mirror of
https://github.com/Bubberstation/Bubberstation.git
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Weapons that do no damage play a tap sound, except for the bike horn and banhammer. Adds a different attack message for forceless attacks. It says tapped or patted on instead of attacked in. Adds force zero check to armour before attempting to block attacks. Adds hitsounds to the welder, lighter, matches, cigarettes, energy sword and energy axe for when they're on and off. Adds 5 force to the lighter when it's lit. Same as when you accidentally burn yourself lighting it. Adds a hitsound and the correct damage type to the lighter. Adds hitsound volume scaling based on the weapon's force and its weight class. Adds tap sound scaling based on a weapon's weight class. Removes boldness from item attack messages on non-human mobs. The attack is still bolded for the player controlling the mob. Adds a force check to blood spurts when attacking non-human mobs. If the weapon doesn't have a force, no blood will come out. Adds adminhelp.ogg as the banhammer's hitsound with Cheridan's permission. Adds a much needed period to the catatonic human examine message. Makes the activation and deactivation sounds of toy swords, energy swords and energy shields quieter. What an earsore. Makes description, item_state and name of matches that have burned out on their own consistent with those put out by the player. Changes match, cigarette and lighter attack verbs and forces based on whether they're lit or not. Fixes a bug that allowed players to light cigarettes with burnt matches. Names lit cigarettes and children of cigarettes lit [name]. Fixes a bug with the energy blade that kept it at weight class 5 after it was deactivated. Changes the welder out of fuel message slightly to be less fragmented. Removes dead air from most of the weapon sound effects used in this pull to make them more responsive. In other words, the fire extinguisher sound will play a lot sooner after you click than before. Equalised their peak volumes to all be -0.1dB and in an attempt to make altering volumes based on force more consistent. Thank you @YotaXP for help with the item_attack.dm attack messages. Thank you @optimumtact for help with code for testing item_attack volumes. Thank you @Giacom for help with the code for scaling hitsound and tap sound volume by hitforce. Thank you @Tastyfish for telling me why my proc wasn't working. Thank you to anyone else on #coderbus who helped me who I've forgotten to mention.
518 lines
17 KiB
Plaintext
518 lines
17 KiB
Plaintext
/*
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* Everything derived from the common cardboard box.
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* Basically everything except the original is a kit (starts full).
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*
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* Contains:
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* Empty box, starter boxes (survival/engineer),
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* Latex glove and sterile mask boxes,
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* Syringe, beaker, dna injector boxes,
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* Blanks, flashbangs, and EMP grenade boxes,
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* Tracking and chemical implant boxes,
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* Prescription glasses and drinking glass boxes,
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* Condiment bottle and silly cup boxes,
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* Donkpocket and monkeycube boxes,
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* ID and security PDA cart boxes,
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* Handcuff, mousetrap, and pillbottle boxes,
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* Snap-pops and matchboxes,
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* Replacement light boxes.
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*
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* For syndicate call-ins see uplink_kits.dm
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*/
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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var/foldable = /obj/item/stack/sheet/cardboard
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/obj/item/weapon/storage/box/attack_self(mob/user)
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..()
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if(!foldable)
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return
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if(contents.len)
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return
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if(!ispath(foldable))
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return
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//Close any open UI windows first
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var/found = 0
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for(var/mob/M in range(1))
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if(M.s_active == src)
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close(M)
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if(M == user)
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found = 1
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if(!found) //User is too far away
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return
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user << "<span class='notice'>You fold [src] flat.</span>"
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var/obj/item/I = new foldable(get_turf(src))
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user.put_in_hands(I)
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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del(src)
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/obj/item/weapon/storage/box/survival
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New()
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..()
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contents = list()
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sleep(1)
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen( src )
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return
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/obj/item/weapon/storage/box/engineer
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New()
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..()
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contents = list()
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sleep(1)
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen/engi( src )
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return
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/obj/item/weapon/storage/box/gloves
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name = "box of latex gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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New()
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..()
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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/obj/item/weapon/storage/box/masks
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name = "box of sterile masks"
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desc = "This box contains masks of sterility."
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icon_state = "sterile"
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New()
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..()
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/weapon/storage/box/syringes
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name = "box of syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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New()
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..()
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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/obj/item/weapon/storage/box/beakers
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name = "box of beakers"
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icon_state = "beaker"
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New()
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..()
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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/obj/item/weapon/storage/box/injectors
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name = "box of DNA injectors"
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desc = "This box contains injectors it seems."
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New()
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..()
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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/*/obj/item/weapon/storage/box/blanks //Blanks removed, go home
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name = "box of blank shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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New()
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..()
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)*/
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/obj/item/weapon/storage/box/flashbangs
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name = "box of flashbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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/obj/item/weapon/storage/box/flashes
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name = "box of flashbulbs"
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desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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/obj/item/weapon/storage/box/teargas
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name = "box of tear gas grenades (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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/obj/item/weapon/storage/box/emps
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name = "box of emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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/obj/item/weapon/storage/box/trackimp
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name = "boxed tracking implant kit"
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desc = "Box full of scum-bag tracking utensils."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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new /obj/item/weapon/locator(src)
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/obj/item/weapon/storage/box/chemimp
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name = "boxed chemical implant kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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/obj/item/weapon/storage/box/exileimp
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name = "boxed exile implant kit"
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desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implanter(src)
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/obj/item/weapon/storage/box/rxglasses
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name = "box of prescription glasses"
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desc = "This box contains nerd glasses."
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icon_state = "glasses"
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New()
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..()
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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/obj/item/weapon/storage/box/drinkingglasses
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name = "box of drinking glasses"
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desc = "It has a picture of drinking glasses on it."
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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/obj/item/weapon/storage/box/condimentbottles
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name = "box of condiment bottles"
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desc = "It has a large ketchup smear on it."
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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/obj/item/weapon/storage/box/cups
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/box/donkpockets
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name = "box of donk-pockets"
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desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
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icon_state = "donk_kit"
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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/obj/item/weapon/storage/box/monkeycubes
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name = "monkey cube box"
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desc = "Drymate brand monkey cubes. Just add water!"
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icon = 'icons/obj/food.dmi'
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icon_state = "monkeycubebox"
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storage_slots = 7
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can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube")
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New()
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..()
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for(var/i = 1; i <= 5; i++)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
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/obj/item/weapon/storage/box/ids
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name = "box of spare IDs"
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desc = "Has so many empty IDs."
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icon_state = "id"
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New()
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..()
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new /obj/item/weapon/card/id(src)
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new /obj/item/weapon/card/id(src)
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new /obj/item/weapon/card/id(src)
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new /obj/item/weapon/card/id(src)
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new /obj/item/weapon/card/id(src)
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new /obj/item/weapon/card/id(src)
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new /obj/item/weapon/card/id(src)
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/obj/item/weapon/storage/box/prisoner
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name = "box of prisoner IDs"
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desc = "Take away their last shred of dignity, their name."
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icon_state = "id"
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New()
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..()
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new /obj/item/weapon/card/id/prisoner/one(src)
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new /obj/item/weapon/card/id/prisoner/two(src)
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new /obj/item/weapon/card/id/prisoner/three(src)
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new /obj/item/weapon/card/id/prisoner/four(src)
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new /obj/item/weapon/card/id/prisoner/five(src)
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new /obj/item/weapon/card/id/prisoner/six(src)
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new /obj/item/weapon/card/id/prisoner/seven(src)
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/obj/item/weapon/storage/box/seccarts
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name = "box of spare R.O.B.U.S.T. Cartridges"
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desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
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icon_state = "pda"
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New()
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..()
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/weapon/cartridge/security(src)
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/obj/item/weapon/storage/box/handcuffs
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name = "box of spare handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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New()
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..()
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
|
|
new /obj/item/weapon/handcuffs(src)
|
|
new /obj/item/weapon/handcuffs(src)
|
|
|
|
/obj/item/weapon/storage/box/fakesyndiesuit
|
|
name = "boxed space suit and helmet"
|
|
desc = "A sleek, sturdy box used to hold replica spacesuits."
|
|
icon_state = "box_of_doom"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/clothing/head/syndicatefake(src)
|
|
new /obj/item/clothing/suit/syndicatefake(src)
|
|
|
|
/obj/item/weapon/storage/box/mousetraps
|
|
name = "box of Pest-B-Gon mousetraps"
|
|
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
|
icon_state = "mousetraps"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
|
|
/obj/item/weapon/storage/box/pillbottles
|
|
name = "box of pill bottles"
|
|
desc = "It has pictures of pill bottles on its front."
|
|
icon_state = "pillbox"
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
|
|
/obj/item/weapon/storage/box/snappops
|
|
name = "snap pop box"
|
|
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "spbox"
|
|
storage_slots = 8
|
|
can_hold = list("/obj/item/toy/snappop")
|
|
New()
|
|
..()
|
|
for(var/i=1; i <= storage_slots; i++)
|
|
new /obj/item/toy/snappop(src)
|
|
|
|
/obj/item/weapon/storage/box/matches
|
|
name = "matchbox"
|
|
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "matchbox"
|
|
item_state = "zippo"
|
|
storage_slots = 10
|
|
w_class = 1
|
|
slot_flags = SLOT_BELT
|
|
|
|
New()
|
|
..()
|
|
for(var/i=1; i <= storage_slots; i++)
|
|
new /obj/item/weapon/match(src)
|
|
|
|
attackby(obj/item/weapon/match/W as obj, mob/user as mob)
|
|
if(istype(W, /obj/item/weapon/match) && W.lit == 0)
|
|
W.lit = 1
|
|
W.icon_state = "match_lit"
|
|
W.damtype = "fire"
|
|
W.force = 3
|
|
W.hitsound = 'sound/items/welder.ogg'
|
|
W.item_state = "cigon"
|
|
W.name = "lit match"
|
|
W.desc = "A match. This one is lit."
|
|
W.attack_verb = list("burnt","singed")
|
|
processing_objects.Add(W)
|
|
W.update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/lights
|
|
name = "box of replacement bulbs"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "light"
|
|
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
storage_slots=21
|
|
can_hold = list("/obj/item/weapon/light/tube", "/obj/item/weapon/light/bulb")
|
|
max_combined_w_class = 21
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/lights/bulbs/New()
|
|
..()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes
|
|
name = "box of replacement tubes"
|
|
icon_state = "lighttube"
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes/New()
|
|
..()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed
|
|
name = "box of replacement lights"
|
|
icon_state = "lightmixed"
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed/New()
|
|
..()
|
|
for(var/i = 0; i < 14; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
for(var/i = 0; i < 7; i++)
|
|
new /obj/item/weapon/light/bulb(src) |