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## About The Pull Request Removes Cult master's datum, it's not handled by the Cultist itself, using a helper to promote/demote people to leader. In practice, the only way someone would be demoted is through Admins, so this adds support for Admins to intervene in this Cult stuff if necessary. Moves cult objectives and cult team to their own files Removes the cult master's status effect that constantly processes to send a deathrattle, and instead moves it to a signal hooked to stat change. Also moves some things from ``get_antag_minds`` to checking the team, which doesn't change anything in-game but it does help add the currently non-functional support for several cult teams. Iunno. https://github.com/tgstation/tgstation/assets/53777086/573a4f13-35e1-4f34-9952-62fed10b49c9 ## Why It's Good For The Game Having the cult leader be its own datum has actually been handled like shit. To promote someone to cult leader, we currently make their current cult datum silent, then remove it, and finally add the cult leader datum. This means they lose their spells unless manually given back post-promotion, which sucks (and also, no one has done yet, meaning they just lose all their spells). It also means there's a lot more snowflake things, did you know there's a var to bypass converting mindshielded people? That's so cult masters can be promoted by Cultists who were mindshielded, and they have to be "ownable", that var is to bypass the check for mindshield to "convert" them to leader cultist. ## Changelog 🆑 fix: Cultists promoted to Leader no longer lose their spells (rip whoever tried saving up blood rites) admin: Admins can now force promote/demote people from Cult Leader if necessary. /🆑