you'll have to do it manually every round, which is lame~~ - [x] Make some simple ui icons associated with each unlockable theme to be shown in the cheevo progress tab - [x] Code to validate deserialized DB values, in the remote case that any theme is removed in the future, as well as unit test code for any non-abstract theme without ID - [x] Add sound cue and chat feedback when unlocking a theme (or when fishing a new kind of fish for the first time, like, the code's similar) - [x] Test all of this ## Why It's Good For The Game These themes are basically an end in itself, and I understand the reason behind their existence is to make for some cute, little maint loot, but relegating it to chance of finding a disk somewhere in maintenance, **every single round** really rots whatever little substance this purely cosmetic feature already has. ## Changelog 🆑 add: Once installed, special PDA themes from maintenance disks will be present on your roundstart PDA on future rounds (Sadly I couldn't figure out a way to add those to the preferences UI yet). You can check which PDA themes you've unlocked in the Progress tab of the achievements UI. /🆑
1104 lines
39 KiB
Plaintext
1104 lines
39 KiB
Plaintext
// This is the base type of computer
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// Other types expand it - tablets and laptops are subtypes
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// consoles use "procssor" item that is held inside it.
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/obj/item/modular_computer
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name = "modular microcomputer"
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desc = "A small portable microcomputer."
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icon = 'icons/obj/machines/computer.dmi'
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icon_state = "laptop"
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light_on = FALSE
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light_power = 1.2
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integrity_failure = 0.5
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max_integrity = 100
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armor_type = /datum/armor/item_modular_computer
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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interaction_flags_mouse_drop = NEED_HANDS | ALLOW_RESTING
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///The ID currently stored in the computer.
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var/obj/item/card/id/stored_id
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///The alt slot, only used by certain UIs like the access app.
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var/obj/item/card/id/alt_stored_id
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///The disk in this PDA. If set, this will be inserted on Initialize.
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var/obj/item/disk/computer/inserted_disk
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///The power cell the computer uses to run on.
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var/obj/item/stock_parts/power_store/internal_cell = /obj/item/stock_parts/power_store/cell
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///A pAI currently loaded into the modular computer.
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var/obj/item/pai_card/inserted_pai
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///Does the console update the crew manifest when the ID is removed?
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var/crew_manifest_update = FALSE
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///The amount of storage space the computer starts with.
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var/max_capacity = 128
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///The amount of storage space we've got filled
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var/used_capacity = 0
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///List of stored files on this drive. Use `store_file` and `remove_file` instead of modifying directly!
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var/list/datum/computer_file/stored_files = list()
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///Non-static list of programs the computer should receive on Initialize.
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var/list/datum/computer_file/starting_programs = list()
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///Static list of default programs that come with ALL computers, here so computers don't have to repeat this.
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var/static/list/datum/computer_file/default_programs = list(
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/datum/computer_file/program/themeify,
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/datum/computer_file/program/ntnetdownload,
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/datum/computer_file/program/filemanager,
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)
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///The program currently active on the tablet.
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var/datum/computer_file/program/active_program
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///Idle programs on background. They still receive process calls but can't be interacted with.
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var/list/datum/computer_file/program/idle_threads = list()
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/// Amount of programs that can be ran at once
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var/max_idle_programs = 2
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///Flag of the type of device the modular computer is, deciding what types of apps it can run.
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var/hardware_flag = PROGRAM_ALL
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// Options: PROGRAM_ALL | PROGRAM_CONSOLE | PROGRAM_LAPTOP | PROGRAM_PDA
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///The theme, used for the main menu and file browser apps.
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var/device_theme = PDA_THEME_NTOS
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///Bool on whether the computer is currently active or not.
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var/enabled = FALSE
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///If the screen is open, only used by laptops.
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var/screen_on = TRUE
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///Looping sound for when the computer is on.
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var/datum/looping_sound/computer/soundloop
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///Whether or not this modular computer uses the looping sound
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var/looping_sound = TRUE
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///If the computer has a flashlight/LED light built-in.
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var/has_light = FALSE
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/// If the computer's flashlight/LED light has forcibly disabled for a temporary amount of time.
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COOLDOWN_DECLARE(disabled_time)
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/// How far the computer's light can reach, is not editable by players.
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var/comp_light_luminosity = 3
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/// The built-in light's color, editable by players.
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var/comp_light_color = COLOR_WHITE
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///Power usage when the computer is open (screen is active) and can be interacted with.
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var/base_active_power_usage = 2 WATTS
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///Power usage when the computer is idle and screen is off.
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var/base_idle_power_usage = 1 WATTS
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console & Tablet)
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// must have its own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add its icon_state overlay for Tablets too, for example.
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///If set, what the icon_state will be if the computer is unpowered.
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var/icon_state_unpowered
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///If set, what the icon_state will be if the computer is powered.
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var/icon_state_powered
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///Icon state overlay when the computer is turned on, but no program is loaded (programs override this).
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var/icon_state_menu = "menu"
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///The full name of the stored ID card's identity. These vars should probably be on the PDA.
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var/saved_identification
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///The job title of the stored ID card
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var/saved_job
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///The 'computer' itself, as an obj. Primarily used for Adjacent() and UI visibility checks, especially for computers.
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var/obj/physical
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///Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/steel_sheet_cost = 5
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///If hit by a Clown virus, remaining honks left until it stops.
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var/honkvirus_amount = 0
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///Whether the PDA can still use NTNet while out of NTNet's reach.
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var/long_ranged = FALSE
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/// Allow people with chunky fingers to use?
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var/allow_chunky = FALSE
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///The amount of paper currently stored in the PDA
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var/stored_paper = 10
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///The max amount of paper that can be held at once.
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var/max_paper = 30
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/// The capacity of the circuit shell component of this item
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var/shell_capacity = SHELL_CAPACITY_MEDIUM
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/**
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* Reference to the circuit shell component, because we're special and do special things with it,
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* such as creating and deleting unremovable circuit comps based on the programs installed.
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*/
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var/datum/component/shell/shell
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/// This is where our overlays reside
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var/overlays_icon = 'icons/obj/machines/computer.dmi'
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/datum/armor/item_modular_computer
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bullet = 20
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laser = 20
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energy = 100
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/obj/item/modular_computer/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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if(!physical)
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physical = src
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add_shell_component(shell_capacity)
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set_light_color(comp_light_color)
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set_light_range(comp_light_luminosity)
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if(looping_sound)
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soundloop = new(src, enabled)
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UpdateDisplay()
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if(has_light)
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add_item_action(/datum/action/item_action/toggle_computer_light)
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if(inserted_disk)
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inserted_disk = new inserted_disk(src)
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if(internal_cell)
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internal_cell = new internal_cell(src)
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AddElement(/datum/element/drag_to_activate)
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install_default_programs()
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register_context()
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update_appearance()
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///Initialize the shell for this item, or the physical machinery it belongs to.
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/obj/item/modular_computer/proc/add_shell_component(capacity = SHELL_CAPACITY_MEDIUM, shell_flags = NONE)
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shell = physical.AddComponent(/datum/component/shell, list(new /obj/item/circuit_component/modpc), capacity, shell_flags)
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RegisterSignal(shell, COMSIG_SHELL_CIRCUIT_ATTACHED, PROC_REF(on_circuit_attached))
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RegisterSignal(shell, COMSIG_SHELL_CIRCUIT_REMOVED, PROC_REF(on_circuit_removed))
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/obj/item/modular_computer/proc/on_circuit_attached(datum/source)
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SIGNAL_HANDLER
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RegisterSignal(shell.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE, PROC_REF(use_energy_for_circuits))
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///Try to draw power from our internal cell first, before switching to that of the circuit.
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/obj/item/modular_computer/proc/use_energy_for_circuits(datum/source, energy_usage_per_input)
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SIGNAL_HANDLER
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if(use_energy(energy_usage_per_input, check_programs = FALSE))
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return COMPONENT_OVERRIDE_POWER_USAGE
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/obj/item/modular_computer/proc/on_circuit_removed(datum/source)
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SIGNAL_HANDLER
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UnregisterSignal(shell.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE)
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/obj/item/modular_computer/proc/install_default_programs()
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SHOULD_CALL_PARENT(FALSE)
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for(var/programs in default_programs + starting_programs)
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var/datum/computer_file/program_type = new programs
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store_file(program_type)
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/obj/item/modular_computer/Destroy()
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STOP_PROCESSING(SSobj, src)
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close_all_programs()
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//Some components will actually try and interact with this, so let's do it later
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QDEL_NULL(soundloop)
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looping_sound = FALSE // Necessary to stop a possible runtime trying to call soundloop.stop() when soundloop has been qdel'd
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QDEL_LIST(stored_files)
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if(istype(inserted_disk))
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QDEL_NULL(inserted_disk)
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if(istype(inserted_pai))
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QDEL_NULL(inserted_pai)
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QDEL_NULL(stored_id)
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QDEL_NULL(alt_stored_id)
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shell = null
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physical = null
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return ..()
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/obj/item/modular_computer/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
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if(active_program?.tap(interacting_with, user, modifiers))
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user.do_attack_animation(interacting_with) //Emulate this animation since we kill the attack in three lines
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playsound(loc, 'sound/items/weapons/tap.ogg', get_clamped_volume(), TRUE, -1) //Likewise for the tap sound
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addtimer(CALLBACK(src, PROC_REF(play_ping)), 0.5 SECONDS, TIMER_UNIQUE) //Slightly delayed ping to indicate success
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return ITEM_INTERACT_SUCCESS
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return ..()
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// shameless copy of newscaster photo saving
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/obj/item/modular_computer/proc/save_photo(icon/photo)
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var/photo_file = copytext_char(md5("\icon[photo]"), 1, 6)
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if(!fexists("[GLOB.log_directory]/photos/[photo_file].png"))
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//Clean up repeated frames
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var/icon/clean = new /icon()
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clean.Insert(photo, "", SOUTH, 1, 0)
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fcopy(clean, "[GLOB.log_directory]/photos/[photo_file].png")
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return photo_file
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/**
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* Plays a ping sound.
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*
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* Timers runtime if you try to make them call playsound. Yep.
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*/
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/obj/item/modular_computer/proc/play_ping()
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playsound(loc, 'sound/machines/ping.ogg', get_clamped_volume(), FALSE, -1)
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/obj/item/modular_computer/get_cell()
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return internal_cell
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/obj/item/modular_computer/click_alt(mob/user)
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if(issilicon(user))
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return NONE
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if(remove_id(user))
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return CLICK_ACTION_SUCCESS
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if(istype(inserted_pai)) // Remove pAI
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remove_pai(user)
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return CLICK_ACTION_SUCCESS
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return CLICK_ACTION_BLOCKING
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/obj/item/modular_computer/click_alt_secondary(mob/user)
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if(issilicon(user))
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return NONE
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if(remove_secondary_id(user))
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return CLICK_ACTION_SUCCESS
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return NONE
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// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs. //guess what
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/obj/item/modular_computer/GetAccess()
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if(stored_id)
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return stored_id.GetAccess()
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return ..()
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/obj/item/modular_computer/GetID()
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if(stored_id)
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return stored_id
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return ..()
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/obj/item/modular_computer/get_id_examine_strings(mob/user)
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. = ..()
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if(stored_id)
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. += "[src] is displaying [stored_id]:"
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. += stored_id.get_id_examine_strings(user)
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/obj/item/modular_computer/proc/print_text(text_to_print, paper_title = "")
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if(!stored_paper)
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return FALSE
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var/obj/item/paper/printed_paper = new /obj/item/paper(drop_location())
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printed_paper.add_raw_text(text_to_print)
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if(paper_title)
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printed_paper.name = paper_title
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printed_paper.update_appearance()
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stored_paper--
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return TRUE
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/**
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* Attempt to insert the ID in either card slot, if ID is present - attempts swap
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*
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* Args:
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* inserting_id - the ID being inserted
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* user - The person inserting the ID
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*/
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/obj/item/modular_computer/insert_id(obj/item/card/inserting_id, mob/user)
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if(!isnull(user) && !user.transferItemToLoc(inserting_id, src))
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return FALSE
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else
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inserting_id.forceMove(src)
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if(!isnull(stored_id))
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remove_id(user, silent = TRUE)
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stored_id = inserting_id
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if(!isnull(user))
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to_chat(user, span_notice("You insert \the [inserting_id] into the card slot."))
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balloon_alert(user, "inserted ID")
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playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 50, FALSE)
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if(ishuman(loc))
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var/mob/living/carbon/human/human_wearer = loc
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if(human_wearer.wear_id == src)
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human_wearer.update_ID_card()
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update_appearance()
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update_slot_icon()
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SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_INSERTED_ID, inserting_id, user)
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return TRUE
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/**
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* Attempts to insert a secondary ID card into the computer. If there is already a secondary ID card, attempts to swap
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*
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* Args:
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* * secondary_id - The ID card to insert into the secondary slot.
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* * user - The mob trying to insert the ID, if there is one.
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*/
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/obj/item/modular_computer/proc/insert_secondary_id(obj/item/card/id/secondary_id, mob/user)
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if(!isnull(alt_stored_id))
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remove_secondary_id(user, silent = TRUE)
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if(!user.transferItemToLoc(secondary_id, src))
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return FALSE
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alt_stored_id = secondary_id
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if(!isnull(user))
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to_chat(user, span_notice("You insert \the [secondary_id] into the secondary card slot."))
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balloon_alert(user, "inserted secondary ID")
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playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 50, FALSE)
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return TRUE
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/**
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* Removes the alt ID card from the computer, and puts it in loc's hand if it's a mob
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*
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* Args:
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* * user - The mob trying to remove the ID, if there is one
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* * silent - Boolean, determines whether fluff text would be printed
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*/
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/obj/item/modular_computer/proc/remove_secondary_id(mob/user, silent = FALSE)
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if(!alt_stored_id)
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return FALSE
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if(!issilicon(user) && in_range(src, user))
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user.put_in_hands(alt_stored_id)
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else
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alt_stored_id.forceMove(drop_location())
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var/obj/item/lost_id = alt_stored_id
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alt_stored_id = null
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if(!silent && !isnull(user))
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to_chat(user, span_notice("You remove \the [lost_id] from the secondary card slot."))
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balloon_alert(user, "removed secondary ID")
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playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 50, FALSE)
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return TRUE
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/**
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* Removes the ID card from the computer, and puts it in loc's hand if it's a mob
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* Args:
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* * user - The mob trying to remove the ID, if there is one
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* * silent - Boolean, determines whether fluff text would be printed
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*/
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/obj/item/modular_computer/remove_id(mob/user, silent = FALSE)
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if(!stored_id)
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return ..()
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if(crew_manifest_update)
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GLOB.manifest.modify(stored_id.registered_name, stored_id.assignment, stored_id.get_trim_assignment())
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if(user && !issilicon(user) && in_range(src, user))
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user.put_in_hands(stored_id)
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else
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stored_id.forceMove(drop_location())
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var/obj/item/lost_id = stored_id
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stored_id = null
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if(!silent && !isnull(user))
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to_chat(user, span_notice("You remove \the [lost_id] from the card slot."))
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balloon_alert(user, "removed ID")
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playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 50, FALSE)
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if(ishuman(loc))
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var/mob/living/carbon/human/human_wearer = loc
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if(human_wearer.wear_id == src)
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human_wearer.update_ID_card()
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update_slot_icon()
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update_appearance()
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return TRUE
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/obj/item/modular_computer/attack_ai(mob/user)
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return attack_self(user)
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/obj/item/modular_computer/attack_ghost(mob/dead/observer/user)
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. = ..()
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if(.)
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return
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if(enabled)
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ui_interact(user)
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else if(isAdminGhostAI(user))
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var/response = tgui_alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", list("Yes", "No"))
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if(response == "Yes")
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turn_on(user)
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/obj/item/modular_computer/emag_act(mob/user, obj/item/card/emag/emag_card, forced)
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if(!enabled && !forced)
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balloon_alert(user, "turn it on first!")
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return FALSE
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if(obj_flags & EMAGGED)
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balloon_alert(user, "already emagged!")
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if (emag_card)
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to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it."))
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return FALSE
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. = ..()
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if(!forced)
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add_log("manual overriding of permissions and modification of device firmware detected. Reboot and reinstall required.")
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obj_flags |= EMAGGED
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device_theme = PDA_THEME_SYNDICATE
|
|
if(user)
|
|
balloon_alert(user, "syndieOS loaded")
|
|
if (emag_card)
|
|
to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window momentarily fills the screen, with white text rapidly scrolling past."))
|
|
return TRUE
|
|
|
|
/obj/item/modular_computer/examine(mob/user)
|
|
. = ..()
|
|
var/healthpercent = round((atom_integrity/max_integrity) * 100, 1)
|
|
switch(healthpercent)
|
|
if(50 to 99)
|
|
. += span_info("It looks slightly damaged.")
|
|
if(25 to 50)
|
|
. += span_info("It appears heavily damaged.")
|
|
if(0 to 25)
|
|
. += span_warning("It's falling apart!")
|
|
|
|
if(long_ranged)
|
|
. += "It is upgraded with an experimental long-ranged network capabilities, picking up NTNet frequencies while further away."
|
|
. += span_notice("It has [max_capacity] GQ of storage capacity.")
|
|
|
|
if(stored_id)
|
|
if(Adjacent(user))
|
|
. += "It has \the [stored_id] card inserted in its card slot.[alt_stored_id ? "" : " [span_info("Alt-click to eject it.")]"]"
|
|
else
|
|
. += "Its identification card slot is currently occupied."
|
|
|
|
if(alt_stored_id)
|
|
if(Adjacent(user))
|
|
. += "It has \the [alt_stored_id] card stored in its secondary card slot. [span_info("Alt-click to eject it.")]"
|
|
else
|
|
. += "Its secondary identification card slot is currently occupied."
|
|
|
|
if(internal_cell)
|
|
. += span_info("Right-click it with a screwdriver to eject the [internal_cell].")
|
|
|
|
/obj/item/modular_computer/examine_more(mob/user)
|
|
. = ..()
|
|
. += "Storage capacity: [used_capacity]/[max_capacity]GQ"
|
|
|
|
for(var/datum/computer_file/app_examine as anything in stored_files)
|
|
if(app_examine.on_examine(src, user))
|
|
. += app_examine.on_examine(src, user)
|
|
|
|
if(Adjacent(user))
|
|
. += span_notice("Paper level: [stored_paper] / [max_paper].")
|
|
|
|
/obj/item/modular_computer/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
|
|
. = ..()
|
|
|
|
if(isidcard(held_item))
|
|
context[SCREENTIP_CONTEXT_LMB] = stored_id ? "Swap ID" : "Insert ID"
|
|
if(HAS_TRAIT(src, TRAIT_MODPC_TWO_ID_SLOTS))
|
|
context[SCREENTIP_CONTEXT_RMB] = alt_stored_id ? "Swap Secondary ID" : "Insert Secondary ID"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(held_item?.tool_behaviour == TOOL_SCREWDRIVER && internal_cell)
|
|
context[SCREENTIP_CONTEXT_RMB] = "Remove Cell"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
if(held_item?.tool_behaviour == TOOL_WRENCH)
|
|
context[SCREENTIP_CONTEXT_RMB] = "Deconstruct"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(alt_stored_id)
|
|
context[SCREENTIP_CONTEXT_ALT_RMB] = "Remove Secondary ID"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
if(stored_id) // ID get removed first before pAIs
|
|
context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove ID"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
else if(inserted_pai)
|
|
context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove pAI"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(inserted_disk)
|
|
context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB] = "Remove Disk"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
return . || NONE
|
|
|
|
/obj/item/modular_computer/update_icon_state()
|
|
if(!icon_state_powered || !icon_state_unpowered) //no valid icon, don't update.
|
|
return ..()
|
|
icon_state = enabled ? icon_state_powered : icon_state_unpowered
|
|
return ..()
|
|
|
|
/obj/item/modular_computer/update_overlays()
|
|
. = ..()
|
|
if(enabled)
|
|
. += active_program ? mutable_appearance(overlays_icon, active_program.program_open_overlay) : mutable_appearance(overlays_icon, icon_state_menu)
|
|
if(atom_integrity <= integrity_failure * max_integrity)
|
|
. += mutable_appearance(overlays_icon, "bsod")
|
|
. += mutable_appearance(overlays_icon, "broken")
|
|
|
|
/obj/item/modular_computer/Exited(atom/movable/gone, direction)
|
|
if(internal_cell == gone)
|
|
internal_cell = null
|
|
if(enabled && !use_energy())
|
|
shutdown_computer()
|
|
if(stored_id == gone)
|
|
stored_id = null
|
|
update_slot_icon()
|
|
if(ishuman(loc))
|
|
var/mob/living/carbon/human/human_wearer = loc
|
|
human_wearer.update_ID_card()
|
|
if(alt_stored_id == gone)
|
|
alt_stored_id = null
|
|
if(inserted_pai == gone)
|
|
update_appearance(UPDATE_ICON)
|
|
if(inserted_disk == gone)
|
|
inserted_disk = null
|
|
update_appearance(UPDATE_ICON)
|
|
return ..()
|
|
|
|
/obj/item/modular_computer/click_ctrl_shift(mob/user)
|
|
if(!inserted_disk)
|
|
return
|
|
user.put_in_hands(inserted_disk)
|
|
inserted_disk = null
|
|
playsound(src, 'sound/machines/card_slide.ogg', 50)
|
|
|
|
/obj/item/modular_computer/proc/turn_on(mob/user, open_ui = TRUE)
|
|
var/issynth = FALSE // Robots and AIs get different activation messages.
|
|
if(user)
|
|
issynth = HAS_SILICON_ACCESS(user)
|
|
|
|
if(atom_integrity <= integrity_failure * max_integrity)
|
|
if(user)
|
|
if(issynth)
|
|
to_chat(user, span_warning("You send an activation signal to \the [src], but it responds with an error code. It must be damaged."))
|
|
else
|
|
to_chat(user, span_warning("You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again."))
|
|
return FALSE
|
|
|
|
if(use_energy(base_active_power_usage)) // checks if the PC is powered
|
|
if(looping_sound)
|
|
soundloop.start()
|
|
enabled = TRUE
|
|
update_appearance()
|
|
if(user)
|
|
if(issynth)
|
|
to_chat(user, span_notice("You send an activation signal to \the [src], turning it on."))
|
|
else
|
|
to_chat(user, span_notice("You press the power button and start up \the [src]."))
|
|
if(open_ui)
|
|
update_tablet_open_uis(user)
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_TURNED_ON, user)
|
|
return TRUE
|
|
else // Unpowered
|
|
if(user)
|
|
if(issynth)
|
|
to_chat(user, span_warning("You send an activation signal to \the [src] but it does not respond."))
|
|
else
|
|
to_chat(user, span_warning("You press the power button but \the [src] does not respond."))
|
|
return FALSE
|
|
|
|
// Process currently calls handle_power(), may be expanded in future if more things are added.
|
|
/obj/item/modular_computer/process(seconds_per_tick)
|
|
if(!enabled) // The computer is turned off
|
|
return
|
|
|
|
if(atom_integrity <= integrity_failure * max_integrity)
|
|
shutdown_computer()
|
|
return
|
|
|
|
if(active_program && (active_program.program_flags & PROGRAM_REQUIRES_NTNET) && !get_ntnet_status())
|
|
active_program.event_networkfailure(FALSE) // Active program requires NTNet to run but we've just lost connection. Crash.
|
|
|
|
for(var/datum/computer_file/program/idle_programs as anything in idle_threads)
|
|
idle_programs.process_tick(seconds_per_tick)
|
|
idle_programs.ntnet_status = get_ntnet_status()
|
|
if((idle_programs.program_flags & PROGRAM_REQUIRES_NTNET) && !idle_programs.ntnet_status)
|
|
idle_programs.event_networkfailure(TRUE)
|
|
|
|
if(active_program)
|
|
active_program.process_tick(seconds_per_tick)
|
|
active_program.ntnet_status = get_ntnet_status()
|
|
|
|
handle_power(seconds_per_tick) // Handles all computer power interaction
|
|
|
|
/**
|
|
* Displays notification text alongside a soundbeep when requested to by a program.
|
|
*
|
|
* After checking that the requesting program is allowed to send an alert, creates
|
|
* a visible message of the requested text alongside a soundbeep. This proc adds
|
|
* text to indicate that the message is coming from this device and the program
|
|
* on it, so the supplied text should be the exact message and ending punctuation.
|
|
*
|
|
* Arguments:
|
|
* The program calling this proc.
|
|
* The message that the program wishes to display.
|
|
*/
|
|
/obj/item/modular_computer/proc/alert_call(datum/computer_file/program/call_source, alerttext, sound = 'sound/machines/beep/twobeep_high.ogg')
|
|
if(!call_source || !call_source.alert_able || call_source.alert_silenced || !alerttext) //Yeah, we're checking alert_able. No, you don't get to make alerts that the user can't silence.
|
|
return FALSE
|
|
playsound(src, sound, 50, TRUE)
|
|
physical.loc.visible_message(span_notice("[icon2html(physical, viewers(physical.loc))] \The [src] displays a [call_source.filedesc] notification: [alerttext]"))
|
|
|
|
/obj/item/modular_computer/proc/ring(ringtone, list/balloon_alertees) // bring bring
|
|
if(!use_energy(check_programs = FALSE))
|
|
return
|
|
if(HAS_TRAIT(SSstation, STATION_TRAIT_PDA_GLITCHED))
|
|
playsound(src, pick(
|
|
'sound/machines/beep/twobeep_voice1.ogg',
|
|
'sound/machines/beep/twobeep_voice2.ogg',
|
|
), 50, TRUE)
|
|
else
|
|
playsound(src, 'sound/machines/beep/twobeep_high.ogg', 50, TRUE)
|
|
ringtone = "*[ringtone]*"
|
|
audible_message(ringtone)
|
|
for(var/mob/living/alertee in balloon_alertees)
|
|
alertee.balloon_alert(alertee, ringtone)
|
|
|
|
/obj/item/modular_computer/proc/send_sound()
|
|
playsound(src, 'sound/machines/terminal/terminal_success.ogg', 15, TRUE)
|
|
|
|
// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
|
|
/obj/item/modular_computer/proc/get_header_data()
|
|
var/list/data = list()
|
|
|
|
data["PC_device_theme"] = device_theme
|
|
|
|
if(internal_cell)
|
|
data["PC_lowpower_mode"] = !internal_cell.charge
|
|
switch(internal_cell.percent())
|
|
if(80 to INFINITY)
|
|
data["PC_batteryicon"] = "batt_100.gif"
|
|
if(60 to 80)
|
|
data["PC_batteryicon"] = "batt_80.gif"
|
|
if(40 to 60)
|
|
data["PC_batteryicon"] = "batt_60.gif"
|
|
if(20 to 40)
|
|
data["PC_batteryicon"] = "batt_40.gif"
|
|
if(5 to 20)
|
|
data["PC_batteryicon"] = "batt_20.gif"
|
|
else
|
|
data["PC_batteryicon"] = "batt_5.gif"
|
|
data["PC_batterypercent"] = "[round(internal_cell.percent())]%"
|
|
else
|
|
data["PC_lowpower_mode"] = FALSE
|
|
data["PC_batteryicon"] = null
|
|
data["PC_batterypercent"] = null
|
|
|
|
switch(get_ntnet_status())
|
|
if(NTNET_NO_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_none.gif"
|
|
if(NTNET_LOW_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_low.gif"
|
|
if(NTNET_GOOD_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_high.gif"
|
|
if(NTNET_ETHERNET_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_lan.gif"
|
|
|
|
var/list/program_headers = list()
|
|
if(length(idle_threads))
|
|
for(var/datum/computer_file/program/idle_programs as anything in idle_threads)
|
|
if(!idle_programs.ui_header)
|
|
continue
|
|
program_headers.Add(list(list("icon" = idle_programs.ui_header)))
|
|
|
|
data["PC_programheaders"] = program_headers
|
|
|
|
data["PC_stationtime"] = station_time_timestamp()
|
|
data["PC_stationdate"] = "[time2text(world.realtime, "DDD, Month DD", NO_TIMEZONE)], [CURRENT_STATION_YEAR]"
|
|
data["PC_showexitprogram"] = !!active_program // Hides "Exit Program" button on mainscreen
|
|
return data
|
|
|
|
/obj/item/modular_computer/proc/open_program(mob/user, datum/computer_file/program/program, open_ui = TRUE)
|
|
if(program.computer != src)
|
|
CRASH("tried to open program that does not belong to this computer")
|
|
|
|
if(isnull(program) || !istype(program)) // Program not found or it's not executable program.
|
|
if(user)
|
|
to_chat(user, span_danger("\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning."))
|
|
return FALSE
|
|
|
|
if(active_program == program)
|
|
return FALSE
|
|
|
|
// The program is already running. Resume it.
|
|
if(program in idle_threads)
|
|
active_program?.background_program()
|
|
active_program = program
|
|
program.alert_pending = FALSE
|
|
idle_threads.Remove(program)
|
|
if(open_ui)
|
|
INVOKE_ASYNC(src, PROC_REF(update_tablet_open_uis), user)
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
if(!program.is_supported_by_hardware(hardware_flag, loud = TRUE, user = user))
|
|
return FALSE
|
|
|
|
if(idle_threads.len > max_idle_programs)
|
|
if(user)
|
|
to_chat(user, span_danger("\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error."))
|
|
return FALSE
|
|
|
|
if(program.program_flags & PROGRAM_REQUIRES_NTNET && !get_ntnet_status()) // The program requires NTNet connection, but we are not connected to NTNet.
|
|
if(user)
|
|
to_chat(user, span_danger("\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning."))
|
|
return FALSE
|
|
|
|
if(!program.on_start(user))
|
|
return FALSE
|
|
|
|
active_program?.background_program()
|
|
|
|
active_program = program
|
|
program.alert_pending = FALSE
|
|
if(open_ui)
|
|
INVOKE_ASYNC(src, PROC_REF(update_tablet_open_uis), user)
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
|
|
/obj/item/modular_computer/proc/get_ntnet_status()
|
|
// computers are connected through ethernet
|
|
if(hardware_flag & PROGRAM_CONSOLE)
|
|
return NTNET_ETHERNET_SIGNAL
|
|
|
|
// NTNet is down and we are not connected via wired connection. No signal.
|
|
if(!find_functional_ntnet_relay())
|
|
return NTNET_NO_SIGNAL
|
|
|
|
var/turf/current_turf = get_turf(src)
|
|
if(!current_turf || !istype(current_turf))
|
|
return NTNET_NO_SIGNAL
|
|
if(is_station_level(current_turf.z))
|
|
if(hardware_flag & PROGRAM_LAPTOP) //laptops can connect to ethernet but they have to be on station for that
|
|
return NTNET_ETHERNET_SIGNAL
|
|
return NTNET_GOOD_SIGNAL
|
|
else if(is_mining_level(current_turf.z))
|
|
return NTNET_LOW_SIGNAL
|
|
else if(long_ranged)
|
|
return NTNET_LOW_SIGNAL
|
|
return NTNET_NO_SIGNAL
|
|
|
|
/obj/item/modular_computer/proc/add_log(text)
|
|
if(!get_ntnet_status())
|
|
return FALSE
|
|
|
|
return SSmodular_computers.add_log("[src]: [text]")
|
|
|
|
/obj/item/modular_computer/proc/close_all_programs()
|
|
active_program?.kill_program()
|
|
for(var/datum/computer_file/program/idle as anything in idle_threads)
|
|
idle.kill_program()
|
|
|
|
/obj/item/modular_computer/proc/shutdown_computer(loud = TRUE)
|
|
close_all_programs()
|
|
if(looping_sound)
|
|
soundloop.stop()
|
|
if(physical && loud)
|
|
physical.visible_message(span_notice("\The [src] shuts down."))
|
|
enabled = FALSE
|
|
update_appearance()
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_SHUT_DOWN, loud)
|
|
|
|
///Imprints name and job into the modular computer, and calls back to necessary functions.
|
|
///Acts as a replacement to directly setting the imprints fields. All fields are optional, the proc will try to fill in missing gaps.
|
|
/obj/item/modular_computer/proc/imprint_id(name = null, job_name = null)
|
|
saved_identification = name || stored_id?.registered_name || saved_identification
|
|
saved_job = job_name || stored_id?.assignment || saved_job
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_PDA_IMPRINT_UPDATED, saved_identification, saved_job)
|
|
UpdateDisplay()
|
|
|
|
///Resets the imprinted name and job back to null.
|
|
/obj/item/modular_computer/proc/reset_imprint()
|
|
saved_identification = null
|
|
saved_job = null
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_PDA_IMPRINT_RESET)
|
|
UpdateDisplay()
|
|
|
|
/obj/item/modular_computer/ui_action_click(mob/user, actiontype)
|
|
if(!issilicon(user))
|
|
playsound(src, SFX_KEYBOARD_CLICKS, 10, TRUE, FALSE)
|
|
if(istype(actiontype, /datum/action/item_action/toggle_computer_light))
|
|
toggle_flashlight(user)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/**
|
|
* Toggles the computer's flashlight, if it has one.
|
|
*
|
|
* Called from ui_act(), does as the name implies.
|
|
* It is separated from ui_act() to be overwritten as needed.
|
|
*/
|
|
/obj/item/modular_computer/proc/toggle_flashlight(mob/user)
|
|
if(!has_light || !internal_cell?.charge)
|
|
return FALSE
|
|
if(!COOLDOWN_FINISHED(src, disabled_time))
|
|
if(user)
|
|
balloon_alert(user, "disrupted!")
|
|
return FALSE
|
|
set_light_on(!light_on)
|
|
update_appearance()
|
|
update_item_action_buttons(force = TRUE) //force it because we added an overlay, not changed its icon
|
|
return TRUE
|
|
|
|
//Disables the computer's flashlight/LED light, if it has one, for a given disrupt_duration.
|
|
/obj/item/modular_computer/on_saboteur(datum/source, disrupt_duration)
|
|
. = ..()
|
|
if(!has_light)
|
|
return
|
|
set_light_on(FALSE)
|
|
update_appearance()
|
|
update_item_action_buttons(force = TRUE) //force it because we added an overlay, not changed its icon
|
|
COOLDOWN_START(src, disabled_time, disrupt_duration)
|
|
return TRUE
|
|
|
|
/**
|
|
* Sets the computer's light color, if it has a light.
|
|
*
|
|
* Called from ui_act(), this proc takes a color string and applies it.
|
|
* It is separated from ui_act() to be overwritten as needed.
|
|
* Arguments:
|
|
** color is the string that holds the color value that we should use. Proc auto-fails if this is null.
|
|
*/
|
|
/obj/item/modular_computer/proc/set_flashlight_color(color)
|
|
if(!has_light || !color)
|
|
return FALSE
|
|
comp_light_color = color
|
|
set_light_color(color)
|
|
return TRUE
|
|
|
|
/obj/item/modular_computer/proc/UpdateDisplay()
|
|
if(!saved_identification && !saved_job)
|
|
name = initial(name)
|
|
return
|
|
name = "[saved_identification] ([saved_job])"
|
|
|
|
/obj/item/modular_computer/screwdriver_act_secondary(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(internal_cell)
|
|
user.balloon_alert(user, "cell removed")
|
|
internal_cell.forceMove(drop_location())
|
|
internal_cell = null
|
|
return ITEM_INTERACT_SUCCESS
|
|
else
|
|
user.balloon_alert(user, "no cell!")
|
|
|
|
/obj/item/modular_computer/wrench_act_secondary(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
tool.play_tool_sound(src, user, 20, volume=20)
|
|
if(!do_after(user, 2 SECONDS, target = physical))
|
|
return ITEM_INTERACT_BLOCKING
|
|
deconstruct(TRUE)
|
|
user.balloon_alert(user, "disassembled")
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/welder_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(atom_integrity == max_integrity)
|
|
to_chat(user, span_warning("\The [src] does not require repairs."))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
if(!tool.tool_start_check(user, amount=1))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
to_chat(user, span_notice("You begin repairing damage to \the [src]..."))
|
|
if(!tool.use_tool(src, user, 20, volume=50))
|
|
return ITEM_INTERACT_SUCCESS
|
|
atom_integrity = max_integrity
|
|
to_chat(user, span_notice("You repair \the [src]."))
|
|
update_appearance()
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/item_interaction_secondary(mob/living/user, obj/item/tool, list/modifiers)
|
|
if(isidcard(tool) && HAS_TRAIT(src, TRAIT_MODPC_TWO_ID_SLOTS))
|
|
return insert_secondary_id(tool, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
|
|
|
|
return item_interaction(user, tool, modifiers)
|
|
|
|
/obj/item/modular_computer/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
|
|
if(isidcard(tool))
|
|
return insert_id(tool, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
|
|
|
|
if(iscash(tool))
|
|
return money_act(user, tool)
|
|
|
|
if(istype(tool, /obj/item/pai_card))
|
|
return pai_act(user, tool)
|
|
|
|
if(istype(tool, /obj/item/stock_parts/power_store/cell))
|
|
return cell_act(user, tool)
|
|
|
|
if(istype(tool, /obj/item/photo))
|
|
return photo_act(user, tool)
|
|
|
|
// Check if any Applications need our item
|
|
for(var/datum/computer_file/item_holding_app as anything in stored_files)
|
|
var/app_return = item_holding_app.application_item_interaction(user, tool, modifiers)
|
|
if(app_return)
|
|
return app_return
|
|
|
|
if(istype(tool, /obj/item/paper))
|
|
return paper_act(user, tool)
|
|
|
|
if(istype(tool, /obj/item/paper_bin))
|
|
return paper_bin_act(user, tool)
|
|
|
|
if(istype(tool, /obj/item/disk/computer))
|
|
return computer_disk_act(user, tool)
|
|
|
|
return NONE
|
|
|
|
/obj/item/modular_computer/proc/money_act(mob/user, obj/item/money)
|
|
var/obj/item/card/id/inserted_id = stored_id?.GetID()
|
|
if(!inserted_id)
|
|
balloon_alert(user, "no ID!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
return inserted_id.insert_money(money, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
|
|
|
|
/obj/item/modular_computer/proc/pai_act(mob/user, obj/item/pai_card/card)
|
|
if(inserted_pai)
|
|
return ITEM_INTERACT_BLOCKING
|
|
if(!user.transferItemToLoc(card, src))
|
|
return ITEM_INTERACT_BLOCKING
|
|
inserted_pai = card
|
|
balloon_alert(user, "inserted pai")
|
|
if(inserted_pai.pai)
|
|
inserted_pai.pai.give_messenger_ability()
|
|
update_appearance(UPDATE_ICON)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/proc/cell_act(mob/user, obj/item/stock_parts/power_store/cell/new_cell)
|
|
if(ismachinery(physical))
|
|
return ITEM_INTERACT_BLOCKING
|
|
if(internal_cell)
|
|
to_chat(user, span_warning("You try to connect \the [new_cell] to \the [src], but its connectors are occupied."))
|
|
return ITEM_INTERACT_BLOCKING
|
|
if(!user.transferItemToLoc(new_cell, src))
|
|
return ITEM_INTERACT_BLOCKING
|
|
internal_cell = new_cell
|
|
to_chat(user, span_notice("You plug \the [new_cell] to \the [src]."))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/proc/photo_act(mob/user, obj/item/photo/scanned_photo)
|
|
if(!store_file(new /datum/computer_file/picture(scanned_photo.picture), user))
|
|
balloon_alert(user, "no space!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
balloon_alert(user, "photo scanned")
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/proc/paper_act(mob/user, obj/item/paper/new_paper)
|
|
if(stored_paper >= max_paper)
|
|
balloon_alert(user, "no more room!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
if(!user.temporarilyRemoveItemFromInventory(new_paper))
|
|
return ITEM_INTERACT_BLOCKING
|
|
balloon_alert(user, "inserted paper")
|
|
qdel(new_paper)
|
|
playsound(src, 'sound/machines/computer/paper_insert.ogg', 40, vary = TRUE)
|
|
stored_paper++
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/proc/paper_bin_act(mob/user, obj/item/paper_bin/bin)
|
|
if(bin.total_paper <= 0)
|
|
balloon_alert(user, "empty bin!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
var/papers_added //just to keep track
|
|
while((bin.total_paper > 0) && (stored_paper < max_paper))
|
|
papers_added++
|
|
stored_paper++
|
|
bin.remove_paper()
|
|
if(!papers_added)
|
|
return ITEM_INTERACT_BLOCKING
|
|
balloon_alert(user, "inserted paper")
|
|
to_chat(user, span_notice("Added in [papers_added] new sheets. You now have [stored_paper] / [max_paper] printing paper stored."))
|
|
playsound(src, 'sound/machines/computer/paper_insert.ogg', 40, vary = TRUE)
|
|
bin.update_appearance()
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/proc/computer_disk_act(mob/user, obj/item/disk/computer/disk)
|
|
if(!user.transferItemToLoc(disk, src))
|
|
return ITEM_INTERACT_BLOCKING
|
|
if(inserted_disk)
|
|
user.put_in_hands(inserted_disk)
|
|
balloon_alert(user, "disks swapped")
|
|
else
|
|
balloon_alert(user, "disk inserted")
|
|
inserted_disk = disk
|
|
playsound(src, 'sound/machines/card_slide.ogg', 50)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/atom_deconstruct(disassembled = TRUE)
|
|
var/atom/droploc = drop_location()
|
|
remove_pai()
|
|
eject_aicard()
|
|
internal_cell?.forceMove(droploc)
|
|
stored_id?.forceMove(droploc)
|
|
alt_stored_id?.forceMove(droploc)
|
|
inserted_disk?.forceMove(droploc)
|
|
if (!disassembled)
|
|
physical.visible_message(span_notice("\The [src] breaks apart!"))
|
|
new /obj/item/stack/sheet/iron(droploc, steel_sheet_cost * (disassembled ? 1 : 0.5))
|
|
relay_qdel()
|
|
|
|
// Ejects the inserted intellicard, if one exists. Used when the computer is deconstructed.
|
|
/obj/item/modular_computer/proc/eject_aicard()
|
|
var/datum/computer_file/program/ai_restorer/program = locate() in stored_files
|
|
if (program)
|
|
return program.try_eject(forced = TRUE)
|
|
return FALSE
|
|
|
|
// Used by processor to relay qdel() to machinery type.
|
|
/obj/item/modular_computer/proc/relay_qdel()
|
|
return
|
|
|
|
// Perform adjacency checks on our physical counterpart, if any.
|
|
/obj/item/modular_computer/Adjacent(atom/neighbor)
|
|
if(physical && physical != src)
|
|
return physical.Adjacent(neighbor)
|
|
return ..()
|
|
|
|
///Returns a string of what to send at the end of messenger's messages.
|
|
/obj/item/modular_computer/proc/get_messenger_ending()
|
|
return "Sent from my PDA"
|
|
|
|
/obj/item/modular_computer/proc/remove_pai(mob/user)
|
|
if(!inserted_pai)
|
|
return FALSE
|
|
if(inserted_pai.pai)
|
|
inserted_pai.pai.remove_messenger_ability()
|
|
if(user)
|
|
user.put_in_hands(inserted_pai)
|
|
balloon_alert(user, "removed pAI")
|
|
else
|
|
inserted_pai.forceMove(drop_location())
|
|
inserted_pai = null
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
/// Get all stored files, including external disk files optionaly
|
|
/obj/item/modular_computer/proc/get_files(include_disk_files = FALSE)
|
|
if(!include_disk_files || !inserted_disk)
|
|
return stored_files
|
|
return stored_files + inserted_disk.stored_files
|
|
|
|
/// Returns how relevant the current security level is:
|
|
#define ALERT_RELEVANCY_SAFE 0 /// * 0: User is not in immediate danger and not needed for some station-critical task.
|
|
#define ALERT_RELEVANCY_WARN 1 /// * 1: Danger is around, but the user is not directly needed to handle it.
|
|
#define ALERT_RELEVANCY_PERTINENT 2/// * 2: Danger is around and the user is responsible for handling it.
|
|
/obj/item/modular_computer/proc/get_security_level_relevancy()
|
|
switch(SSsecurity_level.get_current_level_as_number())
|
|
if(SEC_LEVEL_DELTA)
|
|
return ALERT_RELEVANCY_PERTINENT
|
|
if(SEC_LEVEL_RED) // all-hands-on-deck situations, everyone is responsible for combatting a threat
|
|
return ALERT_RELEVANCY_PERTINENT
|
|
if(SEC_LEVEL_BLUE) // suspected threat. security needs to be alert and possibly preparing for it, no further concerns
|
|
if(ACCESS_SECURITY in stored_id?.access)
|
|
return ALERT_RELEVANCY_PERTINENT
|
|
else
|
|
return ALERT_RELEVANCY_WARN
|
|
if(SEC_LEVEL_GREEN) // no threats, no concerns
|
|
return ALERT_RELEVANCY_SAFE
|
|
|
|
return 0
|
|
|
|
#undef ALERT_RELEVANCY_SAFE
|
|
#undef ALERT_RELEVANCY_WARN
|
|
#undef ALERT_RELEVANCY_PERTINENT
|
|
|
|
/**
|
|
* Debug ModPC
|
|
* Used to spawn all programs for Create and Destroy unit test.
|
|
*/
|
|
/obj/item/modular_computer/debug
|
|
max_capacity = INFINITY
|
|
|
|
/obj/item/modular_computer/debug/Initialize(mapload)
|
|
starting_programs += subtypesof(/datum/computer_file/program)
|
|
return ..()
|