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## About The Pull Request This PR introduces a number of minor quality of life improvements to already existing circuit components, and adds three new components. <img width="600" alt="preview" src="https://github.com/tgstation/tgstation/assets/80724828/85d39b6d-b055-430e-8996-0da088616887"> ## Why It's Good For The Game This improves the overall experience for circuits. ### UI changes <img width="550" alt="grid aligned" src="https://github.com/tgstation/tgstation/assets/80724828/cc7b43b5-292f-4643-beab-e01ae675fb19"> Grid align is now an option for circuit designers. It will round objects to the nearest 10px units internally, and can be toggled on/off by the new additional button beside the component menu button. This makes circuits easier on the eyes as things are pixel perfect aligned. <img width="814" alt="tooltips" src="https://github.com/tgstation/tgstation/assets/80724828/0d31c98f-3be9-46e0-ab37-20bac3799112"> All three buttons have been given tool tips. ### Tweaked Components <img width="136" alt="voice activator" src="https://github.com/tgstation/tgstation/assets/80724828/21dd0f65-cb98-4bd5-aeb0-63315e842cb6"> * Adds a on/off flag to the voice activator component -- This saves power for circuits as you're not forced to use a compare flag check to turn off voice activation <img width="136" alt="speech" src="https://github.com/tgstation/tgstation/assets/80724828/9137b76c-3077-4597-8411-2d9694b39e9e"> * Adds a quiet mode flag to speech component -- This is ideal when you want a device to speak, but don't want other people to hear. A good example would be a handheld translator that you only want to hear yourself. ### New Components <img width="136" alt="ntnet list literal" src="https://github.com/tgstation/tgstation/assets/80724828/657c851b-d442-4a63-8650-410cb8e76089"> * An NTNet Send component that allows everything to be input much like the list literal component -- This makes sending stuff over NTNet easier for the user, and use less power as it won't require an additional list literal component <img width="136" alt="compare health state" src="https://github.com/tgstation/tgstation/assets/80724828/0bed076c-3aa1-4931-af90-2b9eb8e1ae9a"> * A health comparison component that checks the entity's health state, and can return true or false depending if the entity is alive, sleeping, unconscious, critical or dead -- This could be achieved by using a health sensor and a compare component, however it lacks the ability to know when a entity is unconscious or sleeping <img width="136" alt="toggle" src="https://github.com/tgstation/tgstation/assets/80724828/7017b6bf-937a-42ad-87f3-4f1134853ac3"> * A quick toggle component to allow the switching between a true and false state -- This could be achieved by using a logic component and self linking, however this makes it far easier for newcomers to make something as simple as an on/off switch (such as a handheld translator which uses the front button to turn on/off) ## Changelog 🆑 qol: Add tooltips to circuit editor buttons qol: Add grid alignment mode to circuit editor add: Added new compare health state component add: Added new NTNet send list literal component add: Added new toggle component qol: Added activity toggle to voice activator component qol: Added quiet mode to speech component qol: NTNet send component will not use power/trigger if NTNet is offline /🆑
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
/**
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* # Toggle Component
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*
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* Does a toggle between true and false on trigger
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*/
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/obj/item/circuit_component/compare/toggle
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display_name = "Toggle"
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desc = "A component that toggles between on and off when triggered. All input ports (except for set toggle) will trigger the component."
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category = "Math"
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/// A signal to reset the toggle back to 0
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var/datum/port/input/toggle_set
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/// A signal to toggle and return the current state
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var/datum/port/input/toggle_and_compare
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var/toggle_state = FALSE
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/obj/item/circuit_component/compare/toggle/populate_custom_ports()
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toggle_set = add_input_port("Set Toggle State", PORT_TYPE_NUMBER)
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toggle_and_compare = add_input_port("Toggle And Compare", PORT_TYPE_SIGNAL)
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toggle_state = FALSE
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/obj/item/circuit_component/compare/toggle/input_received(datum/port/input/port)
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if(port == toggle_set)
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toggle_state = !!port.value
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return
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if(COMPONENT_TRIGGERED_BY(toggle_and_compare, port))
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toggle_state = !toggle_state
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if(toggle_state)
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true.set_output(COMPONENT_SIGNAL)
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else
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false.set_output(COMPONENT_SIGNAL)
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return ..()
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/obj/item/circuit_component/compare/toggle/do_comparisons()
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return toggle_state
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