## About The Pull Request
Adds a new biotype, MOB_AQUATIC, indicating the mob is water-themed
somehow. Given to carp, lobstrosities, frogs, axolotls, penguins, fire
sharks.
Aquatic mobs can be hooked by fishing rods, even without a jawed fishing
hook installed.
The carp and fish infusion sets now give the infusee the aquatic
biotype. Added support for infusions adding a biotype.
You can check for a fish's pulse with a stethoscope, which will tell you
its status even without fishing skill.
Refined fish health status checks to be more precise.
Added 'Fishy' Reagent, a version of strange reagent that only works for
fish or aquatic biotype mobs. It's made with omnizine, saltwater, and
carpotoxin or tetrodotoxin.
Added a lifish chemical reaction that creates fish.
## Why It's Good For The Game
Fish content fish content fish content
> Adds a new biotype, MOB_AQUATIC, indicating the mob is water-themed
somehow. Given to carp, lobstrosities, frogs, axolotls, penguins, fire
sharks.
We were really missing this one by now.
> Aquatic mobs can be hooked by fishing rods, even without a jawed
fishing hook installed.
> The carp and fish infusion sets now give the infusee the aquatic
biotype. Added support for infusions adding a biotype.
I want to reel in fish people. This is going to be hilarious.
> You can check for a fish's pulse with a stethoscope, which will tell
you its status even without fishing skill.
Fish doctor content - also lets you see the exact status of a fish's
health even if you haven't interacted w/ fishing that shift.
> Added 'Fishy' Reagent, a version of strange reagent that only works
for fish or aquatic biotype mobs. It's made with omnizine, saltwater,
and carpotoxin or tetrodotoxin.
A somewhat easier to get version of strange reagent, purely for fish, as
they die very easily and the road to making SR is a large diversion. I
might add this to cargo, maybe?
> Added a lifish chemical reaction that creates fish.
Fish. fish fish fish fish fish.
@Ghommie
## Changelog
🆑
add: Adds a new biotype, MOB_AQUATIC, indicating the mob is water-themed
somehow. Given to carp, lobstrosities, frogs, axolotls, penguins, fire
sharks.
add: Aquatic mobs can be hooked by fishing rods, even without a jawed
fishing hook installed.
add: The carp and fish infusion sets now give the infusee the aquatic
biotype. Added support for infusions adding a biotype.
add: You can check for a fish's pulse with a stethoscope, which will
tell you its status even without fishing skill.
qol: Refined fish health status checks to be more precise.
add: Added 'Fishy' Reagent, a version of strange reagent that only works
for fish or aquatic biotype mobs. It's made with omnizine, saltwater,
and carpotoxin or tetrodotoxin.
add: Added a lifish chemical reaction that creates fish.
/🆑
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Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>