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cyberpresidentvanellope/Bubberstation
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mirror of https://github.com/Bubberstation/Bubberstation.git synced 2026-01-11 17:35:05 +00:00
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a3f51ecbeb4f261f235330532ae3c345f2c8d9da
Bubberstation/code/game/objects
History
Ikarrus a3f51ecbeb Adds the RD's reactive armor to possible steal objectives.
Reactive armor now spawns in the RD's locker.
Replaced some tables with racks in the RD's office.
2013-04-27 18:35:12 -06:00
..
effects
Adds luminosity back to weed nodes.
2013-04-27 09:30:22 +10:00
items
Same crap, for the fourth time.
2013-04-27 09:33:47 +10:00
structures
Adds the RD's reactive armor to possible steal objectives.
2013-04-27 18:35:12 -06:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-03-13 00:08:20 -03:00
explosion_recursive.dm
- Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
2013-01-24 17:38:20 +00:00
explosion.dm
- Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
2013-01-24 17:38:20 +00:00
items.dm
Removes equip_e - Fixes #423
2013-04-24 04:07:39 +01:00
objs.dm
Moved the defines of damtype from /obj/items and /obj/mecha to only /obj.
2013-01-03 10:24:36 +00:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
Another whack at the defines folder:
2013-01-01 01:25:02 +00:00
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