Files
Bubberstation/code/modules/goonchat/browserOutput.dm
Kyle Spier-Swenson 3f4ac7496a Makes bIcon scale to 16x16 like byond chat output did (#29575)
* Makes bIcon scale to 16x16 like chat output did

There was lag and ddos issues because to_chat does certain find replace operations on the resulting string, so putting base64 encoded data of large images in these strings would be insanely and excessively costly.

This is basically banking on the assumption that md5 on a 480x480 image is less costly than 4 find/replaces and 2 html_encodes.

If this doesn't work or we need larger icon support for some reason, I'll just move bIcon over to the asset cache system.
2017-08-03 18:21:26 +12:00

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/*********************************
For the main html chat area
*********************************/
//Precaching a bunch of shit
GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of icons for the browser output
//On client, created on login
/datum/chatOutput
var/client/owner //client ref
var/loaded = FALSE // Has the client loaded the browser output area?
var/list/messageQueue //If they haven't loaded chat, this is where messages will go until they do
var/cookieSent = FALSE // Has the client sent a cookie for analysis
var/broken = FALSE
var/list/connectionHistory //Contains the connection history passed from chat cookie
/datum/chatOutput/New(client/C)
owner = C
messageQueue = list()
connectionHistory = list()
/datum/chatOutput/proc/start()
//Check for existing chat
if(!owner)
return FALSE
if(!winexists(owner, "browseroutput")) // Oh goddamnit.
set waitfor = FALSE
broken = TRUE
message_admins("Couldn't start chat for [key_name_admin(owner)]!")
. = FALSE
alert(owner.mob, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.")
return
if(winget(owner, "browseroutput", "is-visible") == "true") //Already setup
doneLoading()
else //Not setup
load()
return TRUE
/datum/chatOutput/proc/load()
set waitfor = FALSE
if(!owner)
return
var/datum/asset/stuff = get_asset_datum(/datum/asset/simple/goonchat)
stuff.register()
stuff.send(owner)
owner << browse(file('code/modules/goonchat/browserassets/html/browserOutput.html'), "window=browseroutput")
/datum/chatOutput/Topic(href, list/href_list)
if(usr.client != owner)
return TRUE
// Build arguments.
// Arguments are in the form "param[paramname]=thing"
var/list/params = list()
for(var/key in href_list)
if(length(key) > 7 && findtext(key, "param")) // 7 is the amount of characters in the basic param key template.
var/param_name = copytext(key, 7, -1)
var/item = href_list[key]
params[param_name] = item
var/data // Data to be sent back to the chat.
switch(href_list["proc"])
if("doneLoading")
data = doneLoading(arglist(params))
if("debug")
data = debug(arglist(params))
if("ping")
data = ping(arglist(params))
if("analyzeClientData")
data = analyzeClientData(arglist(params))
if(data)
ehjax_send(data = data)
//Called on chat output done-loading by JS.
/datum/chatOutput/proc/doneLoading()
if(loaded)
return
testing("Chat loaded for [owner.ckey]")
loaded = TRUE
showChat()
for(var/message in messageQueue)
to_chat(owner, message)
messageQueue = null
sendClientData()
//do not convert to to_chat()
owner << {"<span class="userdanger">If you can see this, update byond.</span>"}
pingLoop()
/datum/chatOutput/proc/showChat()
winset(owner, "output", "is-visible=false")
winset(owner, "browseroutput", "is-disabled=false;is-visible=true")
/datum/chatOutput/proc/pingLoop()
set waitfor = FALSE
while (owner)
ehjax_send(data = owner.is_afk(29) ? "softPang" : "pang") // SoftPang isn't handled anywhere but it'll always reset the opts.lastPang.
sleep(30)
/datum/chatOutput/proc/ehjax_send(client/C = owner, window = "browseroutput", data)
if(islist(data))
data = json_encode(data)
C << output("[data]", "[window]:ehjaxCallback")
//Sends client connection details to the chat to handle and save
/datum/chatOutput/proc/sendClientData()
//Get dem deets
var/list/deets = list("clientData" = list())
deets["clientData"]["ckey"] = owner.ckey
deets["clientData"]["ip"] = owner.address
deets["clientData"]["compid"] = owner.computer_id
var/data = json_encode(deets)
ehjax_send(data = data)
//Called by client, sent data to investigate (cookie history so far)
/datum/chatOutput/proc/analyzeClientData(cookie = "")
if(!cookie)
return
if(cookie != "none")
var/list/connData = json_decode(cookie)
if (connData && islist(connData) && connData.len > 0 && connData["connData"])
connectionHistory = connData["connData"] //lol fuck
var/list/found = new()
for(var/i in connectionHistory.len to 1 step -1)
var/list/row = src.connectionHistory[i]
if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
return
if (world.IsBanned(row["ckey"], row["compid"], row["ip"]))
found = row
break
//Uh oh this fucker has a history of playing on a banned account!!
if (found.len > 0)
//TODO: add a new evasion ban for the CURRENT client details, using the matched row details
message_admins("[key_name(src.owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
log_admin_private("[key_name(owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
cookieSent = TRUE
//Called by js client every 60 seconds
/datum/chatOutput/proc/ping()
return "pong"
//Called by js client on js error
/datum/chatOutput/proc/debug(error)
log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
//Global chat procs
//Converts an icon to base64. Operates by putting the icon in the iconCache savefile,
// exporting it as text, and then parsing the base64 from that.
// (This relies on byond automatically storing icons in savefiles as base64)
/proc/icon2base64(icon/icon, iconKey = "misc")
if (!isicon(icon))
return FALSE
GLOB.iconCache[iconKey] << icon
var/iconData = GLOB.iconCache.ExportText(iconKey)
var/list/partial = splittext(iconData, "{")
return replacetext(copytext(partial[2], 3, -5), "\n", "")
/proc/bicon(thing)
if (!thing)
return
var/static/list/bicon_cache = list()
if (isicon(thing))
var/icon/I = thing
var/icon_md5 = md5(I)
if (!bicon_cache[icon_md5]) // Doesn't exist yet, make it.
I = icon(I) //copy it
I.Scale(16,16) //scale it
bicon_cache[icon_md5] = icon2base64(thing) //base64 it
return "<img class='icon misc' src='data:image/png;base64,[bicon_cache[icon_md5]]'>"
// Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
var/atom/A = thing
var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]"
if (!bicon_cache[key]) // Doesn't exist, make it.
var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
I.Scale(16,16)
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
var/icon/temp = I
I = icon()
I.Insert(temp, dir = SOUTH)
bicon_cache[key] = icon2base64(I, key)
return "<img class='icon [A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
//Costlier version of bicon() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
/proc/costly_bicon(thing)
if (!thing)
return
if (isicon(thing))
return bicon(thing)
var/icon/I = getFlatIcon(thing)
return bicon(I)
/proc/to_chat(target, message)
if(!target)
return
//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
//It stands that we PROBABLY don't want to output those to the browser output so just handle them here
if (istype(message, /image) || istype(message, /sound) || istype(target, /savefile))
target << message
CRASH("Invalid message! [message]")
if(!istext(message))
return
if(target == world)
target = GLOB.clients
var/list/targets
if(!islist(target))
targets = list(target)
else
targets = target
if(!targets.len)
return
var/original_message = message
//Some macros remain in the string even after parsing and fuck up the eventual output
message = replacetext(message, "\improper", "")
message = replacetext(message, "\proper", "")
message = replacetext(message, "\n", "<br>")
message = replacetext(message, "\t", "[GLOB.TAB][GLOB.TAB]")
for(var/I in targets)
//Grab us a client if possible
var/client/C = grab_client(I)
if (!C)
continue
//Send it to the old style output window.
C << original_message
if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
continue
if(!C.chatOutput.loaded)
//Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
continue
// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
C << output(url_encode(url_encode(message)), "browseroutput:output")
/proc/grab_client(target)
if(istype(target, /client))
return target
else if(ismob(target))
var/mob/M = target
if(M.client)
return M.client
else if(istype(target, /datum/mind))
var/datum/mind/M = target
if(M.current && M.current.client)
return M.current.client