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Bubberstation/code/modules/research/server.dm
MrMelbert 4aa7bae77a Moves tool use back higher in the chain, but makes it so tool acts are only called on non-combat-mode (#84083)
## About The Pull Request

### Dilemma 

So we've been running into a dilemma recently as we move more and more
items over (#84070, #83910)

Some things like modsuits, tables, washing machines, storage items want
to do their tool acts before their item interactions

In the past this was perfectly fine, because it was `tool_act` ->
`attack`, but now it's a problem, because it's `item_interaction` ->
`tool_act` -> `attack`.

Rather than resort to snowflaking, my idea is that we can move tools
back up the chain so deconstruction and other similar effects are
handled first, before anything else like putting the tool onto the
table.

### So why does it require non-combat-mode?

A large amount of tool acts early return if the user's on combat mode to
allow the user to smack the thing instead of using the tool on it. So
I've decided to walk back on what I said like a week ago and make this
standardized behavior.

### Misc

Reintroducing `tool_act` as a proc that exist means that atoms can
easily hook certain interactions that must happen very high in the click
chain, such as doing something that block storage insertion. Moves some
of the behaviors I put on the (admittedly rather hacky) new proc to
that.

(Also cleaned up a bit of lockbox and medbot code)

## Changelog

🆑 Melbert
fix: Fixed modsuit interactions slightly. No longer requires combat mode
to use tools on it, plasma core works as intended as well. (Using combat
mode, however, will make you insert the item)
refactor: Refactored lockboxes
refactor: Refactored medbot skin application
/🆑
2024-06-28 16:18:50 -06:00

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/// Default master server machine state. Use a special screwdriver to get to the next state.
#define HDD_PANEL_CLOSED 0
/// Front master server HDD panel has been removed. Use a special crowbar to get to the next state.
#define HDD_PANEL_OPEN 1
/// Master server HDD has been pried loose and is held in by only cables. Use a special set of wirecutters to finish stealing the objective.
#define HDD_PRIED 2
/// Master server HDD has been cut loose.
#define HDD_CUT_LOOSE 3
/// The ninja has blown the HDD up.
#define HDD_OVERLOADED 4
#define SERVER_NOMINAL_TEXT "Nominal"
/obj/machinery/rnd/server
name = "\improper R&D Server"
desc = "A computer system running a deep neural network that processes arbitrary information to produce data useable in the development of new technologies. In layman's terms, it makes research points."
icon = 'icons/obj/machines/research.dmi'
icon_state = "RD-server-on"
base_icon_state = "RD-server"
circuit = /obj/item/circuitboard/machine/rdserver
req_access = list(ACCESS_RD)
/// if TRUE, we are currently operational and giving out research points.
var/working = TRUE
/// if TRUE, someone manually disabled us via console.
var/research_disabled = FALSE
/obj/machinery/rnd/server/Initialize(mapload)
. = ..()
//servers handle techwebs differently as we are expected to be there to connect
//every other machinery on-station.
if(!stored_research)
if(CONFIG_GET(flag/no_default_techweb_link))
stored_research = new /datum/techweb
else
var/datum/techweb/science_web = locate(/datum/techweb/science) in SSresearch.techwebs
connect_techweb(science_web)
stored_research.techweb_servers |= src
name += " [num2hex(rand(1,65535), -1)]" //gives us a random four-digit hex number as part of the name. Y'know, for fluff.
/obj/machinery/rnd/server/Destroy()
if(stored_research)
stored_research.techweb_servers -= src
if(CONFIG_GET(flag/no_default_techweb_link))
QDEL_NULL(stored_research)
return ..()
/obj/machinery/rnd/server/update_icon_state()
if(machine_stat & NOPOWER)
icon_state = "[base_icon_state]-off"
else
// "working" will cover EMP'd, disabled, or just broken
icon_state = "[base_icon_state]-[working ? "on" : "halt"]"
return ..()
/obj/machinery/rnd/server/power_change()
refresh_working()
return ..()
/obj/machinery/rnd/server/on_set_machine_stat()
refresh_working()
return ..()
/// Checks if we should be working or not, and updates accordingly.
/obj/machinery/rnd/server/proc/refresh_working()
if(machine_stat & (NOPOWER|EMPED) || research_disabled)
working = FALSE
else
working = TRUE
update_current_power_usage()
update_appearance(UPDATE_ICON_STATE)
/obj/machinery/rnd/server/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
set_machine_stat(machine_stat | EMPED)
addtimer(CALLBACK(src, PROC_REF(fix_emp)), 60 SECONDS)
refresh_working()
/// Callback to un-emp the server afetr some time.
/obj/machinery/rnd/server/proc/fix_emp()
set_machine_stat(machine_stat & ~EMPED)
refresh_working()
/// Toggles whether or not researched_disabled is, yknow, disabled
/obj/machinery/rnd/server/proc/toggle_disable(mob/user)
research_disabled = !research_disabled
user.log_message("[research_disabled ? "shut off" : "turned on"] [src]", LOG_GAME)
refresh_working()
/// Gets status text based on this server's status for the computer.
/obj/machinery/rnd/server/proc/get_status_text()
if(machine_stat & EMPED)
return "O&F@I*$ - R3*&O$T R@U!R%D"
else if(machine_stat & NOPOWER)
return "Offline - Server Unpowered"
else if(research_disabled)
return "Offline - Server Control Disabled"
else if(!working)
// If, for some reason, working is FALSE even though we're not emp'd or powerless,
// We need something to update our working state - such as rebooting the server
return "Offline - Reboot Required"
return SERVER_NOMINAL_TEXT
/obj/machinery/rnd/server/multitool_act(mob/living/user, obj/item/multitool/tool)
if(!stored_research)
return
tool.set_buffer(stored_research)
balloon_alert(user, "saved to multitool buffer")
return TRUE
/// Master R&D server. As long as this still exists and still holds the HDD for the theft objective, research points generate at normal speed. Destroy it or an antag steals the HDD? Half research speed.
/obj/machinery/rnd/server/master
max_integrity = 1800 //takes roughly ~15s longer to break then full deconstruction.
circuit = null
var/obj/item/computer_disk/hdd_theft/source_code_hdd
var/deconstruction_state = HDD_PANEL_CLOSED
var/front_panel_screws = 4
var/hdd_wires = 6
/obj/machinery/rnd/server/master/Initialize(mapload)
. = ..()
name = "\improper Master " + name
desc += "\nIt looks incredibly resistant to damage!"
source_code_hdd = new(src)
add_overlay("RD-server-objective-stripes")
/obj/machinery/rnd/server/master/Destroy()
QDEL_NULL(source_code_hdd)
return ..()
/obj/machinery/rnd/server/master/get_status_text()
. = ..()
// Give us a special message if we're nominal, but our hard drive is gone
if(. == SERVER_NOMINAL_TEXT && !source_code_hdd)
return "<font color=orange>Nominal - Hard Drive Missing</font>"
/obj/machinery/rnd/server/master/examine(mob/user)
. = ..()
switch(deconstruction_state)
if(HDD_PANEL_CLOSED)
. += "The front panel is closed. You can see some recesses which may have <b>screws</b>."
if(HDD_PANEL_OPEN)
. += "The front panel is dangling open. The hdd is in a secure housing. Looks like you'll have to <b>pry</b> it loose."
if(HDD_PRIED)
. += "The front panel is dangling open. The hdd has been pried from its housing. It is still connected by <b>wires</b>."
if(HDD_CUT_LOOSE)
. += "The front panel is dangling open. All you can see inside are cut wires and mangled metal."
if(HDD_OVERLOADED)
. += "The front panel is dangling open. The hdd inside is destroyed and the wires are all burned."
/obj/machinery/rnd/server/master/tool_act(mob/living/user, obj/item/tool, list/modifiers)
if(!tool.tool_behaviour)
return ..()
// Only antags are given the training and knowledge to disassemble this thing.
if(!is_special_character(user))
if(user.combat_mode)
return ITEM_INTERACT_SKIP_TO_ATTACK
balloon_alert(user, "you can't find an obvious maintenance hatch!")
return ITEM_INTERACT_BLOCKING
return ..()
/obj/machinery/rnd/server/master/attackby(obj/item/attacking_item, mob/user, params)
if(istype(attacking_item, /obj/item/computer_disk/hdd_theft))
switch(deconstruction_state)
if(HDD_PANEL_CLOSED)
balloon_alert(user, "you can't find a place to insert it!")
return TRUE
if(HDD_PANEL_OPEN)
balloon_alert(user, "you weren't trained to install this!")
return TRUE
if(HDD_PRIED)
balloon_alert(user, "the hdd housing is completely broken, it won't fit!")
return TRUE
if(HDD_CUT_LOOSE)
balloon_alert(user, "the hdd housing is completely broken and all the wires are cut!")
return TRUE
if(HDD_OVERLOADED)
balloon_alert(user, "the inside is scorched and all the wires are burned!")
return TRUE
return ..()
/obj/machinery/rnd/server/master/screwdriver_act(mob/living/user, obj/item/tool)
if(deconstruction_state != HDD_PANEL_CLOSED || user.combat_mode)
return FALSE
to_chat(user, span_notice("You can see [front_panel_screws] screw\s. You start unscrewing [front_panel_screws == 1 ? "it" : "them"]..."))
while(tool.use_tool(src, user, 7.5 SECONDS, volume=100))
front_panel_screws--
if(front_panel_screws <= 0)
deconstruction_state = HDD_PANEL_OPEN
to_chat(user, span_notice("You remove the last screw from [src]'s front panel."))
add_overlay("RD-server-hdd-panel-open")
return TRUE
to_chat(user, span_notice("The screw breaks as you remove it. Only [front_panel_screws] left..."))
return TRUE
/obj/machinery/rnd/server/master/crowbar_act(mob/living/user, obj/item/tool)
if(deconstruction_state != HDD_PANEL_OPEN || user.combat_mode)
return FALSE
to_chat(user, span_notice("You can see [source_code_hdd] in a secure housing behind the front panel. You begin to pry it loose..."))
if(tool.use_tool(src, user, 15 SECONDS, volume=100))
to_chat(user, span_notice("You destroy the housing, prying [source_code_hdd] free."))
deconstruction_state = HDD_PRIED
return TRUE
/obj/machinery/rnd/server/master/wirecutter_act(mob/living/user, obj/item/tool)
if(deconstruction_state != HDD_PRIED || user.combat_mode)
return FALSE
to_chat(user, span_notice("There are [hdd_wires] wire\s connected to [source_code_hdd]. You start cutting [hdd_wires == 1 ? "it" : "them"]..."))
while(tool.use_tool(src, user, 7.5 SECONDS, volume=100))
hdd_wires--
if(hdd_wires <= 0)
deconstruction_state = HDD_CUT_LOOSE
to_chat(user, span_notice("You cut the final wire and remove [source_code_hdd]."))
try_put_in_hand(source_code_hdd, user)
source_code_hdd = null
stored_research.income_modifier *= 0.5
return TRUE
to_chat(user, span_notice("You delicately cut the wire. [hdd_wires] wire\s left..."))
return TRUE
/obj/machinery/rnd/server/master/on_deconstruction(disassembled)
// If the machine contains a source code HDD, destroying it will negatively impact research speed. Safest to log this.
if(source_code_hdd)
// Destroyed with a hard drive inside = harm income
stored_research.income_modifier *= 0.5
// If there's a usr, this was likely a direct deconstruction of some sort. Extra logging info!
if(usr)
var/mob/user = usr
message_admins("[ADMIN_LOOKUPFLW(user)] deconstructed [ADMIN_JMP(src)].")
user.log_message("deconstructed [src].", LOG_GAME)
return ..()
message_admins("[ADMIN_JMP(src)] has been deconstructed by an unknown user.")
log_game("[src] has been deconstructed by an unknown user.")
return ..()
/// Destroys the source_code_hdd if present and sets the machine state to overloaded, adding the panel open overlay if necessary.
/obj/machinery/rnd/server/master/proc/overload_source_code_hdd()
if(source_code_hdd)
QDEL_NULL(source_code_hdd)
// Overloaded = harm income
stored_research.income_modifier *= 0.5
if(deconstruction_state == HDD_PANEL_CLOSED)
add_overlay("RD-server-hdd-panel-open")
front_panel_screws = 0
hdd_wires = 0
deconstruction_state = HDD_OVERLOADED
#undef HDD_CUT_LOOSE
#undef HDD_OVERLOADED
#undef HDD_PANEL_CLOSED
#undef HDD_PANEL_OPEN
#undef HDD_PRIED
#undef SERVER_NOMINAL_TEXT