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Bubberstation/code/modules/mob/dead/observer/orbit.dm
SkyratBot c812d943e6 [MIRROR] Rescale SM health from 900 to 100, UI improvements, visual changes. [MDB IGNORE] (#18456)
* Rescale SM health from 900 to 100, UI improvements, visual changes. (#72252)

Rescaling because i saw someone think that the number on the supermatter
UI are actually the percent damage over time, which is wrong.

Added delta symbol to damage and energy since they actually denote
change, not the actual value.

Chose the numbers that look good instead of doing a 1:1 rescale of the
old one (i.e. im dividing or multiplying things by 10 instead of 9). In
practice this means I'm lowering the damage cap but increasing damage
over the board for atmos (since it's mostly divisors). Lowered the
damage overall for external stuffs.

A bit of modification on the filter helpers to suit my needs. Added
documentation because I'm awesome.

* Rescale SM health from 900 to 100, UI improvements, visual changes.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2023-01-01 09:15:37 -08:00

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GLOBAL_DATUM_INIT(orbit_menu, /datum/orbit_menu, new)
/datum/orbit_menu
/datum/orbit_menu/ui_state(mob/user)
return GLOB.observer_state
/datum/orbit_menu/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, "Orbit")
ui.open()
/datum/orbit_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("orbit")
var/ref = params["ref"]
var/auto_observe = params["auto_observe"]
var/atom/poi = SSpoints_of_interest.get_poi_atom_by_ref(ref)
if((ismob(poi) && !SSpoints_of_interest.is_valid_poi(poi, CALLBACK(src, PROC_REF(validate_mob_poi)))) \
|| !SSpoints_of_interest.is_valid_poi(poi)
)
to_chat(usr, span_notice("That point of interest is no longer valid."))
return TRUE
var/mob/dead/observer/user = usr
user.ManualFollow(poi)
user.reset_perspective(null)
if (auto_observe)
user.do_observe(poi)
return TRUE
if ("refresh")
update_static_data(usr, ui)
return TRUE
/datum/orbit_menu/ui_static_data(mob/user)
var/list/new_mob_pois = SSpoints_of_interest.get_mob_pois(CALLBACK(src, PROC_REF(validate_mob_poi)), append_dead_role = FALSE)
var/list/new_other_pois = SSpoints_of_interest.get_other_pois()
var/list/alive = list()
var/list/antagonists = list()
var/list/dead = list()
var/list/ghosts = list()
var/list/misc = list()
var/list/npcs = list()
for(var/name in new_mob_pois)
var/list/serialized = list()
var/mob/mob_poi = new_mob_pois[name]
var/poi_ref = REF(mob_poi)
serialized["ref"] = poi_ref
serialized["full_name"] = name
if(isobserver(mob_poi))
var/number_of_orbiters = length(mob_poi.get_all_orbiters())
if (number_of_orbiters)
serialized["orbiters"] = number_of_orbiters
ghosts += list(serialized)
continue
if(mob_poi.stat == DEAD)
dead += list(serialized)
continue
if(isnull(mob_poi.mind))
npcs += list(serialized)
continue
var/number_of_orbiters = length(mob_poi.get_all_orbiters())
if(number_of_orbiters)
serialized["orbiters"] = number_of_orbiters
var/datum/mind/mind = mob_poi.mind
var/was_antagonist = FALSE
serialized["name"] = mob_poi.real_name
if(isliving(mob_poi)) // handles edge cases like blob
var/mob/living/player = mob_poi
serialized["health"] = FLOOR((player.health / player.maxHealth * 100), 1)
if(issilicon(player))
serialized["job"] = player.job
else
var/obj/item/card/id/id_card = player.get_idcard(hand_first = FALSE)
serialized["job"] = id_card?.get_trim_assignment()
var/datum/id_trim/trim = id_card?.trim
serialized["job_icon"] = trim?.orbit_icon
for(var/datum/antagonist/antag_datum as anything in mind.antag_datums)
if (antag_datum.show_to_ghosts)
was_antagonist = TRUE
serialized["antag"] = antag_datum.name
antagonists += list(serialized)
break
if(!was_antagonist)
alive += list(serialized)
for(var/name in new_other_pois)
var/atom/atom_poi = new_other_pois[name]
misc += list(list(
"ref" = REF(atom_poi),
"full_name" = name,
))
// Display the supermatter crystal integrity
if(istype(atom_poi, /obj/machinery/power/supermatter_crystal))
var/obj/machinery/power/supermatter_crystal/crystal = atom_poi
misc[length(misc)]["extra"] = "Integrity: [round(crystal.get_integrity_percent())]%"
continue
// Display the nuke timer
if(istype(atom_poi, /obj/machinery/nuclearbomb))
var/obj/machinery/nuclearbomb/bomb = atom_poi
if(bomb.timing)
misc[length(misc)]["extra"] = "Timer: [bomb.countdown?.displayed_text]s"
continue
// Display the holder if its a nuke disk
if(istype(atom_poi, /obj/item/disk/nuclear))
var/obj/item/disk/nuclear/disk = atom_poi
var/mob/holder = disk.pulledby || get(disk, /mob)
misc[length(misc)]["extra"] = "Location: [holder?.real_name || "Unsecured"]"
continue
return list(
"alive" = alive,
"antagonists" = antagonists,
"dead" = dead,
"ghosts" = ghosts,
"misc" = misc,
"npcs" = npcs,
)
/// Shows the UI to the specified user.
/datum/orbit_menu/proc/show(mob/user)
ui_interact(user)
/**
* Helper POI validation function passed as a callback to various SSpoints_of_interest procs.
*
* Provides extended validation above and beyond standard, limiting mob POIs without minds or ckeys
* unless they're mobs, camera mobs or megafauna.
*
* If they satisfy that requirement, falls back to default validation for the POI.
*/
/datum/orbit_menu/proc/validate_mob_poi(datum/point_of_interest/mob_poi/potential_poi)
var/mob/potential_mob_poi = potential_poi.target
// Skip mindless and ckeyless mobs except bots, cameramobs and megafauna.
if(!potential_mob_poi.mind && !potential_mob_poi.ckey)
if(!isbot(potential_mob_poi) && !iscameramob(potential_mob_poi) && !ismegafauna(potential_mob_poi))
return FALSE
return potential_poi.validate()