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## About The Pull Request Cleaned up crusty old code and made it more readable, removed single letter variables, camel case, etc. Improved naming for strange objects. Unidentified objects are "Strange [thing]", activating the item replaces the word "strange" with a new prefix. Improved the list of strings. Added cosmetic themes for artefacts. All current strange objects are now "prototype" artefacts, reflecting their man-made origin in space. Artefacts with different themes pick from different sprite and name pools, reflecting who made them. New "necrotech" theme for relics. These are strange objects from lavaland. Instead of getting half-multitool-half-gun-blows-up-when-used monstrosities crafted by insane maint dwellers, you will now get strange relics that look like this.  And they're called something like "ruined instrument" or "dark relic". ## Why It's Good For The Game Code needed cleaned up. It was in a bad state. Years of neglect. Themes add more flavour to these items. I really didn't like how the boulder machine looked when it produced lots of relics, so now it produces more appropriate ones. Lets admins and mappers use variable editing to decide what relics do and what cooldown they should have before they are activated. Previously, this would be overwritten when the relic was activated. ## Changelog 🆑 code: Cleaned up relic code. image: Added necrotech themed relics. /🆑