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Bubberstation/code/modules
san7890 a1d58490c5 Turns Changeling Headslugs into a Basic Mob (#75601)
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## About The Pull Request

Short and simple, just converts the changeling's headslug (that ability
they get that lets them infest another body) into a basic mob. Also
touches up some of the code, as well as split up the code such that the
headslug resides in the basic mobs folder, while the eggs are in the
changeling's antagonist folder, rather than one megafile for both.

No AI because this is 100% a player-controlled mob, it never exists in
any other context. No UpdatePaths for the same reason as well, this
shouldn't (and really doesn't) exist on maps because its sole purpose is
player-driven.

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## Why It's Good For The Game

Knocks another one off the list, potentially clears up some janky code
with how this operated and just beautifies it overall. I also
standardized the name "headslug" in any applicable context because the
name "headcrab" is quite confusing. Some other code still refers to it
as headcrab/crab, but that's whatever, at least the paths are a-okay
now.

Also opens the door in case someone really wants these to be AI-powered?
That sounds really weird and I don't really support that idea, but it's
indeed possible.


![image](https://github.com/tgstation/tgstation/assets/34697715/974e003e-885a-496e-af09-19c3dba7505d)

Grow and regrow, the life cycle.

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## Changelog

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🆑
refactor: Headslugs (the really small slug-like changeling form) are now
basic mobs. They only wander around aimlessly now instead of attacking
corpses all the time, and examining will let you know what type. Should
probably still smash them before they suddenly gain sapience...
/🆑
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2023-06-07 11:04:30 +12:00
..
2023-05-30 03:05:02 +00:00
2023-06-01 16:13:33 -04:00
2023-05-12 20:43:00 -06:00
2023-06-01 16:14:24 -04:00
2023-05-16 20:19:04 -06:00