Files
Bubberstation/code/modules/unit_tests/screenshots
SmArtKar 74b00bac99 Husk visuals now inherit their mob's blood color (#95106)
## About The Pull Request

Makes lizard husks swampy green and ethereal husks bright neon green

<img width="187" height="99" alt="image"
src="https://github.com/user-attachments/assets/a9182969-8dc7-4fb5-a55b-8bf30acac730"
/>

Also futureproofed the blood-colored limb overlay element that skeleton
limbs use to work fine if the limb didn't get assigned blood dna (while
its still attached to the owner without being added by butchering)

## Why It's Good For The Game

Preserves visual consistency

## Changelog
🆑
image: Husk visuals now inherit their mob's blood color
/🆑
2026-02-08 18:47:28 -05:00
..

This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.

You can create one by simply using the test_screenshot proc.

This example test screenshots a red image and keeps it.

/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic

/datum/unit_test/screenshot_basic/Run()
	var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
	red.Blend(COLOR_RED, ICON_OVERLAY)
	test_screenshot("red", red)

Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.