Files
Bubberstation/code/modules/mob/dead/dead.dm
SkyratBot bee85df93f [MIRROR] makes status tab use signals, thirds the delay between updates [MDB IGNORE] (#18179)
* makes status tab use signals, thirds the delay between updates (#72002)

## About The Pull Request
status panel for carbons and humans instead of hardcoding stuff, uses
signals (borg material storage too)
removes combat mode indicator in status tab from xenomorphs which have a
button for it, but adds it to simplemobs, since they dont have a visual
indicator
adds status tab stuff to basic mobs, i think they were missing
everything by accident
offsets unique status tab stuff for all mobs by a single line
the delay between updates is a third of what it was before, mainly to
make shuttle timers more accurate (approved by kyler)

## Why It's Good For The Game
much cleaner code, makes future implementations easy

## Changelog
🆑
qol: you can see your combat mode status as a simple or basic mob, and
you can see your health as a basic mob
qol: status panel updates three times as fast
/🆑

* makes status tab use signals, thirds the delay between updates

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-12-31 08:27:12 -08:00

127 lines
3.2 KiB
Plaintext

//Dead mobs can exist whenever. This is needful
INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
move_resist = INFINITY
throwforce = 0
/mob/dead/Initialize(mapload)
SHOULD_CALL_PARENT(FALSE)
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
// Initial is non standard here, but ghosts move before they get here so it's needed. this is a cold path too so it's ok
SET_PLANE_IMPLICIT(src, initial(plane))
tag = "mob_[next_mob_id++]"
add_to_mob_list()
prepare_huds()
if(length(CONFIG_GET(keyed_list/cross_server)))
add_verb(src, /mob/dead/proc/server_hop)
set_focus(src)
become_hearing_sensitive()
log_mob_tag("CREATED: [key_name(src)] \[[src.type]\]")
return INITIALIZE_HINT_NORMAL
/mob/dead/canUseStorage()
return FALSE
/mob/dead/abstract_move(atom/destination)
var/turf/old_turf = get_turf(src)
var/turf/new_turf = get_turf(destination)
if (old_turf?.z != new_turf?.z)
var/same_z_layer = (GET_TURF_PLANE_OFFSET(old_turf) == GET_TURF_PLANE_OFFSET(new_turf))
on_changed_z_level(old_turf, new_turf, same_z_layer)
return ..()
/mob/dead/get_status_tab_items()
. = ..()
if(SSticker.HasRoundStarted())
return
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
. += "Time To Start: [round(time_remaining/10)]s"
else if(time_remaining == -10)
. += "Time To Start: DELAYED"
else
. += "Time To Start: SOON"
. += "Players: [LAZYLEN(GLOB.clients)]"
if(client.holder)
. += "Players Ready: [SSticker.totalPlayersReady]"
. += "Admins Ready: [SSticker.total_admins_ready] / [length(GLOB.admins)]"
/mob/dead/proc/server_hop()
set category = "OOC"
set name = "Server Hop"
set desc= "Jump to the other server"
if(notransform)
return
var/list/our_id = CONFIG_GET(string/cross_comms_name)
var/list/csa = CONFIG_GET(keyed_list/cross_server) - our_id
var/pick
switch(length(csa))
if(0)
remove_verb(src, /mob/dead/proc/server_hop)
to_chat(src, span_notice("Server Hop has been disabled."))
if(1)
pick = csa[1]
else
pick = tgui_input_list(src, "Server to jump to", "Server Hop", csa)
if(isnull(pick))
return
var/addr = csa[pick]
if(tgui_alert(usr, "Jump to server [pick] ([addr])?", "Server Hop", list("Yes", "No")) != "Yes")
return
var/client/C = client
to_chat(C, span_notice("Sending you to [pick]."))
new /atom/movable/screen/splash(null, C)
notransform = TRUE
sleep(2.9 SECONDS) //let the animation play
notransform = FALSE
if(!C)
return
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
C << link("[addr]")
/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
if (registered_z != new_z)
if (registered_z)
SSmobs.dead_players_by_zlevel[registered_z] -= src
if (client)
if (new_z)
SSmobs.dead_players_by_zlevel[new_z] += src
registered_z = new_z
else
registered_z = null
/mob/dead/Login()
. = ..()
if(!. || !client)
return FALSE
var/turf/T = get_turf(src)
if (isturf(T))
update_z(T.z)
/mob/dead/auto_deadmin_on_login()
return
/mob/dead/Logout()
update_z(null)
return ..()
/mob/dead/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
..()
update_z(new_turf?.z)