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8c534a521e
## About The Pull Request I'm making the ordeal of finding a maint disk (or buying blackmarket bootleg disk) with a theme in it a slightly more rewarding experience, while sticking to the concept that it's something you've to find, unlike default PDA themes. This PR also proves to be an opportunity to put the progress tab that I coded a year ago for the 'Fishdex' to good use. TODO: ~~Refactor preferences to allow specific choices to be shown/hidden depending on whether the player meets a defined criteria, otherwise you'll have to do it manually every round, which is lame~~ - [x] Make some simple ui icons associated with each unlockable theme to be shown in the cheevo progress tab - [x] Code to validate deserialized DB values, in the remote case that any theme is removed in the future, as well as unit test code for any non-abstract theme without ID - [x] Add sound cue and chat feedback when unlocking a theme (or when fishing a new kind of fish for the first time, like, the code's similar) - [x] Test all of this ## Why It's Good For The Game These themes are basically an end in itself, and I understand the reason behind their existence is to make for some cute, little maint loot, but relegating it to chance of finding a disk somewhere in maintenance, **every single round** really rots whatever little substance this purely cosmetic feature already has. ## Changelog 🆑 add: Once installed, special PDA themes from maintenance disks will be present on your roundstart PDA on future rounds (Sadly I couldn't figure out a way to add those to the preferences UI yet). You can check which PDA themes you've unlocked in the Progress tab of the achievements UI. /🆑
255 lines
12 KiB
Plaintext
255 lines
12 KiB
Plaintext
// /program/ files are executable programs that do things.
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/datum/computer_file/program
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filetype = "PRG"
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/// File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!
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filename = "UnknownProgram"
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/// Program-specific bitflags that tell the app what it runs on.
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/// (PROGRAM_ALL | PROGRAM_CONSOLE | PROGRAM_LAPTOP | PROGRAM_PDA)
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var/can_run_on_flags = PROGRAM_ALL
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/// Program-specific bitflags that tells the ModPC what the app is able to do special.
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/// (PROGRAM_REQUIRES_NTNET|PROGRAM_ON_NTNET_STORE|PROGRAM_ON_SYNDINET_STORE|PROGRAM_UNIQUE_COPY|PROGRAM_HEADER|PROGRAM_RUNS_WITHOUT_POWER)
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var/program_flags = PROGRAM_ON_NTNET_STORE
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///How much power running this program costs.
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var/power_cell_use = PROGRAM_BASIC_CELL_USE
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///List of required accesses to *run* the program. Any match will do.
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///This also acts as download_access if that is not set, making this more draconic and restrictive.
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var/list/run_access
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///List of required access to download or file host the program. Any match will do.
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var/list/download_access
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/// User-friendly name of this program.
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var/filedesc = "Unknown Program"
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/// Short description of this program's function.
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var/extended_desc = "N/A"
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///What category this program can be found in within NTNetDownloader.
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///This is required if PROGRAM_ON_NTNET_STORE or PROGRAM_ON_SYNDINET_STORE is on.
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var/downloader_category = PROGRAM_CATEGORY_DEVICE
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///The overlay to add ontop of the ModPC running the app while it's open.
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///This is taken from the same file as the ModPC, so you can use can_run_on_flags to prevent
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///the program from being used on devices that don't have sprites for it.
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var/program_open_overlay = null
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/// NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
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var/ntnet_status = 1
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/// Name of the tgui interface. If this is not defined, this will not be available in NTNet.
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var/tgui_id
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/// Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images must also be inserted into /datum/asset/simple/headers.
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var/ui_header = null
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/// Font Awesome icon to use as this program's icon in the modular computer main menu. Defaults to a basic program maximize window icon if not overridden.
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var/program_icon = "window-maximize-o"
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/// Whether this program can send alerts while minimized or closed. Used to show a mute button per program in the file manager
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var/alert_able = FALSE
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/// Whether the user has muted this program's ability to send alerts.
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var/alert_silenced = FALSE
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/// Whether to highlight our program in the main screen. Intended for alerts, but loosely available for any need to notify of changed conditions. Think Windows task bar highlighting. Available even if alerts are muted.
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var/alert_pending = FALSE
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/// Whether the UI should *always* be updated while active.
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var/always_update_ui = FALSE
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/// How well this program will help combat detomatix viruses.
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var/detomatix_resistance = NONE
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/// Unremovable circuit componentn added to the physical computer while the program is installed
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var/obj/item/circuit_component/mod_program/circuit_comp_type
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/datum/computer_file/program/New()
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..()
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if(LAZYLEN(run_access))
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run_access = string_list(run_access)
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if(LAZYLEN(download_access))
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download_access = string_list(download_access)
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///We need to ensure that different programs (subtypes mostly) won't try to load in the same circuit comps into the shell or usb port of the modpc.
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if(circuit_comp_type && initial(circuit_comp_type.associated_program) != type)
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stack_trace("circuit comp type mismatch: [type] has circuit comp type \[[circuit_comp_type]\], while \[[circuit_comp_type]\] has associated program \[[initial(circuit_comp_type.associated_program)]\].")
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/**
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* Here we deal with peculiarity of adding unremovable components to the computer shell.
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* It probably doesn't look badass, but it's a decent way of doing it without taining the component with
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* oddities like this.
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*/
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/datum/computer_file/program/on_install(datum/computer_file/source, obj/item/modular_computer/computer_installing, mob/user)
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. = ..()
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if(isnull(circuit_comp_type) || isnull(computer.shell))
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return
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if(!(locate(circuit_comp_type) in computer.shell.unremovable_circuit_components))
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var/obj/item/circuit_component/mod_program/comp = new circuit_comp_type()
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computer.shell.add_unremovable_circuit_component(comp)
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if(computer.shell.attached_circuit)
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comp.forceMove(computer.shell.attached_circuit)
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computer.shell.attached_circuit.add_component(comp)
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///Here we deal with killing the associated components instead.
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/datum/computer_file/program/Destroy()
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if(isnull(circuit_comp_type) || isnull(computer?.shell))
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return ..()
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for(var/obj/item/circuit_component/mod_program/comp in computer.shell.unremovable_circuit_components)
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if(comp.associated_program == src)
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computer.shell.unremovable_circuit_components -= comp
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qdel(comp)
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return ..()
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/datum/computer_file/program/clone()
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var/datum/computer_file/program/temp = ..()
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temp.run_access = run_access
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temp.filedesc = filedesc
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temp.program_open_overlay = program_open_overlay
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temp.program_flags = program_flags
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temp.can_run_on_flags = can_run_on_flags
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if(program_flags & PROGRAM_UNIQUE_COPY)
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if(computer)
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computer.remove_file(src)
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if(disk_host)
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disk_host.remove_file(src)
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return temp
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/**
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* WARNING: this proc does not work the same as normal `ui_interact`, as the
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* computer takes care of opening the UI. The `datum/tgui/ui` parameter will always exist.
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* This proc only serves as a callback.
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*/
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/datum/computer_file/program/ui_interact(mob/user, datum/tgui/ui)
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SHOULD_CALL_PARENT(FALSE)
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// Relays icon update to the computer.
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/datum/computer_file/program/proc/update_computer_icon()
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if(computer)
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computer.update_appearance()
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///Attempts to generate an Ntnet log, returns the log on success, FALSE otherwise.
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/datum/computer_file/program/proc/generate_network_log(text)
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if(!computer || computer.obj_flags & EMAGGED)
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return FALSE
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return computer.add_log(text)
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/**
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*Runs when the device is used to attack an atom in non-combat mode using right click (secondary).
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*
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*Simulates using the device to read or scan something. Tap is called by the computer during pre_attack
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*and sends us all of the related info. If we return TRUE, the computer will stop the attack process
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*there. What we do with the info is up to us, but we should only return TRUE if we actually perform
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*an action of some sort.
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*Arguments:
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*A is the atom being tapped
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*user is the person making the attack action
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*modifiers is anything the pre_attack() proc had in the same-named variable.
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*/
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/datum/computer_file/program/proc/tap(atom/tapped_atom, mob/living/user, list/modifiers)
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return FALSE
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///Makes sure a program can run on this hardware (for apps limited to tablets/computers/laptops)
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/datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = NONE, loud = FALSE, mob/user)
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if(!(hardware_flag & can_run_on_flags))
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if(loud && computer && user)
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to_chat(user, span_danger("\The [computer] flashes a \"Hardware Error - Incompatible software\" warning."))
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return FALSE
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return TRUE
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// Called by Process() on device that runs us, once every tick.
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/datum/computer_file/program/proc/process_tick(seconds_per_tick)
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return TRUE
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/**
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* Checks if the user can run program. Only humans and silicons can operate computer. Automatically called in on_start()
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* ID must be inserted into a card slot to be read. If the program is not currently installed (as is the case when
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* NT Software Hub is checking available software), a list can be given to be used instead.
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* Args:
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* user is a ref of the mob using the device.
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* loud is a bool deciding if this proc should use to_chats
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* access_to_check is an access level that will be checked against the ID
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* downloading: Boolean on whether it's downloading the app or not. If it is, it will check download_access instead of run_access.
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* access can contain a list of access numbers to check against. If access is not empty, it will be used istead of checking any inserted ID.
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*/
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/datum/computer_file/program/proc/can_run(mob/user, loud = FALSE, access_to_check, downloading = FALSE, list/access)
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if(user)
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if(issilicon(user) && !ispAI(user))
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return TRUE
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if(isAdminGhostAI(user))
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return TRUE
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if(computer && (computer.obj_flags & EMAGGED) && (program_flags & PROGRAM_ON_SYNDINET_STORE || !downloading)) //emagged can run anything on syndinet, and can bypass execution locks, but not download.
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return TRUE
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if(!access_to_check)
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if(downloading && length(download_access))
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access_to_check = download_access
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else
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access_to_check = run_access
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if(!length(access_to_check)) // No access requirements, allow it.
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return TRUE
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if(!length(access))
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var/obj/item/card/id/accesscard
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if(computer)
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accesscard = computer.stored_id?.GetID()
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if(!accesscard)
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if(loud && user)
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to_chat(user, span_danger("\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning."))
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return FALSE
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access = accesscard.GetAccess()
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for(var/singular_access in access_to_check)
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if(singular_access in access) //For loop checks every individual access entry in the access list. If the user's ID has access to any entry, then we're good.
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return TRUE
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if(loud && user)
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to_chat(user, span_danger("\The [computer] flashes an \"Access Denied\" warning."))
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return FALSE
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/**
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* Called on program startup.
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*
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* May be overridden to add extra logic. Remember to include ..() call. Return 1 on success, 0 on failure.
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* When implementing new program based device, use this to run the program.
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* Arguments:
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* * user - The mob that started the program
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**/
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/datum/computer_file/program/proc/on_start(mob/living/user)
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SHOULD_CALL_PARENT(TRUE)
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if(!can_run(user, loud = TRUE))
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return FALSE
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if(program_flags & PROGRAM_REQUIRES_NTNET)
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var/obj/item/card/id/ID = computer.stored_id?.GetID()
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generate_network_log("Connection opened -- Program ID:[filename] User:[ID?"[ID.registered_name]":"None"]")
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SEND_SIGNAL(src, COMSIG_COMPUTER_PROGRAM_START, user)
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return TRUE
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/**
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* Kills the running program
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*
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* Use this proc to kill the program.
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* Designed to be implemented by each program if it requires on-quit logic, such as the NTNRC client.
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* Args:
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* - user - If there's a user, this is the person killing the program.
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**/
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/datum/computer_file/program/proc/kill_program(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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if(src == computer.active_program)
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computer.active_program = null
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if(!QDELETED(computer) && computer.enabled)
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INVOKE_ASYNC(computer, TYPE_PROC_REF(/obj/item/modular_computer, update_tablet_open_uis), user)
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else if(src in computer.idle_threads)
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computer.idle_threads.Remove(src)
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else //The program wasn't running to begin with.
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return FALSE
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if(program_flags & PROGRAM_REQUIRES_NTNET)
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var/obj/item/card/id/ID = computer.stored_id?.GetID()
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generate_network_log("Connection closed -- Program ID: [filename] User:[ID ? "[ID.registered_name]" : "None"]")
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computer.update_appearance(UPDATE_ICON)
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SEND_SIGNAL(src, COMSIG_COMPUTER_PROGRAM_KILL, user)
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return TRUE
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///Sends the running program to the background/idle threads. Header programs can't be minimized and will kill instead.
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/datum/computer_file/program/proc/background_program(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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if(program_flags & PROGRAM_HEADER || length(computer.idle_threads) > computer.max_idle_programs)
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return kill_program()
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computer.idle_threads.Add(src)
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computer.active_program = null
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if(user)
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INVOKE_ASYNC(computer, TYPE_PROC_REF(/obj/item/modular_computer, update_tablet_open_uis), user)
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computer.update_appearance(UPDATE_ICON)
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return TRUE
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