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Bubberstation/code/game/objects/items/devices/pipe_painter.dm

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/obj/item/device/pipe_painter
name = "pipe painter"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"
flags_1 = NOBLUDGEON_1
var/paint_color = "grey"
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
//Make sure we only paint adjacent items
if(!proximity_flag)
return
if(!istype(A, /obj/machinery/atmospherics/pipe))
return
var/obj/machinery/atmospherics/pipe/P = A
if(P.paint(GLOB.pipe_paint_colors[paint_color]))
playsound(src, 'sound/machines/click.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>","<span class='notice'>You paint \the [P] [paint_color].</span>")
/obj/item/device/pipe_painter/attack_self(mob/user)
paint_color = input("Which colour do you want to use?","Pipe painter") in GLOB.pipe_paint_colors
/obj/item/device/pipe_painter/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It is set to [paint_color].</span>")