Files
Bubberstation/code/datums/materials
Vekter f2ec16c1e6 Plasma objects no longer violently explode when ignited (#76492)
## About The Pull Request
This is one of those "can I get away with making a change I want" PRs.

I actually didn't know this had been changed before as it's not exactly
something I mess with often, but I really think it sucks. Plasma stuff
is supposed to ignite and cause fires, not explode (unless in a TTV). I
noticed this when I was poking around and found out that apparently
Disco Inferno just explodes now instead of setting on fire which also
sucks.

I figure there's a few fixes for this problem:

1) Nerf how hard plasma stuff explodes. This is an option, but I kind of
dislike that it does it at all more than anything. The biggest issue is
that just the regular statues explode with 20 LIGHT, which is pretty
fucking massive and basically just delimbs everyone around. I'd have to
nerf it HARD for it to get anywhere near what I think is acceptable.
2) Make a snowflake version of the statue that just ignites on hit with
a torch. I also don't like this because it'll make people think the
regular statues don't explode.
3) This option, which I think is cleaner and just makes sense compared
to the others.

I don't know if @vincentiusvin still codes, but as far as I can tell
this was their doing, so it's only fair they get to speak up.

Fixes #71894

## Why It's Good For The Game
I don't like it, I think it goes against what we're used to for plasma
stuff (that it starts fires, not makes explosions) and it makes one of
my favorite shuttles boring and stupid. That being said, I'm honestly
not going to fight for this too hard if a lot of people like it, but I
am - as always - open to alternatives.

## Changelog
🆑 Vekter
del: Plasma objects (statues, toilets, etc.) no longer explode when
ignited. They just release plasma like everything else plasma. (This
doesn't impact injecting plasma into cells or dipping cigars in plasma,
those still explode.)
/🆑
2023-07-03 20:55:04 +02:00
..