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https://github.com/Bubberstation/Bubberstation.git
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8c534a521e
## About The Pull Request I'm making the ordeal of finding a maint disk (or buying blackmarket bootleg disk) with a theme in it a slightly more rewarding experience, while sticking to the concept that it's something you've to find, unlike default PDA themes. This PR also proves to be an opportunity to put the progress tab that I coded a year ago for the 'Fishdex' to good use. TODO: ~~Refactor preferences to allow specific choices to be shown/hidden depending on whether the player meets a defined criteria, otherwise you'll have to do it manually every round, which is lame~~ - [x] Make some simple ui icons associated with each unlockable theme to be shown in the cheevo progress tab - [x] Code to validate deserialized DB values, in the remote case that any theme is removed in the future, as well as unit test code for any non-abstract theme without ID - [x] Add sound cue and chat feedback when unlocking a theme (or when fishing a new kind of fish for the first time, like, the code's similar) - [x] Test all of this ## Why It's Good For The Game These themes are basically an end in itself, and I understand the reason behind their existence is to make for some cute, little maint loot, but relegating it to chance of finding a disk somewhere in maintenance, **every single round** really rots whatever little substance this purely cosmetic feature already has. ## Changelog 🆑 add: Once installed, special PDA themes from maintenance disks will be present on your roundstart PDA on future rounds (Sadly I couldn't figure out a way to add those to the preferences UI yet). You can check which PDA themes you've unlocked in the Progress tab of the achievements UI. /🆑
623 lines
23 KiB
Plaintext
623 lines
23 KiB
Plaintext
GLOBAL_LIST_EMPTY(global_pet_updates)
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GLOBAL_LIST_EMPTY(virtual_pets_list)
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#define MAX_UPDATE_LENGTH 50
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#define PET_MAX_LEVEL 3
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#define PET_MAX_STEPS_RECORD 50000
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#define PET_EAT_BONUS 500
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#define PET_CLEAN_BONUS 250
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#define PET_PLAYMATE_BONUS 500
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#define PET_STATE_HUNGRY "hungry"
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#define PET_STATE_ASLEEP "asleep"
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#define PET_STATE_HAPPY "happy"
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#define PET_STATE_NEUTRAL "neutral"
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/datum/computer_file/program/virtual_pet
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filename = "virtualpet"
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filedesc = "Virtual Pet"
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downloader_category = PROGRAM_CATEGORY_GAMES
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extended_desc = "Download your very own Orbie today!"
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program_open_overlay = "generic"
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program_flags = PROGRAM_ON_NTNET_STORE
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size = 3
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tgui_id = "NtosVirtualPet"
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program_icon = "paw"
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can_run_on_flags = PROGRAM_PDA
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detomatix_resistance = DETOMATIX_RESIST_MALUS
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///how many steps have we walked
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var/steps_counter = 0
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///the pet hologram
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var/mob/living/pet
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///the type of our pet
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var/pet_type = /mob/living/basic/orbie
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///our current happiness
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var/happiness = 0
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///our max happiness
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var/max_happiness = 1750
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///our current level
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var/level = 1
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///required exp to get to next level
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var/to_next_level = 1000
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///how much exp we currently have
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var/current_level_progress = 0
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///our current hunger
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var/hunger = 0
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///maximum hunger threshold
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var/max_hunger = 500
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///pet icon for each state
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var/static/list/pet_state_icons = list(
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PET_STATE_HUNGRY = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_hungry"),
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PET_STATE_HAPPY = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_happy"),
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PET_STATE_ASLEEP = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_asleep"),
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PET_STATE_NEUTRAL = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_neutral"),
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)
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///hat options and what level they will be unlocked at
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var/static/list/hat_selections = list(
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/obj/item/clothing/head/hats/tophat = 1,
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/obj/item/clothing/head/fedora = 1,
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/obj/item/clothing/head/soft/fishing_hat = 1,
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/obj/item/cigarette/dart = 1,
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/obj/item/clothing/head/hats/bowler = 2,
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/obj/item/clothing/head/hats/warden/police = 2,
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/obj/item/clothing/head/wizard/tape = 2,
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/obj/item/clothing/head/utility/hardhat/cakehat/energycake = 2,
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/obj/item/clothing/head/cowboy/bounty = 2,
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/obj/item/clothing/head/hats/warden/red = 3,
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/obj/item/clothing/head/hats/caphat = 3,
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/obj/item/clothing/head/costume/crown/fancy = 3,
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)
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///hat options that are locked behind achievements
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var/static/list/cheevo_hats = list(
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/obj/item/clothing/head/soft/fishing_hat = /datum/award/achievement/skill/legendary_fisher,
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/obj/item/cigarette/dart = /datum/award/achievement/misc/cigarettes,
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/obj/item/clothing/head/wizard/tape = /datum/award/achievement/misc/grand_ritual_finale,
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/obj/item/clothing/head/utility/hardhat/cakehat/energycake = /datum/award/achievement/misc/cayenne_disk,
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/obj/item/clothing/head/cowboy/bounty = /datum/award/achievement/misc/hot_damn,
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/obj/item/clothing/head/costume/crown/fancy = /datum/award/achievement/misc/debt_extinguished,
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)
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///A list of hats that override the hat offsets and transform variable
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var/static/list/special_hat_placement = list(
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/obj/item/cigarette/dart = list(
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"west" = list(2,-1),
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"east" = list(-2,-1),
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"north" = list(0,0),
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"south" = list(0, -3),
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"transform" = list(1, 1),
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),
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)
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///hologram hat we have selected for our pet
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var/list/selected_hat = list()
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///manage hat offsets for when we turn directions
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var/static/list/hat_offsets = list(
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"west" = list(0,1),
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"east" = list(0,1),
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"north" = list(1,1),
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"south" = list(1,1),
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)
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///area we have picked as dropoff location for petfeed
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var/area/selected_area
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///possible colors our pet can have
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var/static/list/possible_colors= list(
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"white" = null, //default color state
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"light blue" = "#c3ecf3",
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"light green" = "#b1ffe8",
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)
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///areas we wont drop the chocolate in
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var/static/list/restricted_areas = typecacheof(list(
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/area/station/security,
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/area/station/command,
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/area/station/ai,
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/area/station/maintenance,
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/area/station/solars,
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))
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///our profile picture
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var/icon/profile_picture
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///cooldown till we can reroll the pet feed dropzone
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COOLDOWN_DECLARE(area_reroll)
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///cooldown till our pet gains happiness again from being cleaned
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COOLDOWN_DECLARE(on_clean_cooldown)
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///cooldown till we can release/recall our pet
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COOLDOWN_DECLARE(summon_cooldown)
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///cooldown till we can alter our pet's appearance again
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COOLDOWN_DECLARE(alter_appearance_cooldown)
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/datum/computer_file/program/virtual_pet/on_install(datum/computer_file/source, obj/item/modular_computer/computer_installing, mob/user)
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. = ..()
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profile_picture = getFlatIcon(image(icon = 'icons/ui/virtualpet/pet_state.dmi', icon_state = "pet_preview"))
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GLOB.virtual_pets_list += src
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pet = new pet_type(computer)
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pet.forceMove(computer)
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pet.AddComponent(/datum/component/leash, computer, 9, force_teleport_out_effect = /obj/effect/temp_visual/guardian/phase/out)
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RegisterSignal(pet, COMSIG_QDELETING, PROC_REF(remove_pet))
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RegisterSignal(pet, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_overlays_updated)) //hologramic hat management
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RegisterSignal(pet, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_change_dir))
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RegisterSignal(pet, COMSIG_MOVABLE_MOVED, PROC_REF(after_pet_move))
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RegisterSignal(pet, COMSIG_MOB_ATE, PROC_REF(after_pet_eat)) // WE ATEEE
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RegisterSignal(pet, COMSIG_ATOM_PRE_CLEAN, PROC_REF(pet_pre_clean))
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RegisterSignal(pet, COMSIG_LIVING_DEATH, PROC_REF(on_death))
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RegisterSignal(pet, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(post_cleaned))
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RegisterSignal(pet, COMSIG_AI_BLACKBOARD_KEY_SET(BB_NEARBY_PLAYMATE), PROC_REF(on_playmate_find))
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RegisterSignal(computer, COMSIG_ATOM_ENTERED, PROC_REF(on_pet_entered))
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RegisterSignal(computer, COMSIG_ATOM_EXITED, PROC_REF(on_pet_exit))
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/datum/computer_file/program/virtual_pet/Destroy()
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GLOB.virtual_pets_list -= src
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if(!QDELETED(pet))
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QDEL_NULL(pet)
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/datum/computer_file/program/virtual_pet/proc/on_death(datum/source)
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SIGNAL_HANDLER
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pet.forceMove(computer)
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/datum/computer_file/program/virtual_pet/proc/on_message_receive(datum/source, sender_title, inbound_message, photo_message)
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SIGNAL_HANDLER
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var/message_to_display = "[sender_title] has sent you a message [photo_message ? "with a photo attached" : ""]: [inbound_message]!"
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pet.ai_controller?.set_blackboard_key(BB_LAST_RECEIVED_MESSAGE, message_to_display)
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/datum/computer_file/program/virtual_pet/proc/pet_pre_clean(atom/source, mob/user)
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SIGNAL_HANDLER
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if(!COOLDOWN_FINISHED(src, on_clean_cooldown))
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source.balloon_alert(user, "already clean!")
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return COMSIG_ATOM_CANCEL_CLEAN
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/datum/computer_file/program/virtual_pet/proc/on_playmate_find(datum/source)
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SIGNAL_HANDLER
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happiness = min(happiness + PET_PLAYMATE_BONUS, max_happiness)
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START_PROCESSING(SSprocessing, src)
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/datum/computer_file/program/virtual_pet/proc/post_cleaned(mob/source, mob/user)
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SIGNAL_HANDLER
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. = NONE
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source.spin(spintime = 2 SECONDS, speed = 1) //celebrate!
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happiness = min(happiness + PET_CLEAN_BONUS, max_happiness)
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COOLDOWN_START(src, on_clean_cooldown, 1 MINUTES)
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START_PROCESSING(SSprocessing, src)
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. |= COMPONENT_CLEANED|COMPONENT_CLEANED_GAIN_XP
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///manage the pet's hat offsets when he changes direction
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/datum/computer_file/program/virtual_pet/proc/on_change_dir(datum/source, old_dir, new_dir)
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SIGNAL_HANDLER
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if(!length(selected_hat))
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return
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set_hat_offsets(new_dir)
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/datum/computer_file/program/virtual_pet/proc/on_photo_captured(datum/source, atom/target, atom/user, datum/picture/photo)
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SIGNAL_HANDLER
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if(isnull(photo))
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return
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computer.store_file(new /datum/computer_file/picture(photo))
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/datum/computer_file/program/virtual_pet/proc/set_hat_offsets(new_dir)
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var/direction_text = dir2text(new_dir)
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var/hat_type = selected_hat["type"]
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var/list/offsets_list = special_hat_placement[hat_type]?[direction_text] || hat_offsets[direction_text]
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var/mutable_appearance/hat_appearance = selected_hat["appearance"]
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hat_appearance.pixel_w = offsets_list[1]
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hat_appearance.pixel_z = offsets_list[2] + selected_hat["worn_offset"]
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pet.update_appearance(UPDATE_OVERLAYS)
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///give our pet his hologram hat
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/datum/computer_file/program/virtual_pet/proc/on_overlays_updated(atom/source, list/overlays)
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SIGNAL_HANDLER
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if(!length(selected_hat))
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return
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overlays += selected_hat["appearance"]
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/datum/computer_file/program/virtual_pet/proc/alter_profile_picture()
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var/image/pet_preview = image(icon = 'icons/ui/virtualpet/pet_state.dmi', icon_state = "pet_preview")
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if(pet.cached_color_filter)
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pet_preview.color = apply_matrix_to_color(COLOR_WHITE, pet.cached_color_filter["color"], pet.cached_color_filter["space"] || COLORSPACE_RGB)
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else if (pet.color)
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pet_preview.color = pet.color
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if(length(selected_hat))
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var/mutable_appearance/our_selected_hat = selected_hat["appearance"]
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var/mutable_appearance/hat_preview = mutable_appearance(our_selected_hat.icon, our_selected_hat.icon_state, appearance_flags = RESET_COLOR|KEEP_APART)
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hat_preview.pixel_z = -9 + selected_hat["worn_offset"]
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var/list/spec_hat = special_hat_placement[selected_hat["type"]]?["south"]
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if(spec_hat)
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hat_preview.pixel_w += spec_hat[1]
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hat_preview.pixel_z += spec_hat[2]
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pet_preview.add_overlay(hat_preview)
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profile_picture = getFlatIcon(pet_preview, no_anim = TRUE)
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COOLDOWN_START(src, alter_appearance_cooldown, 10 SECONDS)
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///decrease the pet's hunger after it eats
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/datum/computer_file/program/virtual_pet/proc/after_pet_eat(datum/source)
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SIGNAL_HANDLER
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hunger = min(hunger + PET_EAT_BONUS, max_hunger)
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happiness = min(happiness + PET_EAT_BONUS, max_happiness)
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START_PROCESSING(SSprocessing, src)
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///start processing if we enter the pda and need healing
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/datum/computer_file/program/virtual_pet/proc/on_pet_entered(atom/movable/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(arrived != pet)
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return
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ADD_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
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if((datum_flags & DF_ISPROCESSING))
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return
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if(pet.health < pet.maxHealth) //if we're in the pda, heal up
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START_PROCESSING(SSprocessing, src)
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/datum/computer_file/program/virtual_pet/proc/on_pet_exit(atom/movable/source, atom/movable/exited)
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SIGNAL_HANDLER
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if(exited != pet)
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return
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REMOVE_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
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if((datum_flags & DF_ISPROCESSING))
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return
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if(hunger > 0 || happiness > 0) //if were outside the pda, we become hungry and happiness decreases
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START_PROCESSING(SSprocessing, src)
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/datum/computer_file/program/virtual_pet/process()
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if(pet.loc == computer)
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if(pet.health >= pet.maxHealth)
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return PROCESS_KILL
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if(pet.stat == DEAD)
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pet.revive(ADMIN_HEAL_ALL)
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pet.heal_overall_damage(5)
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return
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if(hunger > 0)
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hunger--
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if(happiness > 0)
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happiness--
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if(hunger <=0 && happiness <= 0)
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return PROCESS_KILL
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/datum/computer_file/program/virtual_pet/proc/after_pet_move(atom/movable/movable, atom/old_loc)
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SIGNAL_HANDLER
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if(!isturf(pet.loc) || !isturf(old_loc))
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return
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steps_counter = min(steps_counter + 1, PET_MAX_STEPS_RECORD)
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increment_exp()
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if(steps_counter % 2000 == 0) //every 2000 steps, announce the milestone to the world!
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announce_global_updates(message = "has walked [steps_counter] steps!")
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/datum/computer_file/program/virtual_pet/proc/increment_exp()
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var/modifier = 1
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var/hunger_happiness = hunger + happiness
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var/max_hunger_happiness = max_hunger + max_happiness
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switch(hunger_happiness / max_hunger_happiness)
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if(0.8 to 1)
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modifier = 3
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if(0.5 to 0.8)
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modifier = 2
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current_level_progress = min(current_level_progress + modifier, to_next_level)
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if(current_level_progress >= to_next_level)
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handle_level_up()
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/datum/computer_file/program/virtual_pet/proc/handle_level_up()
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current_level_progress = 0
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level++
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grant_level_abilities()
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pet.ai_controller?.set_blackboard_key(BB_VIRTUAL_PET_LEVEL, level)
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playsound(computer.loc, 'sound/mobs/non-humanoids/orbie/orbie_level_up.ogg', 50)
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to_next_level += (level**2) + 500
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SEND_SIGNAL(pet, COMSIG_VIRTUAL_PET_LEVEL_UP, level) //its a signal so different path types of virtual pets can handle leveling up differently
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announce_global_updates(message = "has reached level [level]!")
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/datum/computer_file/program/virtual_pet/proc/grant_level_abilities()
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switch(level)
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if(2)
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RegisterSignal(computer, COMSIG_COMPUTER_RECEIVED_MESSAGE, PROC_REF(on_message_receive)) // we will now read out PDA messages
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var/datum/action/cooldown/mob_cooldown/lights/lights = new(pet)
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lights.Grant(pet)
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pet.ai_controller?.set_blackboard_key(BB_LIGHTS_ABILITY, lights)
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if(3)
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var/datum/action/cooldown/mob_cooldown/capture_photo/photo_ability = new(pet)
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photo_ability.Grant(pet)
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pet.ai_controller?.set_blackboard_key(BB_PHOTO_ABILITY, photo_ability)
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RegisterSignal(photo_ability.ability_camera, COMSIG_CAMERA_IMAGE_CAPTURED, PROC_REF(on_photo_captured))
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/datum/computer_file/program/virtual_pet/proc/announce_global_updates(message)
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if(isnull(message))
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return
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var/list/message_to_announce = list(
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"name" = pet.name,
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"pet_picture" = icon2base64(profile_picture),
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"message" = message,
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"likers" = list(REF(src))
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)
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if(length(GLOB.global_pet_updates) >= MAX_UPDATE_LENGTH)
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GLOB.global_pet_updates.Cut(1,2)
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GLOB.global_pet_updates += list(message_to_announce)
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playsound(computer.loc, 'sound/mobs/non-humanoids/orbie/orbie_notification_sound.ogg', 50)
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/datum/computer_file/program/virtual_pet/proc/remove_pet(datum/source)
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SIGNAL_HANDLER
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pet = null
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if(QDELETED(src))
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return
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computer.remove_file(src) //all is lost we no longer have a reason to exist
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/datum/computer_file/program/virtual_pet/kill_program(mob/user)
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if(pet && pet.loc != computer)
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pet.forceMove(computer) //recall the hologram back to the pda
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/datum/computer_file/program/virtual_pet/proc/get_pet_state()
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if(isnull(pet))
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return
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if(pet.loc == computer)
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return PET_STATE_ASLEEP
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if(happiness/max_happiness > 0.8)
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return PET_STATE_HAPPY
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if(hunger/max_hunger < 0.5)
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return PET_STATE_HUNGRY
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return PET_STATE_NEUTRAL
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/datum/computer_file/program/virtual_pet/ui_data(mob/user)
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var/list/data = list()
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var/obj/item/hat_type = selected_hat?["type"]
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data["currently_summoned"] = (pet.loc != computer)
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data["selected_area"] = (selected_area ? selected_area.name : "No location set")
|
|
data["pet_state"] = get_pet_state()
|
|
data["hunger"] = hunger
|
|
data["maximum_hunger"] = max_hunger
|
|
data["pet_hat"] = (hat_type ? initial(hat_type.name) : "none")
|
|
data["can_reroll"] = COOLDOWN_FINISHED(src, area_reroll)
|
|
data["can_summon"] = COOLDOWN_FINISHED(src, summon_cooldown)
|
|
data["can_alter_appearance"] = COOLDOWN_FINISHED(src, alter_appearance_cooldown)
|
|
data["pet_name"] = pet.name
|
|
data["steps_counter"] = steps_counter
|
|
data["in_dropzone"] = (istype(get_area(computer), selected_area))
|
|
data["pet_area"] = (pet.loc != computer ? get_area_name(pet) : "Sleeping in PDA")
|
|
data["current_exp"] = current_level_progress
|
|
data["required_exp"] = to_next_level
|
|
data["happiness"] = happiness
|
|
data["maximum_happiness"] = max_happiness
|
|
data["level"] = level
|
|
data["pet_color"] = ""
|
|
|
|
var/color_value = LAZYACCESS(pet.atom_colours, FIXED_COLOUR_PRIORITY)
|
|
for(var/index in possible_colors)
|
|
if(possible_colors[index] == color_value)
|
|
data["pet_color"] = index
|
|
break
|
|
|
|
data["pet_gender"] = pet.gender
|
|
|
|
data["pet_updates"] = list()
|
|
|
|
for(var/i in length(GLOB.global_pet_updates) to 1 step -1)
|
|
var/list/update = GLOB.global_pet_updates[i]
|
|
|
|
if(isnull(update))
|
|
continue
|
|
|
|
data["pet_updates"] += list(list(
|
|
"update_id" = i,
|
|
"update_name" = update["name"],
|
|
"update_picture" = update["pet_picture"],
|
|
"update_message" = update["message"],
|
|
"update_likers" = length(update["likers"]),
|
|
"update_already_liked" = ((REF(src)) in update["likers"]),
|
|
))
|
|
|
|
data["all_pets"] = list()
|
|
for(var/datum/computer_file/program/virtual_pet/program as anything in GLOB.virtual_pets_list)
|
|
data["all_pets"] += list(list(
|
|
"other_pet_name" = program.pet.name,
|
|
"other_pet_picture" = icon2base64(program.profile_picture),
|
|
))
|
|
return data
|
|
|
|
/datum/computer_file/program/virtual_pet/ui_static_data(mob/user)
|
|
var/list/data = list()
|
|
data["pet_state_icons"] = list()
|
|
for(var/list_index in pet_state_icons)
|
|
var/list/sprite_location = pet_state_icons[list_index]
|
|
data["pet_state_icons"] += list(list(
|
|
"name" = list_index,
|
|
"icon" = icon2base64(getFlatIcon(image(icon = sprite_location["icon"], icon_state = sprite_location["icon_state"]), no_anim=TRUE))
|
|
))
|
|
|
|
data["hat_selections"] = list(list(
|
|
"hat_id" = null,
|
|
"hat_name" = "none",
|
|
))
|
|
|
|
for(var/type_index in hat_selections)
|
|
if(level >= hat_selections[type_index])
|
|
var/obj/item/hat = type_index
|
|
var/hat_name = initial(hat.name)
|
|
if(length(SSachievements.achievements)) // The Achievements subsystem is active.
|
|
var/datum/award/required_cheevo = cheevo_hats[hat]
|
|
if(required_cheevo && !user.client.get_award_status(required_cheevo))
|
|
hat_name = "LOCKED"
|
|
data["hat_selections"] += list(list(
|
|
"hat_id" = type_index,
|
|
"hat_name" = hat_name,
|
|
))
|
|
|
|
data["possible_colors"] = list()
|
|
for(var/color in possible_colors)
|
|
data["possible_colors"] += list(list(
|
|
"color_name" = color,
|
|
"color_value" = possible_colors[color],
|
|
))
|
|
|
|
var/static/list/possible_emotes = list(
|
|
/datum/emote/flip,
|
|
/datum/emote/jump,
|
|
/datum/emote/living/shiver,
|
|
/datum/emote/spin,
|
|
/datum/emote/silicon/beep,
|
|
)
|
|
data["possible_emotes"] = list("none")
|
|
for(var/datum/emote/target_emote as anything in possible_emotes)
|
|
data["possible_emotes"] += target_emote.key
|
|
|
|
data["preview_icon"] = icon2base64(profile_picture)
|
|
return data
|
|
|
|
/datum/computer_file/program/virtual_pet/ui_act(action, params, datum/tgui/ui)
|
|
. = ..()
|
|
switch(action)
|
|
|
|
if("summon_pet")
|
|
if(!COOLDOWN_FINISHED(src, summon_cooldown))
|
|
return TRUE
|
|
if(pet.loc == computer)
|
|
release_pet(ui.user)
|
|
else
|
|
recall_pet(ui.user)
|
|
COOLDOWN_START(src, summon_cooldown, 10 SECONDS)
|
|
|
|
if("apply_customization")
|
|
if(!COOLDOWN_FINISHED(src, alter_appearance_cooldown))
|
|
return TRUE
|
|
var/obj/item/chosen_type = text2path(params["chosen_hat"])
|
|
if(isnull(chosen_type))
|
|
selected_hat.Cut()
|
|
|
|
else if(hat_selections[chosen_type])
|
|
var/datum/award/required_cheevo = cheevo_hats[chosen_type]
|
|
if(length(SSachievements.achievements) && required_cheevo && !ui.user.client.get_award_status(required_cheevo))
|
|
to_chat(ui.user, span_info("This customization requires the \"[span_bold(initial(required_cheevo.name))]\ achievement to be unlocked."))
|
|
else
|
|
selected_hat["type"] = chosen_type
|
|
var/state_to_use = initial(chosen_type.worn_icon_state) || initial(chosen_type.icon_state)
|
|
var/mutable_appearance/selected_hat_appearance = mutable_appearance(initial(chosen_type.worn_icon), state_to_use, appearance_flags = RESET_COLOR|KEEP_APART)
|
|
selected_hat["worn_offset"] = initial(chosen_type.worn_y_offset)
|
|
var/list/scale_list = special_hat_placement[chosen_type]?["scale"]
|
|
if(scale_list)
|
|
selected_hat_appearance.transform = selected_hat_appearance.transform.Scale(scale_list[1], scale_list[2])
|
|
else
|
|
selected_hat_appearance.transform = selected_hat_appearance.transform.Scale(0.8, 1)
|
|
selected_hat["appearance"] = selected_hat_appearance
|
|
set_hat_offsets(pet.dir)
|
|
|
|
var/chosen_color = params["chosen_color"]
|
|
if(isnull(chosen_color))
|
|
pet.remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
|
else
|
|
pet.add_atom_colour(chosen_color, FIXED_COLOUR_PRIORITY)
|
|
|
|
var/input_name = sanitize_name(params["chosen_name"], allow_numbers = TRUE)
|
|
pet.name = (input_name ? input_name : initial(pet.name))
|
|
new /obj/effect/temp_visual/guardian/phase(pet.loc)
|
|
|
|
switch(params["chosen_gender"])
|
|
if("male")
|
|
pet.gender = MALE
|
|
if("female")
|
|
pet.gender = FEMALE
|
|
if("neuter")
|
|
pet.gender = NEUTER
|
|
|
|
pet.update_appearance()
|
|
alter_profile_picture()
|
|
update_static_data(ui.user, ui)
|
|
|
|
if("get_feed_location")
|
|
generate_petfeed_area()
|
|
|
|
if("drop_feed")
|
|
drop_feed()
|
|
|
|
if("like_update")
|
|
var/index = params["update_reference"]
|
|
var/list/update_message = GLOB.global_pet_updates[index]
|
|
if(isnull(update_message))
|
|
return TRUE
|
|
var/our_reference = REF(src)
|
|
if(our_reference in update_message["likers"])
|
|
update_message["likers"] -= our_reference
|
|
else
|
|
update_message["likers"] += our_reference
|
|
|
|
if("teach_tricks")
|
|
var/trick_name = params["trick_name"]
|
|
var/list/trick_sequence = params["tricks"]
|
|
if(isnull(pet.ai_controller))
|
|
return TRUE
|
|
if(!isnull(trick_name))
|
|
pet.ai_controller.set_blackboard_key(BB_TRICK_NAME, trick_name)
|
|
for (var/trick_move in trick_sequence)
|
|
if (!length(GLOB.emote_list[LOWER_TEXT(trick_move)]))
|
|
trick_sequence -= trick_move
|
|
pet.ai_controller.override_blackboard_key(BB_TRICK_SEQUENCE, trick_sequence)
|
|
playsound(computer.loc, 'sound/mobs/non-humanoids/orbie/orbie_trick_learned.ogg', 50)
|
|
|
|
return TRUE
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/generate_petfeed_area()
|
|
if(!COOLDOWN_FINISHED(src, area_reroll))
|
|
return
|
|
var/list/filter_area_list = typecache_filter_list(GLOB.the_station_areas, restricted_areas)
|
|
var/list/target_area_list = GLOB.the_station_areas.Copy() - filter_area_list
|
|
if(!length(target_area_list))
|
|
return
|
|
selected_area = pick(target_area_list)
|
|
COOLDOWN_START(src, area_reroll, 2 MINUTES)
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/drop_feed()
|
|
if(!istype(get_area(computer), selected_area))
|
|
return
|
|
announce_global_updates(message = "has found a chocolate at [selected_area.name]")
|
|
selected_area = null
|
|
var/obj/item/food/virtual_chocolate/chocolate = new(get_turf(computer))
|
|
chocolate.fade_into_nothing(life_time = 30 SECONDS) //we cant maintain its existence for too long!
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/recall_pet(mob/living/friend)
|
|
animate(pet, transform = matrix().Scale(0.3, 0.3), time = 1.5 SECONDS)
|
|
addtimer(CALLBACK(pet, TYPE_PROC_REF(/atom/movable, forceMove), computer), 1.5 SECONDS)
|
|
SEND_SIGNAL(pet, COMSIG_VIRTUAL_PET_RECALLED, friend)
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/release_pet(mob/living/our_user)
|
|
var/turf/drop_zone
|
|
var/list/turfs_list = get_adjacent_open_turfs(computer.drop_location())
|
|
for(var/turf/possible_turf as anything in turfs_list)
|
|
if(possible_turf.is_blocked_turf())
|
|
continue
|
|
drop_zone = possible_turf
|
|
break
|
|
var/turf/final_turf = isnull(drop_zone) ? computer.drop_location() : drop_zone
|
|
pet.befriend(our_user) //befriend whoever set us out
|
|
animate(pet, transform = matrix(), time = 1.5 SECONDS)
|
|
pet.forceMove(final_turf)
|
|
playsound(computer.loc, 'sound/mobs/non-humanoids/orbie/orbie_send_out.ogg', 20)
|
|
SEND_SIGNAL(pet, COMSIG_VIRTUAL_PET_SUMMONED, our_user)
|
|
new /obj/effect/temp_visual/guardian/phase(pet.loc)
|
|
|
|
#undef PET_MAX_LEVEL
|
|
#undef PET_MAX_STEPS_RECORD
|
|
#undef PET_EAT_BONUS
|
|
#undef PET_CLEAN_BONUS
|
|
#undef PET_PLAYMATE_BONUS
|
|
#undef PET_STATE_HUNGRY
|
|
#undef PET_STATE_ASLEEP
|
|
#undef PET_STATE_HAPPY
|
|
#undef PET_STATE_NEUTRAL
|
|
#undef MAX_UPDATE_LENGTH
|