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* updateDialog and updateUsrDialog cleanup (#66494) This PR focuses on cleaning up two procs - updateDialog and updateUsrDialog. Both of which are/were used updating for old HTML UIs. As these UIs got converted to TGUI over time, these old code fragments started to pile up, often due to coders simply overlooking them. This resulted in them being dead code doing nothing when called, or randomly opening up windows when they shouldnt, for example when a vending machine is screwdrivered and UI cannot even be interacted with. However, there were also some desirable uses - like opening a window when an ID is inserted into civilian bounty console, which you are then gonna obviously use to pick a bounty. I kept these uses and replaced them with proper ui_interact, so they now always work, instead of them working only when you had them set as a currently used machine on mob. The list of these changes is: Civilian Bounty Console will now always bring up its UI when you insert the ID. Air Alarm and APC will now always bring up its UI when you unlock their controls. Portable Chem Mixer, Chem Dispenser, Chem Heater, Improvised Chem Heater, Chem Spectometer and Chem Master will now always bring up their UI when you add or replace beaker to them. Two old /Topic calls were cleaned up as well, as they were no longer relevant. Removes dead or outdated code, adds sensible UX when working with certain UIs. * updateDialog and updateUsrDialog cleanup Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
541 lines
16 KiB
Plaintext
541 lines
16 KiB
Plaintext
// Disposal bin and Delivery chute.
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#define SEND_PRESSURE (0.05*ONE_ATMOSPHERE)
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/obj/machinery/disposal
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icon = 'icons/obj/atmospherics/pipes/disposal.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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density = TRUE
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armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, BIO = 100, FIRE = 90, ACID = 30)
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max_integrity = 200
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resistance_flags = FIRE_PROOF
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interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON
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obj_flags = CAN_BE_HIT | USES_TGUI
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var/datum/gas_mixture/air_contents // internal reservoir
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var/full_pressure = FALSE
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var/pressure_charging = TRUE
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var/flush = 0 // true if flush handle is pulled
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var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
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var/flushing = 0 // true if flushing in progress
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var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
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var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
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var/last_sound = 0
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var/obj/structure/disposalconstruct/stored
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// create a new disposal
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// find the attached trunk (if present) and init gas resvr.
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/obj/machinery/disposal/Initialize(mapload, obj/structure/disposalconstruct/make_from)
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. = ..()
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if(make_from)
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setDir(make_from.dir)
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make_from.moveToNullspace()
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stored = make_from
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pressure_charging = FALSE // newly built disposal bins start with pump off
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else
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stored = new /obj/structure/disposalconstruct(null, null , SOUTH , FALSE , src)
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trunk_check()
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air_contents = new /datum/gas_mixture()
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//gas.volume = 1.05 * CELLSTANDARD
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update_appearance()
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RegisterSignal(src, COMSIG_RAT_INTERACT, .proc/on_rat_rummage)
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var/static/list/loc_connections = list(
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COMSIG_CARBON_DISARM_COLLIDE = .proc/trash_carbon,
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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return INITIALIZE_HINT_LATELOAD //we need turfs to have air
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/obj/machinery/disposal/proc/trunk_check()
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trunk = locate() in loc
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if(!trunk)
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pressure_charging = FALSE
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flush = FALSE
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else
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if(initial(pressure_charging))
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pressure_charging = TRUE
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flush = initial(flush)
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trunk.linked = src // link the pipe trunk to self
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/obj/machinery/disposal/Destroy()
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eject()
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if(trunk)
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trunk.linked = null
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return ..()
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/obj/machinery/disposal/handle_atom_del(atom/A)
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if(A == stored && !QDELETED(src))
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stored = null
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deconstruct(FALSE)
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/obj/machinery/disposal/singularity_pull(S, current_size)
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..()
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if(current_size >= STAGE_FIVE)
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deconstruct()
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/obj/machinery/disposal/LateInitialize()
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//this will get a copy of the air turf and take a SEND PRESSURE amount of air from it
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var/atom/L = loc
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var/datum/gas_mixture/env = new
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env.copy_from(L.return_air())
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var/datum/gas_mixture/removed = env.remove(SEND_PRESSURE + 1)
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air_contents.merge(removed)
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trunk_check()
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/obj/machinery/disposal/attackby(obj/item/I, mob/living/user, params)
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add_fingerprint(user)
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if(!pressure_charging && !full_pressure && !flush)
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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panel_open = !panel_open
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I.play_tool_sound(src)
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to_chat(user, span_notice("You [panel_open ? "remove":"attach"] the screws around the power connection."))
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return
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else if(I.tool_behaviour == TOOL_WELDER && panel_open)
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if(!I.tool_start_check(user, amount=0))
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return
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to_chat(user, span_notice("You start slicing the floorweld off \the [src]..."))
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if(I.use_tool(src, user, 20, volume=100) && panel_open)
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to_chat(user, span_notice("You slice the floorweld off \the [src]."))
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deconstruct()
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return
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if(!user.combat_mode)
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if((I.item_flags & ABSTRACT) || !user.temporarilyRemoveItemFromInventory(I))
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return
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place_item_in_disposal(I, user)
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update_appearance()
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return 1 //no afterattack
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else
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return ..()
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/obj/machinery/disposal/proc/rat_rummage(mob/living/simple_animal/hostile/regalrat/king)
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king.visible_message(span_warning("[king] starts rummaging through [src]."),span_notice("You rummage through [src]..."))
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if (do_mob(king, src, 2 SECONDS, interaction_key = "regalrat"))
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var/loot = rand(1,100)
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switch(loot)
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if(1 to 5)
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to_chat(king, span_notice("You find some leftover coins. More for the royal treasury!"))
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var/pickedcoin = pick(GLOB.ratking_coins)
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for(var/i = 1 to rand(1,3))
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new pickedcoin(get_turf(king))
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if(6 to 33)
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king.say(pick("Treasure!","Our precious!","Cheese!"))
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to_chat(king, span_notice("Score! You find some cheese!"))
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new /obj/item/food/cheese/wedge(get_turf(king))
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else
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var/pickedtrash = pick(GLOB.ratking_trash)
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to_chat(king, span_notice("You just find more garbage and dirt. Lovely, but beneath you now."))
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new pickedtrash(get_turf(king))
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/obj/machinery/disposal/proc/place_item_in_disposal(obj/item/I, mob/user)
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I.forceMove(src)
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user.visible_message(span_notice("[user.name] places \the [I] into \the [src]."), span_notice("You place \the [I] into \the [src]."))
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//mouse drop another mob or self
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/obj/machinery/disposal/MouseDrop_T(mob/living/target, mob/living/user)
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if(istype(target))
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stuff_mob_in(target, user)
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/obj/machinery/disposal/proc/stuff_mob_in(mob/living/target, mob/living/user)
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var/ventcrawler = HAS_TRAIT(user, TRAIT_VENTCRAWLER_ALWAYS) || HAS_TRAIT(user, TRAIT_VENTCRAWLER_NUDE)
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if(!iscarbon(user) && !ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
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if (iscyborg(user))
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var/mob/living/silicon/robot/borg = user
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if (!borg.model || !borg.model.canDispose)
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return
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else
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return
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if(!isturf(user.loc)) //No magically doing it from inside closets
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return
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if(target.buckled || target.has_buckled_mobs())
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return
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if(target.mob_size > MOB_SIZE_HUMAN)
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to_chat(user, span_warning("[target] doesn't fit inside [src]!"))
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return
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add_fingerprint(user)
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if(user == target)
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user.visible_message(span_warning("[user] starts climbing into [src]."), span_notice("You start climbing into [src]..."))
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else
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target.visible_message(span_danger("[user] starts putting [target] into [src]."), span_userdanger("[user] starts putting you into [src]!"))
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if(do_mob(user, target, 20))
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if (!loc)
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return
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target.forceMove(src)
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if(user == target)
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user.visible_message(span_warning("[user] climbs into [src]."), span_notice("You climb into [src]."))
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. = TRUE
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else
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target.visible_message(span_danger("[user] places [target] in [src]."), span_userdanger("[user] places you in [src]."))
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log_combat(user, target, "stuffed", addition="into [src]")
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target.LAssailant = WEAKREF(user)
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. = TRUE
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update_appearance()
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/obj/machinery/disposal/relaymove(mob/living/user, direction)
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attempt_escape(user)
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// resist to escape the bin
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/obj/machinery/disposal/container_resist_act(mob/living/user)
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attempt_escape(user)
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/obj/machinery/disposal/proc/attempt_escape(mob/user)
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if(flushing)
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return
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go_out(user)
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// leave the disposal
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/obj/machinery/disposal/proc/go_out(mob/user)
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user.forceMove(loc)
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update_appearance()
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// clumsy monkeys and xenos can only pull the flush lever
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/obj/machinery/disposal/attack_paw(mob/user, list/modifiers)
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if(ISADVANCEDTOOLUSER(user))
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return ..()
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if(machine_stat & BROKEN)
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return
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flush = !flush
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update_appearance()
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// eject the contents of the disposal unit
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/obj/machinery/disposal/proc/eject()
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pipe_eject(src, FALSE, FALSE)
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update_appearance()
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/obj/machinery/disposal/proc/flush()
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flushing = TRUE
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flushAnimation()
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sleep(10)
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if(last_sound < world.time + 1)
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playsound(src, 'sound/machines/disposalflush.ogg', 50, FALSE, FALSE)
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last_sound = world.time
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sleep(5)
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if(QDELETED(src))
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return
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var/obj/structure/disposalholder/H = new(src)
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newHolderDestination(H)
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H.init(src)
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air_contents = new()
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H.start(src)
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flushing = FALSE
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flush = FALSE
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/obj/machinery/disposal/proc/newHolderDestination(obj/structure/disposalholder/H)
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for(var/obj/item/delivery/O in src)
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H.tomail = TRUE
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return
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/obj/machinery/disposal/proc/flushAnimation()
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flick("[icon_state]-flush", src)
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// called when holder is expelled from a disposal
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/obj/machinery/disposal/proc/expel(obj/structure/disposalholder/H)
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H.active = FALSE
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playsound(src, 'sound/machines/hiss.ogg', 50, FALSE, FALSE)
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pipe_eject(H)
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H.vent_gas(loc)
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qdel(H)
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/obj/machinery/disposal/deconstruct(disassembled = TRUE)
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var/turf/T = loc
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if(!(flags_1 & NODECONSTRUCT_1))
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if(stored)
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stored.forceMove(T)
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src.transfer_fingerprints_to(stored)
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stored.set_anchored(FALSE)
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stored.set_density(TRUE)
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stored.update_appearance()
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for(var/atom/movable/AM in src) //out, out, darned crowbar!
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AM.forceMove(T)
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..()
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/obj/machinery/disposal/get_dumping_location()
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return src
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//How disposal handles getting a storage dump from a storage object
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/obj/machinery/disposal/storage_contents_dump_act(datum/component/storage/src_object, mob/user)
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. = ..()
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if(.)
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return
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for(var/obj/item/I in src_object.parent)
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if(user.active_storage != src_object)
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if(I.on_found(user))
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return
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src_object.remove_from_storage(I, src)
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return TRUE
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// Disposal bin
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// Holds items for disposal into pipe system
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// Draws air from turf, gradually charges internal reservoir
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// Once full (~1 atm), uses air resv to flush items into the pipes
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// Automatically recharges air (unless off), will flush when ready if pre-set
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// Can hold items and human size things, no other draggables
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/obj/machinery/disposal/bin
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name = "disposal unit"
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desc = "A pneumatic waste disposal unit."
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icon_state = "disposal"
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// attack by item places it in to disposal
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/obj/machinery/disposal/bin/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/storage/bag/trash)) //Not doing component overrides because this is a specific type.
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var/obj/item/storage/bag/trash/T = I
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var/datum/component/storage/STR = T.GetComponent(/datum/component/storage)
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to_chat(user, span_warning("You empty the bag."))
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for(var/obj/item/O in T.contents)
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STR.remove_from_storage(O,src)
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T.update_appearance()
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update_appearance()
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else
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return ..()
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// handle machine interaction
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/obj/machinery/disposal/bin/ui_state(mob/user)
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return GLOB.notcontained_state
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/obj/machinery/disposal/bin/ui_interact(mob/user, datum/tgui/ui)
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if(machine_stat & BROKEN)
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "DisposalUnit", name)
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ui.open()
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/obj/machinery/disposal/bin/ui_data(mob/user)
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var/list/data = list()
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data["flush"] = flush
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data["full_pressure"] = full_pressure
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data["pressure_charging"] = pressure_charging
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data["panel_open"] = panel_open
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data["per"] = CLAMP01(air_contents.return_pressure() / (SEND_PRESSURE))
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data["isai"] = isAI(user)
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return data
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/obj/machinery/disposal/bin/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("handle-0")
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flush = FALSE
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update_appearance()
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. = TRUE
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if("handle-1")
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if(!panel_open)
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flush = TRUE
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update_appearance()
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. = TRUE
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if("pump-0")
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if(pressure_charging)
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pressure_charging = FALSE
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update_appearance()
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. = TRUE
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if("pump-1")
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if(!pressure_charging)
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pressure_charging = TRUE
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update_appearance()
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. = TRUE
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if("eject")
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eject()
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. = TRUE
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/obj/machinery/disposal/bin/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(isitem(AM) && AM.CanEnterDisposals())
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if(prob(75))
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AM.forceMove(src)
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visible_message(span_notice("[AM] lands in [src]."))
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update_appearance()
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else
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visible_message(span_notice("[AM] bounces off of [src]'s rim!"))
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return ..()
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else
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return ..()
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/obj/machinery/disposal/bin/flush()
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..()
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full_pressure = FALSE
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pressure_charging = TRUE
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update_appearance()
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/obj/machinery/disposal/bin/update_appearance(updates)
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. = ..()
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if((machine_stat & (BROKEN|NOPOWER)) || panel_open)
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luminosity = 0
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return
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luminosity = 1
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/obj/machinery/disposal/bin/update_overlays()
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. = ..()
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if(machine_stat & BROKEN)
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return
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//flush handle
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if(flush)
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. += "dispover-handle"
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//only handle is shown if no power
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if(machine_stat & NOPOWER || panel_open)
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return
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//check for items in disposal - occupied light
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if(contents.len > 0)
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. += "dispover-full"
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. += emissive_appearance(icon, "dispover-full", alpha = src.alpha)
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//charging and ready light
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if(pressure_charging)
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. += "dispover-charge"
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. += emissive_appearance(icon, "dispover-charge-glow", alpha = src.alpha)
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else if(full_pressure)
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. += "dispover-ready"
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. += emissive_appearance(icon, "dispover-ready-glow", alpha = src.alpha)
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/obj/machinery/disposal/bin/proc/do_flush()
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set waitfor = FALSE
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flush()
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//timed process
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//charge the gas reservoir and perform flush if ready
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/obj/machinery/disposal/bin/process(delta_time)
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if(machine_stat & BROKEN) //nothing can happen if broken
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return
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flush_count++
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if(flush_count >= flush_every_ticks)
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if(contents.len)
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if(full_pressure)
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do_flush()
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flush_count = 0
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if(flush && air_contents.return_pressure() >= SEND_PRESSURE) // flush can happen even without power
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do_flush()
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if(machine_stat & NOPOWER) // won't charge if no power
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return
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use_power(idle_power_usage) // base power usage
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if(!pressure_charging) // if off or ready, no need to charge
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return
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// otherwise charge
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use_power(idle_power_usage) // charging power usage
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var/atom/L = loc //recharging from loc turf
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var/datum/gas_mixture/env = L.return_air()
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if(!env.temperature)
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return
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var/pressure_delta = (SEND_PRESSURE*1.01) - air_contents.return_pressure()
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var/transfer_moles = 0.05 * delta_time * (pressure_delta*air_contents.volume)/(env.temperature * R_IDEAL_GAS_EQUATION)
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//Actually transfer the gas
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var/datum/gas_mixture/removed = env.remove(transfer_moles)
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air_contents.merge(removed)
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air_update_turf(FALSE, FALSE)
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//if full enough, switch to ready mode
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if(air_contents.return_pressure() >= SEND_PRESSURE)
|
|
full_pressure = TRUE
|
|
pressure_charging = FALSE
|
|
update_appearance()
|
|
return
|
|
|
|
/obj/machinery/disposal/bin/get_remote_view_fullscreens(mob/user)
|
|
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
|
|
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
|
|
|
|
//Delivery Chute
|
|
|
|
/obj/machinery/disposal/delivery_chute
|
|
name = "delivery chute"
|
|
desc = "A chute for big and small packages alike!"
|
|
density = TRUE
|
|
icon_state = "intake"
|
|
pressure_charging = FALSE // the chute doesn't need charging and always works
|
|
|
|
/obj/machinery/disposal/delivery_chute/Initialize(mapload, obj/structure/disposalconstruct/make_from)
|
|
. = ..()
|
|
trunk = locate() in loc
|
|
if(trunk)
|
|
trunk.linked = src // link the pipe trunk to self
|
|
|
|
/obj/machinery/disposal/delivery_chute/place_item_in_disposal(obj/item/I, mob/user)
|
|
if(I.CanEnterDisposals())
|
|
..()
|
|
flush()
|
|
|
|
/obj/machinery/disposal/delivery_chute/Bumped(atom/movable/AM) //Go straight into the chute
|
|
if(QDELETED(AM) || !AM.CanEnterDisposals())
|
|
return
|
|
switch(dir)
|
|
if(NORTH)
|
|
if(AM.loc.y != loc.y+1)
|
|
return
|
|
if(EAST)
|
|
if(AM.loc.x != loc.x+1)
|
|
return
|
|
if(SOUTH)
|
|
if(AM.loc.y != loc.y-1)
|
|
return
|
|
if(WEST)
|
|
if(AM.loc.x != loc.x-1)
|
|
return
|
|
|
|
if(isobj(AM))
|
|
var/obj/O = AM
|
|
O.forceMove(src)
|
|
else if(ismob(AM))
|
|
var/mob/M = AM
|
|
if(prob(2)) // to prevent mobs being stuck in infinite loops
|
|
to_chat(M, span_warning("You hit the edge of the chute."))
|
|
return
|
|
M.forceMove(src)
|
|
flush()
|
|
|
|
/atom/movable/proc/CanEnterDisposals()
|
|
return TRUE
|
|
|
|
/obj/projectile/CanEnterDisposals()
|
|
return
|
|
|
|
/obj/effect/CanEnterDisposals()
|
|
return
|
|
|
|
/obj/vehicle/sealed/mecha/CanEnterDisposals()
|
|
return
|
|
|
|
/obj/machinery/disposal/bin/newHolderDestination(obj/structure/disposalholder/H)
|
|
H.destinationTag = 1
|
|
|
|
/obj/machinery/disposal/delivery_chute/newHolderDestination(obj/structure/disposalholder/H)
|
|
H.destinationTag = 1
|
|
|
|
|
|
/obj/machinery/disposal/proc/on_rat_rummage(datum/source, mob/living/simple_animal/hostile/regalrat/king)
|
|
SIGNAL_HANDLER
|
|
|
|
INVOKE_ASYNC(src, /obj/machinery/disposal/.proc/rat_rummage, king)
|
|
|
|
/obj/machinery/disposal/proc/trash_carbon(datum/source, mob/living/carbon/shover, mob/living/carbon/target, shove_blocked)
|
|
SIGNAL_HANDLER
|
|
if(!shove_blocked)
|
|
return
|
|
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
|
|
target.forceMove(src)
|
|
target.visible_message(span_danger("[shover.name] shoves [target.name] into \the [src]!"),
|
|
span_userdanger("You're shoved into \the [src] by [target.name]!"), span_hear("You hear aggressive shuffling followed by a loud thud!"), COMBAT_MESSAGE_RANGE, src)
|
|
to_chat(src, span_danger("You shove [target.name] into \the [src]!"))
|
|
log_combat(src, target, "shoved", "into [src] (disposal bin)")
|
|
return COMSIG_CARBON_SHOVE_HANDLED
|