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47 lines
1.4 KiB
Plaintext
47 lines
1.4 KiB
Plaintext
//Exile implants will allow you to use the station gate, but not return home.
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//This will allow security to exile badguys/for badguys to exile their kill targets
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/obj/item/weapon/implanter/exile
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name = "implanter-exile"
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/obj/item/weapon/implanter/exile/New()
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imp = new /obj/item/weapon/implant/exile( src )
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..()
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update_icon()
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/obj/item/weapon/implant/exile
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name = "exile implant"
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desc = "Prevents you from returning from away missions"
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/obj/item/weapon/implant/exile/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Nanotrasen Employee Exile Implant<BR>
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<b>Implant Details:</b> The onboard gateway system has been modified to reject entry by individuals containing this implant<BR>"}
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return dat
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/obj/item/weapon/implantcase/exile
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name = "glass case- 'Exile'"
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desc = "A case containing an exile implant."
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-r"
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/obj/item/weapon/implantcase/exile/New()
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imp = new /obj/item/weapon/implant/exile(src)
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..()
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/obj/structure/closet/secure_closet/exile
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name = "exile implants"
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req_access = list(access_hos)
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/obj/structure/closet/secure_closet/exile/New()
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..()
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sleep(2)
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new /obj/item/weapon/implanter/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src) |