Files
Bubberstation/code/modules/mafia/controller_ui.dm
John Willard a6b42398b9 Updates the Mafia UI (#79856)
## About The Pull Request

The player currently on the stand has a yellow color behind their name.
Players who have had their roles revealed now has that stated in the
player list
Votes no longer show up to people who are on trial


![image](https://github.com/tgstation/tgstation/assets/53777086/7b3b6128-4aa0-4a83-b7f6-54c9e9cde4d9)

Minor edit: It no longer says 'ON STAND', it instead has their name in
yellow background

![image](https://github.com/tgstation/tgstation/assets/53777086/d149a881-04ab-4a75-91e1-1e5f53dd1c7f)


## Why It's Good For The Game

Mafia UI's a little better now.

## Changelog

🆑
qol: Mafia panel no longer shows vote buttons if you're on stand, shows
the roles of revealed players, and list out who is on the stand, if any.
/🆑

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2023-11-23 10:12:33 -08:00

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// 'user' can be a modPC, hence why it's pathed to the atom
/datum/mafia_controller/ui_static_data(atom/user)
var/list/data = list()
if(usr?.client?.holder)
data["admin_controls"] = TRUE //show admin buttons to start/setup/stop
data["is_observer"] = isobserver(user)
data["all_roles"] = current_setup_text
if(phase == MAFIA_PHASE_SETUP)
return data
var/datum/mafia_role/user_role = get_role_player(user)
if(user_role)
data["roleinfo"] = list(
"role" = user_role.name,
"desc" = user_role.desc,
"hud_icon" = user_role.hud_icon,
"revealed_icon" = user_role.revealed_icon,
)
return data
// 'user' can be a modPC, hence why it's pathed to the atom
/datum/mafia_controller/ui_data(atom/user)
var/list/data = list()
data["phase"] = phase
if(turn)
data["turn"] = " - Day [turn]"
if(phase == MAFIA_PHASE_JUDGEMENT)
data["person_voted_up_ref"] = REF(on_trial)
if(phase == MAFIA_PHASE_SETUP)
data["lobbydata"] = list()
for(var/key in GLOB.mafia_signup + GLOB.mafia_bad_signup + GLOB.pda_mafia_signup)
var/list/lobby_member = list()
lobby_member["name"] = key
lobby_member["status"] = (key in GLOB.mafia_bad_signup) ? "Disconnected" : "Ready"
data["lobbydata"] += list(lobby_member)
return data
data["timeleft"] = next_phase_timer ? timeleft(next_phase_timer) : 0
var/datum/mafia_role/user_role = get_role_player(user)
if(user_role)
data["user_notes"] = user_role.written_notes
data["player_voted_up"] = (user_role == on_trial)
var/list/ui_messages = list()
for(var/i = user_role.role_messages.len to 1 step -1)
ui_messages.Add(list(list(
"msg" = user_role.role_messages[i],
)))
data["messages"] = ui_messages
data["players"] = list()
for(var/datum/mafia_role/role as anything in all_roles)
var/list/player_info = list()
player_info["name"] = role.body.real_name
player_info["ref"] = REF(role)
player_info["alive"] = role.game_status == MAFIA_ALIVE
player_info["role_revealed"] = FALSE
if(role.role_flags & ROLE_REVEALED)
player_info["role_revealed"] = role.name
player_info["possible_actions"] = list()
if(user_role) //not observer
player_info["is_you"] = (role.body.real_name == user_role.body.real_name)
for(var/datum/mafia_ability/action as anything in user_role.role_unique_actions)
if(action.validate_action_target(src, potential_target = role, silent = TRUE))
player_info["possible_actions"] += list(list("name" = action, "ref" = REF(action)))
data["players"] += list(player_info)
return data
/datum/mafia_controller/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/mafia),
)
/datum/mafia_controller/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/datum/mafia_role/user_role = get_role_player(usr, ui)
var/obj/item/modular_computer/modpc = ui.src_object
if(!istype(modpc))
modpc = null
//Admin actions
if(ui.user.client.holder)
switch(action)
if("new_game")
if(phase == MAFIA_PHASE_SETUP)
return
basic_setup()
if("nuke")
qdel(src)
if("next_phase")
if(phase == MAFIA_PHASE_SETUP)
return
var/datum/timedevent/timer = SStimer.timer_id_dict[next_phase_timer]
if(!timer.spent)
var/datum/callback/tc = timer.callBack
deltimer(next_phase_timer)
tc.InvokeAsync()
return TRUE
if("players_home")
var/list/failed = list()
for(var/datum/mafia_role/player in all_roles)
if(!player.body)
failed += player
continue
player.body.forceMove(get_turf(player.assigned_landmark))
if(failed.len)
to_chat(usr, "List of players who no longer had a body (if you see this, the game is runtiming anyway so just hit \"New Game\" to end it)")
for(var/datum/mafia_role/fail as anything in failed)
to_chat(usr, fail.player_key || fail.player_pda)
if("debug_setup")
var/list/debug_setup = list()
var/list/rolelist_dict = list("CANCEL", "FINISH") + GLOB.mafia_roles_by_name
var/done = FALSE
while(!done)
to_chat(usr, "You have a total player count of [assoc_value_sum(debug_setup)] in this setup.")
var/chosen_role_name = tgui_input_list(usr, "Select a role!", "Custom Setup Creation", rolelist_dict)
if(!chosen_role_name)
return
switch(chosen_role_name)
if("CANCEL")
done = TRUE
return
if("FINISH")
done = TRUE
break
else
var/found_path = rolelist_dict[chosen_role_name]
var/role_count = tgui_input_number(usr, "How many? Zero to cancel.", "Custom Setup Creation", 0, 12)
if(role_count > 0)
debug_setup[found_path] = role_count
custom_setup = debug_setup
early_start = TRUE
try_autostart()//don't worry, this fails if there's a game in progress
if("cancel_setup")
custom_setup = list()
if("start_now")
forced_setup()
switch(action) //both living and dead
if("mf_lookup")
var/role_lookup = params["role_name"]
var/datum/mafia_role/helper
for(var/datum/mafia_role/role as anything in all_roles)
if(role_lookup == role.name)
helper = role
break
helper.show_help(usr)
if(!user_role)//just the dead
switch(action)
if("mf_signup")
if(signup_mafia(usr, ui.user.client, modpc))
return TRUE
if("vote_to_start")
var/client/ghost_client = ui.user.client
if(phase != MAFIA_PHASE_SETUP)
to_chat(usr, span_notice("You cannot vote to start while a game is underway!"))
return
if(isnull(modpc))
if(!GLOB.mafia_signup[ghost_client.ckey])
to_chat(usr, span_notice("You must be signed up for this game to vote!"))
return
if(GLOB.mafia_early_votes[ghost_client.ckey])
GLOB.mafia_early_votes -= ghost_client.ckey
to_chat(usr, span_notice("You are no longer voting to start the game early."))
else
GLOB.mafia_early_votes[ghost_client.ckey] = ghost_client
to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))])."))
if(check_start_votes()) //See if we have enough votes to start
forced_setup()
else
if(!GLOB.pda_mafia_signup[modpc])
to_chat(usr, span_notice("You must be signed up for this game to vote!"))
return
if(GLOB.mafia_early_votes[modpc])
GLOB.mafia_early_votes -= modpc
to_chat(usr, span_notice("You are no longer voting to start the game early."))
else
GLOB.mafia_early_votes[modpc] = modpc
to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))])."))
if(check_start_votes()) //See if we have enough votes to start
forced_setup()
return TRUE
if(user_role && user_role.game_status == MAFIA_DEAD)
return
//User actions (just living)
switch(action)
if("change_notes")
if(user_role.game_status == MAFIA_DEAD)
return TRUE
user_role.written_notes = sanitize_text(params["new_notes"])
user_role.send_message_to_player("notes saved", balloon_alert = TRUE)
return TRUE
if("send_message_to_chat")
if(user_role.game_status == MAFIA_DEAD)
return TRUE
var/message_said = sanitize_text(params["message"])
user_role.body.say(message_said, forced = "mafia chat (sent by [ui.user.client])")
return TRUE
if("send_notes_to_chat")
if(user_role.game_status == MAFIA_DEAD || !user_role.written_notes)
return TRUE
if(phase == MAFIA_PHASE_NIGHT)
return TRUE
if(!COOLDOWN_FINISHED(user_role, note_chat_sending_cooldown))
return FALSE
COOLDOWN_START(user_role, note_chat_sending_cooldown, MAFIA_NOTE_SENDING_COOLDOWN)
user_role.body.say("[user_role.written_notes]", forced = "mafia notes sending")
return TRUE
if("perform_action")
var/datum/mafia_role/target = locate(params["target"]) in all_roles
if(!istype(target))
return
var/datum/mafia_ability/used_action = locate(params["action_ref"]) in user_role.role_unique_actions
if(!used_action)
return
switch(phase)
if(MAFIA_PHASE_DAY, MAFIA_PHASE_VOTING)
used_action.using_ability = TRUE
used_action.perform_action_target(src, target)
if(MAFIA_PHASE_NIGHT)
used_action.set_target(src, target)
return TRUE
if(user_role != on_trial)
switch(action)
if("vote_abstain")
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_abstain_votes))
return
user_role.send_message_to_player("You have decided to abstain.")
judgement_innocent_votes -= user_role
judgement_guilty_votes -= user_role
judgement_abstain_votes += user_role
if("vote_innocent")
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_innocent_votes))
return
user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as INNOCENT!")
judgement_abstain_votes -= user_role//no fakers, and...
judgement_guilty_votes -= user_role//no radical centrism
judgement_innocent_votes += user_role
if("vote_guilty")
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_guilty_votes))
return
user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as GUILTY!")
judgement_abstain_votes -= user_role//no fakers, and...
judgement_innocent_votes -= user_role//no radical centrism
judgement_guilty_votes += user_role
/datum/mafia_controller/ui_state(mob/user)
return GLOB.always_state
/datum/mafia_controller/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, null)
if(!ui)
ui = new(user, src, "MafiaPanel")
ui.open()