Files
Bubberstation/code/modules/mapping/space_management
Tim f241399f0c Fix map z-level generation starting position (#92836)
## About The Pull Request
The `(x, y, size)` arguments for `CHORDS_TO_1D` were in the wrong
position when a map grid layout is procedurally generated. This results
in z-levels that will likely be clustered together near the edge instead
of spreading out evenly from the center.

## Why It's Good For The Game
Code works as intended now.

## Changelog
🆑
fix: Fix map z-level generation starting position. Z-levels used to
cluster together near the edges and will now instead be spread out
evenly from the center.
/🆑
2025-09-12 00:47:58 +02:00
..