Files
Bubberstation/code/modules/recycling/disposal/bin.dm
T
a2aac9dd31 [MIRROR] updateDialog and updateUsrDialog cleanup [MDB IGNORE] (#13118)
* updateDialog and updateUsrDialog cleanup (#66494)

This PR focuses on cleaning up two procs - updateDialog and updateUsrDialog. Both of which are/were used updating for old HTML UIs. As these UIs got converted to TGUI over time, these old code fragments started to pile up, often due to coders simply overlooking them. This resulted in them being dead code doing nothing when called, or randomly opening up windows when they shouldnt, for example when a vending machine is screwdrivered and UI cannot even be interacted with.

However, there were also some desirable uses - like opening a window when an ID is inserted into civilian bounty console, which you are then gonna obviously use to pick a bounty. I kept these uses and replaced them with proper ui_interact, so they now always work, instead of them working only when you had them set as a currently used machine on mob. The list of these changes is:

    Civilian Bounty Console will now always bring up its UI when you insert the ID.
    Air Alarm and APC will now always bring up its UI when you unlock their controls.
    Portable Chem Mixer, Chem Dispenser, Chem Heater, Improvised Chem Heater, Chem Spectometer and Chem Master will now always bring up their UI when you add or replace beaker to them.

Two old /Topic calls were cleaned up as well, as they were no longer relevant.

Removes dead or outdated code, adds sensible UX when working with certain UIs.

* updateDialog and updateUsrDialog cleanup

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2022-04-26 15:26:56 +01:00

541 lines
16 KiB
Plaintext

// Disposal bin and Delivery chute.
#define SEND_PRESSURE (0.05*ONE_ATMOSPHERE)
/obj/machinery/disposal
icon = 'icons/obj/atmospherics/pipes/disposal.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
density = TRUE
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, BIO = 100, FIRE = 90, ACID = 30)
max_integrity = 200
resistance_flags = FIRE_PROOF
interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON
obj_flags = CAN_BE_HIT | USES_TGUI
var/datum/gas_mixture/air_contents // internal reservoir
var/full_pressure = FALSE
var/pressure_charging = TRUE
var/flush = 0 // true if flush handle is pulled
var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
var/flushing = 0 // true if flushing in progress
var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
var/last_sound = 0
var/obj/structure/disposalconstruct/stored
// create a new disposal
// find the attached trunk (if present) and init gas resvr.
/obj/machinery/disposal/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
if(make_from)
setDir(make_from.dir)
make_from.moveToNullspace()
stored = make_from
pressure_charging = FALSE // newly built disposal bins start with pump off
else
stored = new /obj/structure/disposalconstruct(null, null , SOUTH , FALSE , src)
trunk_check()
air_contents = new /datum/gas_mixture()
//gas.volume = 1.05 * CELLSTANDARD
update_appearance()
RegisterSignal(src, COMSIG_RAT_INTERACT, .proc/on_rat_rummage)
var/static/list/loc_connections = list(
COMSIG_CARBON_DISARM_COLLIDE = .proc/trash_carbon,
)
AddElement(/datum/element/connect_loc, loc_connections)
return INITIALIZE_HINT_LATELOAD //we need turfs to have air
/obj/machinery/disposal/proc/trunk_check()
trunk = locate() in loc
if(!trunk)
pressure_charging = FALSE
flush = FALSE
else
if(initial(pressure_charging))
pressure_charging = TRUE
flush = initial(flush)
trunk.linked = src // link the pipe trunk to self
/obj/machinery/disposal/Destroy()
eject()
if(trunk)
trunk.linked = null
return ..()
/obj/machinery/disposal/handle_atom_del(atom/A)
if(A == stored && !QDELETED(src))
stored = null
deconstruct(FALSE)
/obj/machinery/disposal/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
/obj/machinery/disposal/LateInitialize()
//this will get a copy of the air turf and take a SEND PRESSURE amount of air from it
var/atom/L = loc
var/datum/gas_mixture/env = new
env.copy_from(L.return_air())
var/datum/gas_mixture/removed = env.remove(SEND_PRESSURE + 1)
air_contents.merge(removed)
trunk_check()
/obj/machinery/disposal/attackby(obj/item/I, mob/living/user, params)
add_fingerprint(user)
if(!pressure_charging && !full_pressure && !flush)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
panel_open = !panel_open
I.play_tool_sound(src)
to_chat(user, span_notice("You [panel_open ? "remove":"attach"] the screws around the power connection."))
return
else if(I.tool_behaviour == TOOL_WELDER && panel_open)
if(!I.tool_start_check(user, amount=0))
return
to_chat(user, span_notice("You start slicing the floorweld off \the [src]..."))
if(I.use_tool(src, user, 20, volume=100) && panel_open)
to_chat(user, span_notice("You slice the floorweld off \the [src]."))
deconstruct()
return
if(!user.combat_mode)
if((I.item_flags & ABSTRACT) || !user.temporarilyRemoveItemFromInventory(I))
return
place_item_in_disposal(I, user)
update_appearance()
return 1 //no afterattack
else
return ..()
/obj/machinery/disposal/proc/rat_rummage(mob/living/simple_animal/hostile/regalrat/king)
king.visible_message(span_warning("[king] starts rummaging through [src]."),span_notice("You rummage through [src]..."))
if (do_mob(king, src, 2 SECONDS, interaction_key = "regalrat"))
var/loot = rand(1,100)
switch(loot)
if(1 to 5)
to_chat(king, span_notice("You find some leftover coins. More for the royal treasury!"))
var/pickedcoin = pick(GLOB.ratking_coins)
for(var/i = 1 to rand(1,3))
new pickedcoin(get_turf(king))
if(6 to 33)
king.say(pick("Treasure!","Our precious!","Cheese!"))
to_chat(king, span_notice("Score! You find some cheese!"))
new /obj/item/food/cheese/wedge(get_turf(king))
else
var/pickedtrash = pick(GLOB.ratking_trash)
to_chat(king, span_notice("You just find more garbage and dirt. Lovely, but beneath you now."))
new pickedtrash(get_turf(king))
/obj/machinery/disposal/proc/place_item_in_disposal(obj/item/I, mob/user)
I.forceMove(src)
user.visible_message(span_notice("[user.name] places \the [I] into \the [src]."), span_notice("You place \the [I] into \the [src]."))
//mouse drop another mob or self
/obj/machinery/disposal/MouseDrop_T(mob/living/target, mob/living/user)
if(istype(target))
stuff_mob_in(target, user)
/obj/machinery/disposal/proc/stuff_mob_in(mob/living/target, mob/living/user)
var/ventcrawler = HAS_TRAIT(user, TRAIT_VENTCRAWLER_ALWAYS) || HAS_TRAIT(user, TRAIT_VENTCRAWLER_NUDE)
if(!iscarbon(user) && !ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
if (iscyborg(user))
var/mob/living/silicon/robot/borg = user
if (!borg.model || !borg.model.canDispose)
return
else
return
if(!isturf(user.loc)) //No magically doing it from inside closets
return
if(target.buckled || target.has_buckled_mobs())
return
if(target.mob_size > MOB_SIZE_HUMAN)
to_chat(user, span_warning("[target] doesn't fit inside [src]!"))
return
add_fingerprint(user)
if(user == target)
user.visible_message(span_warning("[user] starts climbing into [src]."), span_notice("You start climbing into [src]..."))
else
target.visible_message(span_danger("[user] starts putting [target] into [src]."), span_userdanger("[user] starts putting you into [src]!"))
if(do_mob(user, target, 20))
if (!loc)
return
target.forceMove(src)
if(user == target)
user.visible_message(span_warning("[user] climbs into [src]."), span_notice("You climb into [src]."))
. = TRUE
else
target.visible_message(span_danger("[user] places [target] in [src]."), span_userdanger("[user] places you in [src]."))
log_combat(user, target, "stuffed", addition="into [src]")
target.LAssailant = WEAKREF(user)
. = TRUE
update_appearance()
/obj/machinery/disposal/relaymove(mob/living/user, direction)
attempt_escape(user)
// resist to escape the bin
/obj/machinery/disposal/container_resist_act(mob/living/user)
attempt_escape(user)
/obj/machinery/disposal/proc/attempt_escape(mob/user)
if(flushing)
return
go_out(user)
// leave the disposal
/obj/machinery/disposal/proc/go_out(mob/user)
user.forceMove(loc)
update_appearance()
// clumsy monkeys and xenos can only pull the flush lever
/obj/machinery/disposal/attack_paw(mob/user, list/modifiers)
if(ISADVANCEDTOOLUSER(user))
return ..()
if(machine_stat & BROKEN)
return
flush = !flush
update_appearance()
// eject the contents of the disposal unit
/obj/machinery/disposal/proc/eject()
pipe_eject(src, FALSE, FALSE)
update_appearance()
/obj/machinery/disposal/proc/flush()
flushing = TRUE
flushAnimation()
sleep(10)
if(last_sound < world.time + 1)
playsound(src, 'sound/machines/disposalflush.ogg', 50, FALSE, FALSE)
last_sound = world.time
sleep(5)
if(QDELETED(src))
return
var/obj/structure/disposalholder/H = new(src)
newHolderDestination(H)
H.init(src)
air_contents = new()
H.start(src)
flushing = FALSE
flush = FALSE
/obj/machinery/disposal/proc/newHolderDestination(obj/structure/disposalholder/H)
for(var/obj/item/delivery/O in src)
H.tomail = TRUE
return
/obj/machinery/disposal/proc/flushAnimation()
flick("[icon_state]-flush", src)
// called when holder is expelled from a disposal
/obj/machinery/disposal/proc/expel(obj/structure/disposalholder/H)
H.active = FALSE
playsound(src, 'sound/machines/hiss.ogg', 50, FALSE, FALSE)
pipe_eject(H)
H.vent_gas(loc)
qdel(H)
/obj/machinery/disposal/deconstruct(disassembled = TRUE)
var/turf/T = loc
if(!(flags_1 & NODECONSTRUCT_1))
if(stored)
stored.forceMove(T)
src.transfer_fingerprints_to(stored)
stored.set_anchored(FALSE)
stored.set_density(TRUE)
stored.update_appearance()
for(var/atom/movable/AM in src) //out, out, darned crowbar!
AM.forceMove(T)
..()
/obj/machinery/disposal/get_dumping_location()
return src
//How disposal handles getting a storage dump from a storage object
/obj/machinery/disposal/storage_contents_dump_act(datum/component/storage/src_object, mob/user)
. = ..()
if(.)
return
for(var/obj/item/I in src_object.parent)
if(user.active_storage != src_object)
if(I.on_found(user))
return
src_object.remove_from_storage(I, src)
return TRUE
// Disposal bin
// Holds items for disposal into pipe system
// Draws air from turf, gradually charges internal reservoir
// Once full (~1 atm), uses air resv to flush items into the pipes
// Automatically recharges air (unless off), will flush when ready if pre-set
// Can hold items and human size things, no other draggables
/obj/machinery/disposal/bin
name = "disposal unit"
desc = "A pneumatic waste disposal unit."
icon_state = "disposal"
// attack by item places it in to disposal
/obj/machinery/disposal/bin/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag/trash)) //Not doing component overrides because this is a specific type.
var/obj/item/storage/bag/trash/T = I
var/datum/component/storage/STR = T.GetComponent(/datum/component/storage)
to_chat(user, span_warning("You empty the bag."))
for(var/obj/item/O in T.contents)
STR.remove_from_storage(O,src)
T.update_appearance()
update_appearance()
else
return ..()
// handle machine interaction
/obj/machinery/disposal/bin/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/disposal/bin/ui_interact(mob/user, datum/tgui/ui)
if(machine_stat & BROKEN)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "DisposalUnit", name)
ui.open()
/obj/machinery/disposal/bin/ui_data(mob/user)
var/list/data = list()
data["flush"] = flush
data["full_pressure"] = full_pressure
data["pressure_charging"] = pressure_charging
data["panel_open"] = panel_open
data["per"] = CLAMP01(air_contents.return_pressure() / (SEND_PRESSURE))
data["isai"] = isAI(user)
return data
/obj/machinery/disposal/bin/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("handle-0")
flush = FALSE
update_appearance()
. = TRUE
if("handle-1")
if(!panel_open)
flush = TRUE
update_appearance()
. = TRUE
if("pump-0")
if(pressure_charging)
pressure_charging = FALSE
update_appearance()
. = TRUE
if("pump-1")
if(!pressure_charging)
pressure_charging = TRUE
update_appearance()
. = TRUE
if("eject")
eject()
. = TRUE
/obj/machinery/disposal/bin/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(isitem(AM) && AM.CanEnterDisposals())
if(prob(75))
AM.forceMove(src)
visible_message(span_notice("[AM] lands in [src]."))
update_appearance()
else
visible_message(span_notice("[AM] bounces off of [src]'s rim!"))
return ..()
else
return ..()
/obj/machinery/disposal/bin/flush()
..()
full_pressure = FALSE
pressure_charging = TRUE
update_appearance()
/obj/machinery/disposal/bin/update_appearance(updates)
. = ..()
if((machine_stat & (BROKEN|NOPOWER)) || panel_open)
luminosity = 0
return
luminosity = 1
/obj/machinery/disposal/bin/update_overlays()
. = ..()
if(machine_stat & BROKEN)
return
//flush handle
if(flush)
. += "dispover-handle"
//only handle is shown if no power
if(machine_stat & NOPOWER || panel_open)
return
//check for items in disposal - occupied light
if(contents.len > 0)
. += "dispover-full"
. += emissive_appearance(icon, "dispover-full", alpha = src.alpha)
//charging and ready light
if(pressure_charging)
. += "dispover-charge"
. += emissive_appearance(icon, "dispover-charge-glow", alpha = src.alpha)
else if(full_pressure)
. += "dispover-ready"
. += emissive_appearance(icon, "dispover-ready-glow", alpha = src.alpha)
/obj/machinery/disposal/bin/proc/do_flush()
set waitfor = FALSE
flush()
//timed process
//charge the gas reservoir and perform flush if ready
/obj/machinery/disposal/bin/process(delta_time)
if(machine_stat & BROKEN) //nothing can happen if broken
return
flush_count++
if(flush_count >= flush_every_ticks)
if(contents.len)
if(full_pressure)
do_flush()
flush_count = 0
if(flush && air_contents.return_pressure() >= SEND_PRESSURE) // flush can happen even without power
do_flush()
if(machine_stat & NOPOWER) // won't charge if no power
return
use_power(idle_power_usage) // base power usage
if(!pressure_charging) // if off or ready, no need to charge
return
// otherwise charge
use_power(idle_power_usage) // charging power usage
var/atom/L = loc //recharging from loc turf
var/datum/gas_mixture/env = L.return_air()
if(!env.temperature)
return
var/pressure_delta = (SEND_PRESSURE*1.01) - air_contents.return_pressure()
var/transfer_moles = 0.05 * delta_time * (pressure_delta*air_contents.volume)/(env.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = env.remove(transfer_moles)
air_contents.merge(removed)
air_update_turf(FALSE, FALSE)
//if full enough, switch to ready mode
if(air_contents.return_pressure() >= SEND_PRESSURE)
full_pressure = TRUE
pressure_charging = FALSE
update_appearance()
return
/obj/machinery/disposal/bin/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
//Delivery Chute
/obj/machinery/disposal/delivery_chute
name = "delivery chute"
desc = "A chute for big and small packages alike!"
density = TRUE
icon_state = "intake"
pressure_charging = FALSE // the chute doesn't need charging and always works
/obj/machinery/disposal/delivery_chute/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
trunk = locate() in loc
if(trunk)
trunk.linked = src // link the pipe trunk to self
/obj/machinery/disposal/delivery_chute/place_item_in_disposal(obj/item/I, mob/user)
if(I.CanEnterDisposals())
..()
flush()
/obj/machinery/disposal/delivery_chute/Bumped(atom/movable/AM) //Go straight into the chute
if(QDELETED(AM) || !AM.CanEnterDisposals())
return
switch(dir)
if(NORTH)
if(AM.loc.y != loc.y+1)
return
if(EAST)
if(AM.loc.x != loc.x+1)
return
if(SOUTH)
if(AM.loc.y != loc.y-1)
return
if(WEST)
if(AM.loc.x != loc.x-1)
return
if(isobj(AM))
var/obj/O = AM
O.forceMove(src)
else if(ismob(AM))
var/mob/M = AM
if(prob(2)) // to prevent mobs being stuck in infinite loops
to_chat(M, span_warning("You hit the edge of the chute."))
return
M.forceMove(src)
flush()
/atom/movable/proc/CanEnterDisposals()
return TRUE
/obj/projectile/CanEnterDisposals()
return
/obj/effect/CanEnterDisposals()
return
/obj/vehicle/sealed/mecha/CanEnterDisposals()
return
/obj/machinery/disposal/bin/newHolderDestination(obj/structure/disposalholder/H)
H.destinationTag = 1
/obj/machinery/disposal/delivery_chute/newHolderDestination(obj/structure/disposalholder/H)
H.destinationTag = 1
/obj/machinery/disposal/proc/on_rat_rummage(datum/source, mob/living/simple_animal/hostile/regalrat/king)
SIGNAL_HANDLER
INVOKE_ASYNC(src, /obj/machinery/disposal/.proc/rat_rummage, king)
/obj/machinery/disposal/proc/trash_carbon(datum/source, mob/living/carbon/shover, mob/living/carbon/target, shove_blocked)
SIGNAL_HANDLER
if(!shove_blocked)
return
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
target.forceMove(src)
target.visible_message(span_danger("[shover.name] shoves [target.name] into \the [src]!"),
span_userdanger("You're shoved into \the [src] by [target.name]!"), span_hear("You hear aggressive shuffling followed by a loud thud!"), COMBAT_MESSAGE_RANGE, src)
to_chat(src, span_danger("You shove [target.name] into \the [src]!"))
log_combat(src, target, "shoved", "into [src] (disposal bin)")
return COMSIG_CARBON_SHOVE_HANDLED