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## About The Pull Request [Fixes static lights not moving](ffef43c05a) Worked fine when the owner moved, but if the owner was inside something else, it would try and trigger an update on the PARENT's lights, which are obviously not us. [Renames MOVABLE_LIGHT and STATIC_LIGHT to better describe what they do](de73a63bd4) People keep trying to change the lighting system of lamps and it makes me mad. I choose OVERLAY_LIGHT and COMPLEX_LIGHT here, I couldn't figure out a better name for turf matrix lighting. Suggestions welcome ## Why It's Good For The Game Closes #80005 Hopefully improves understanding of lighting at a glance ## Changelog 🆑 fix: Fixes fancy lights not updating their source location when picked up and moved /🆑
25 lines
628 B
Plaintext
25 lines
628 B
Plaintext
/**
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* # Server
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*
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* Immobile (but not dense) shells that can interact with
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* world.
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*/
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/obj/structure/server
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name = "server"
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icon = 'icons/obj/science/circuits.dmi'
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icon_state = "setup_stationary"
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density = TRUE
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light_system = OVERLAY_LIGHT
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light_on = FALSE
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/obj/structure/server/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/shell, null, SHELL_CAPACITY_VERY_LARGE, SHELL_FLAG_REQUIRE_ANCHOR|SHELL_FLAG_USB_PORT)
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/obj/structure/server/wrench_act(mob/living/user, obj/item/tool)
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set_anchored(!anchored)
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tool.play_tool_sound(src)
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balloon_alert(user, anchored ? "secured" : "unsecured")
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return TRUE
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